The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
66% of the ghost face perks are #########
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Remember how i said the devs dont play their own Games?
These perks are perfect examples
im all ears) will only work for fast actions and has a cooldown?
- Literally useless might as well run nothing LMAO
thrilling tremors)- will only work with stealth killers (like Spirit ,Michael, kinda pig?) and possibly on Billy + nurse
Furtive Chase) - Kinda seems decent for all killers but you'd actually have to find your Obsession.
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I‘m looking forward to all three :D
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Flip flop would like to have a word with you. So would dance with me. Very strong words.
Plus things don't have to be meta to be strong. All of the "trash" survivors you listed I use constantly and all of there perks have come in useful just most of them require specific builds and playstyles that require more then a few brain cells to execute 😉 breakdown for instance can be useful alongside sabo builds to make sure theres even less hooks in the map and to prevent you being hooked again. Deliverance has saved me constantly. Autodidact while a bit luck based has saved some of my entire games. To mention again dance with me is absolutely broken when paired with lithe and quick and quiet (expecially with the lithe buff!) And windows of opportunity is great not just for learning maps, but for keeping track of pallets that are used not just by you but by others. Ever heard of dead hard? That's my most used perk and that's on "hard mode David". Quentin's pharmacy is wholy underrated for it's ability to grant infinite green medkits (the best medkit for healing others in the game!) Which paired along with aces can give potential instaheals! Ace in the hole has let me farm so many great items, and open handed is amazing paired with bond. Hell even up the ante is strong if used in a group, with slippery meat. Object of obsession is incredibly powerful when used correctly hell I ran it for months till I got bored. Hell even Jane has solidarity a solid healing perk which can shave precious seconds off healing, pair it with we'll make it for some amazing saves. (Head ons pretty good for basement saves as well)
And finally tapps perks Jesus, tenacity is one of the best anti slug perks paired with unbreakable and now flip flop it can lead to many amazing escapes. And stake out was my most used perk for a long time in order to effectively counter ruin as I couldn't do skillchecks properly, and still is pretty good to rush gens when paired with resilience and prove thyself.
Just because something's not meta doesn't mean it's not strong. And just because it needs setup doesn't mean it's not broken. Just because they weren't balanced landing or self care levels of powerful doesn't mean there not super effective
Ted talk over I rest my case
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@ItsYourBoyGuzma spot on with the other 2. But I think you missunderstand what thrilling tremors actually does. It blocks all gens that survivors aren't working on every time you pick up a survivor. That means gen grabs like in the clip but it also means just picking up a downed survivor. That means assuming it's off cooldown it activates after EVERY chase. And like BBQ it shows what gens are being worked on, while at the same time preventing new gens from being worked on while you are busy hooking the survivor you just picked up.
I think that depending on the cooldown it could be meta.
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All Ears would be the one to work best on stealth/low TR characters since they could benefit the effects even within chase if their TR is small enough, or if it's even there.
Tremors would work on anyone. You just have to pick a survivor up. Whether it be interupting or downing them, you get the effects.
Furtive, you'd only have to find them once. Match this with Make Your Choice and you got a ring of Obsessions begging to be killed.
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I HOPE you're right about it just being any sort of interaction with picking up/taking out survivors from lockers.
But when i rewatched the clip the guy talking about the perk kind of stuttered in the twitch clip so it was hard to understand what he meant.
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That obsession perk is some of the hottest garbage I have ever seen.
What a shame too, all they had to do was replace "chase" with "out of chase" and it would actually be a decent alternative to monitor and abuse.
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@PeepingPeacock Then it could have been combined with Monitor & Abuse, that would be too powerful.
But I agree, that perk sounds weak.
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@DudeDelicious Usually survivors only do fast actions outside of a chase when they want to get the killer's attention anyway. I don't see the benefit of this perk.
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If you know How to play killer right now its Very easy
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The second perk seems like a perk for save the best for last, because it switch obsession allowing to apply pressure on all survivors even if you have a perk that says "don't hit this survivor". It could also be good with play with your food. The reduce terror radius during chase might have some anti-synergy though with other perks and I'm not sure why someone would want to reduce their terror radius in a chase.
The third perk is strong for basement builds, typically those builds run agitation+Iron grasp, so you can legit block the generators for pretty long time if your goal is to just hook people in basement.
Eyes and Ears is seems like a tracking perk, kind of like bloodhound or Stridor where it gives you information when following someone trail or some attempted mind game, however training wheel perks such as these are often considered useless because more experienced players do not need empowered visual aids for basic gameplay mechanics.
In conclusion, the perks aren't useless, but they're pretty situational and niche.
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The only issue with this is that it's too preemptive. You haven't tried the killer, the power, the perks. People are just hopping on a trend of complaining about any change to killers or any new killer being introduced. It's honestly starting to get old.
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@NuclearBurrito It'll boil down to the requirements of triggering the effect. In the stream, they mentioned you needed to "interrupt" a survivor, aka pulling them off generators and such.. and I mean, I can have many, many matches where that never happens.
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You know that's not true. You know the Spirit was weak in the PTB and was only buffed after complaints. Why are you purposefully saying something that's not true?
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Hes 3 perks are ok i like it more stealth for ghostface or a good stealth build for myers now theres 2 perks that needs a buff 1 of the perks that hidde hes TR hes red stain needs to dissapear and the other 1 its you need to grab a survivor from a gen now i like it but for high ranks its just useless theres an idea to add for this perk and its if you hit a survivor near a gen that gen will be blocked the other one its cool and i like it
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If you're talking about perks becoming part of the meta... whens the last time killers have had that? Maybe Spirit with Spirit Fury on some killers? The rest are situational, useless, or average, like most of those new survivor perks you listed.
Killers have gotten nothing as blatantly broken as MoM 🤣
"good" is subjective. I love two of Tapp's perks. I enjoy Jane's perk that lets her run off scratch mark free from completed gens. Kate has some fun ones. Quentin has an amazing med kit farming perk. David has WGLF and f'ing Dead Hard for crying out loud lol
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90% of survivor's perks are #########
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Dont you see it this is almost in every dlc 2/3 perks is like nah no meta use mimic or weak useless and one perk is mayby to use.Honestly i dont think i buy this dlc.
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I can't see any use of his perks, to me they're all pretty bad.
Decrease terror radius in a chase, It'll just be the same terror radius as a tier two Micheal at most which isn't helpful in a chase. Decreased terror radius barely help while in chases, If it were the opposite and your terror radius were reduced outside of chases it'd be a good perk but it's not.
Aura of a fast vaulting survivor outside of terror radius. This seems so useless, You already know the location usually, the 6 second aura isn't exactly helpful when you have to then traverse the map which by the time you get there the aura is gone and your in the same spot as you were if you didn't even have the aura.
Picking up a down survivor blocks all gens not being worked on, This is the only one i can see being useful in some gen stopping builds but even then I'd argue it isn't worth the perk slot.
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The obsession perk is good? It's the perk that blocks the gens that's the most useless, and that's the one you've neglected to mention. The All Ears perk will actually be very strong against worse survivors, who will most likely try and hide after failing a skill check, giving you a free hit
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How is the gen blocker one useful. It's just a much worse version of bbq
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IRT the third one, it's not hooking the obsession. It's picking up any downed survivor. Which gives it a lot better useage imo.
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Oh right, I forgot the terror radius was the obsession one. But even still it'll be a very situational perk in my opinion. Not to mention the 16 seconds their blocked will have time taken up by you hooking the survivor, I'm not sure why they didn't just do it for hooks instead so you could actually scout and walk to the gens being worked on, at least then it would work well with BBQ or PGTW. It's kind of mediocre in my opinion.
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I mean it's still quite a solid perk if im being honest. Maybe not top tier but it's dangerous to make a top tier perk at this point.
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Yea I wasnt sure if it was picking up a survivor or not. My friend tried to argue that it was only interruptions that activate that perk. I think this perk is actually good with pop goes the weasel on a Billy or nurse. Strong if you slug with those 2.
The terror radius one I don't remember if it's a cooldown or not but I didn't think it was. So with all 4 stacks you're down by 16m then add M&A and you only have an 8m terror radius killer?
I only think his fast action perk is useless. The other two will work really well on certain killers.
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It only decreases your terror radius during a chase.
It would cancel each other out with M&A.
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Said by no one who actually plays killer at rank 1.
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Terrie Radius perk is only in a chase and takes a lot more to get to work so I don't feel it's worth it beyond very gimmicky builds. I'm All Ears looks like the absolute worst perk I've seen to date though. Monstrous Shrine has more use.
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Oh really? Ok that is pretty bad then. I still think the blocking gen one is good on certain killers.
Shame about the terror radius perk. Was expecting it to be a very fun perk to run but not anymore.
@Tsulan yea it would basically be worthless. Such a shame.
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It's always like thus cuz devs are forcing themselves to create 3 perks. This will usually bring us 1 really good perk and 2 trash to mediocre perks making the grind just unnecessary heavier.
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I'm all ears and furtive chase is a perk combo for the lower TR killers it's a pleasant sight to see the devs implement such perks.... at 4 tokens hag, spirit---> killers with 24meters for a TR will have a 8 meter radius in chase meaning im all ears will be more viable on them compared to a 16 meter radius on trapper while in chase you'll be less likely to get use out of it...
I think this combo will be really good especially on GF and MYERS (Myers at TR2 while in chase will have a 0TR so lerys will be bloody scary AF for him :O) Spirit can make use of it...
the combo has potential and the community should give them a chance to atleast see them in the ptb first before dubbing them trash
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All of the killers with lower TR that would would use this is overshadowed by M&A. None of those killers would want that perk instead. Reduced TR in chase WITH a requirement is not better than reduced TR outside chase with no requirement AND a field of view increase.
For a M T2 to get use of that another survivor would have to be literally hugging his butt. How long do you think it keeps you in chase after breaking LoS? Not enough to do anything with it.
Also, running that on Spirit would just be stupid. You are basically removing your mind game from phasing at that point because outside your TR they can tell when you use it. Anyone using that perk on Spirit doesn't know how to play Spirit.
None of these uses you mentioned make any logical sense at all.
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I agree that M&A can be more valuable with FOV and furtive chase wont really do much against competent survivors alone but I'm all ears combos with Furtive chase and it's going to be decent and especially good for Myers and ghostface....
For spirit I can make the argument that the survivors knowing if your using the phasewalk doesnt amount to much if you're competent with her... you use charge addons on her and reappearance or MS increase with this perk combo it could be deadly whether the survivor knows your phase walking or not
Edit: I will add that she doesnt really need it she already owns the loops with her power but she can make use of it because of her TR....
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"it's going to be decent and especially good for Myers and ghostface...."
Both those killers that could make use of this perk would get more use out of M&A and you aren't stacking both.
"For spirit I can make the argument that the survivors knowing if your using the phasewalk doesnt amount to much if you're competent with her.."
This is just ridiculous. No red rank Spirit in their right mind would agree with that statement. Fake phasing and not knowing when she phasing is a HUGE part of her viability. That is literally the change that was made to her in the PTB when she was being released that made her actually viable. Before that change (which is what you would have if you used that perk) she was unanimously bad.
"you use charge addons on her and reappearance or MS increase with this perk combo it could be deadly whether the survivor knows your phase walking or not"
That is just a strength of hers in general. That exact same play without using this perk would just be better in all aspects.
She is literally stronger not using this perk than using it. It is nerfing her if you intentionally equip it. Not to mentioned the perk slot cost.
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I'd say literally only the hag would be able to make use out of it
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@se05239 no. They specifically stated its whenever you pick up a survivor. Interrupting them is one way to do that, but if you just down them normally and pick them up it triggers too.
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I think they played it a little too safe. Which is usually their problem. I liked your suggestions to the obsession perk. I don't know if I'd use it even then, but it might at least be worth trying. But with the version they are talking about, you would have to hook 8 survivors w/o killing the obsession to get your standard terror radius to 0 during a chase. That is just laughably bad.
About the only killer that would get much use of their version might be a dead rabbit Myers. His terror radius at EW2 is low enough that the 4 meter increments would actually have an effect. But they really shouldn't be designing perks that are only useful on one killer using a specific add on.
I'm all ears would actually be decent if there wasn't a restriction on the terror radius. Then if a survivor fast vaults in a chase and tries to mind game you, they will lose the mind game. But the restriction on terror radius makes it only fringe playable on stealth killers. It's not like survivors run around vaulting stuff outside of a chase, the killer already gets alerts for those. I would even be okay with a 20 second cooldown if they just got rid of the dumb terror radius restriction.
I will say this much though. At least his perks have synergy with each other and the killer in particular.
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Honestly the only killer I can see making good use of it who would want their terror radius to be reduced during a chase is Legion
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..
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I'm All Ears is actually good on Nurse though, and sick necro my dude.
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That's nothing. Weve had 6 month necros lately lol.
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