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Survivor end game Perks

Bazzajack
Bazzajack Member Posts: 57

Survivor End game perks are an absolute joke with Adrenaline being the only viable perk. A few changes I'd suggest would be:


Hope - remove the time limit, now that the EGC exists Hope wouldn't be ridiculously OP and just used to perm loop killer forever you'd actually be forced to leave the game


Wake Up - Remove the distance requirement and turn it into a survivor blood warden you can always see exit gates and whether they are open or not, also once all gens are finished/Hatch is closed all negative states are removed Madness, Dream world, Exhausted (Probably don't let it work with Adrenaline tho)


No one left behind - Once the exit gates are powered/ hatch is closed the perk activates, you perform Altruistic actions twice as fast and gain endurance for 10/15/20 secs when rescuing another survivor off the hook


I'd hope changes like this would make Survivor end game more viable and more useful like the array of Killer endgame perks available, I'm also very interested to see other people options on the matter

Comments

  • ReikoMori
    ReikoMori Member Posts: 3,333

    You're never going to have a perk that gives out endurance be something that is properly balanced if there is no downsides. Endurance is a big deal especially in the endgame phase.

    You're asking way too much for wakeup to do. You can't compare that to bloodwarden as Blood Warden only puts entity blockers at the gates if the doors are already open and you hook a survivor. You can only gain it once and you have aura reading, but only in the gate where it is least useful.

    Anytime you have a huge speed boost you need to have time limits and hope activates on last gen done not on doors being open.

    Killers don't have a vast array of endgame perks either killers have 4. Remember Me, NoED, Blood Warden, and Rancor. Remember was nerfed, Rancor is single target and only happens if they choose to not escape asap, NoED can be made a non-issue. Blood Warden is the only true endgame perk you consistently have to respect.

    Survivors actually don't even have to let the game go to the endgame. You can do 3-4 gens and key out of the hatch. Even if you do go to egc you have items to supplement your survival in the egc. Killers can't really affect anything during the egc except to keep downing and hooking like they should have been during the rest of the game.

    I think survivors need ACTUAL endgame perks maybe, you got adrenaline and borrowed, but these changes aren't the way to go.

  • Mochan
    Mochan Member Posts: 2,886

    Borrowed isn't really an endgame perk, other than killers tend to camp in Endgame, but then killers also tend to camp the entire game.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited May 2019

    you forgot about left behind its suppose to be for the end game but its useless so my idea to this perk its:

    you fix the gens faster if someone its on the hook by 5% / 10% / 15% if youre the last survivor you unlock the ability to see the hatch aura 5m/10m/12m but also you can open the hatch there will be new animation and its a survivor lockpicking the hatch and to open it will be 13s/10s/8s

  • prayer_survivor
    prayer_survivor Member Posts: 626
    edited May 2019

    Your asking for something for survs in a killer forum. As much ask for 100BP more in No one left behind. And sure killers will vote you down because it'll have no counter :(