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Is DS broken?

Kai
Kai Member Posts: 3

Is the killer suppose to be able to do this?

Comments

  • GrootDude
    GrootDude Member Posts: 14,110

    That is not intended

  • Visionmaker
    Visionmaker Member Posts: 2,051

    People reported this a while back. I'm surprised it's not fixed yet. That's really annoying.

  • Tsulan
    Tsulan Member Posts: 15,095

    The hooking animation started before the skill check was completed.

    Usually one animation finishes, before the next one starts.

    So working as intended XD

  • Blueberry
    Blueberry Member Posts: 13,671

    I do not think that is a bug. It's just because you are too close to the hook and it's not gonna cancel him mid hook animation. This is why if I know I'm gonna get the DS I always move a little ways away from hooks.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049
    edited May 2019

    Animations have priorities. The hooking animation has a higher priority then the stun animation, thats why you cant blind-save while the killer is hooking.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    They said the skillcheck should appear as soon as he hits the pick up button.

    But then again, they've said a lot of things.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    i had that hapen to me to its a bug i hope they fix it i was like reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  • ReikoMori
    ReikoMori Member Posts: 3,333

    This is working as intended as you are supposed to DS off the killer's shoulder, but once you're in the hooking animation you're counter as being hooked. This is why you can't run towards hooks when you have DS. If you're close to a hook you most likely won't get your ds. The best solution is if you have ds, run at the killer and take the down. They either have to eat the DS or leave you on ground to wait out the timer.

    Skillcheck appears right when it is supposed to. You have to be fully on the killer's shoulder and it went active as soon they were. They've said this like 5 times over the years since ds was released, it isn't meant to break animations.

  • rch614
    rch614 Member Posts: 551

    Not really a "bug" per se. But yeah too close to hook and they get basically i-frames during animations. Just make sure to not be right on top of a hook when you get downed

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    When grabbed.

    I think being grabbed means when the killer picks me up by my pants, not when I'm on his/her shoulder.

    It should obviously get fixed.

  • Blueberry
    Blueberry Member Posts: 13,671

    You mean just the wording on the perk. You're taking it very literal.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    I believe for a game where timing, strategy, and planning is highly critical to the gameplay, wording should be taken seriously.