Question Regarding Ghostface Perk "I'm All Ears"
So the perk lets you see the auras of survivors who perform a rushed action outside of your terror radius for 6 seconds, but does it work if the person has quick and quiet? The rushed action is still being performed but the loud noise notification isn't there. Does anybody know the answer?
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Hmmm how good does it work with lockers XD
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Yes it does. It shows auras of rushed actions, not noise notifications from those actions, which is all QnQ does.
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It feels underpowered since it has two negatives on it with...
1.) Being outside of a killer's terror radius
2.) Being on a cooldown (hopefully it's 30sec or below, otherwise it would be worthless perk)
If one of the two negatives were to be removed, (mainly number 1 since the cd would feel fair) this perk would find some usage since 10 out of 15 killers have a terror radius of 32m and most quick actions happen while within the killer's terror radius or during a chase, this perk feels underwhelming to say the least and hopefully get some change to it that could make it somewhat viable.
Post edited by Noxerias on3 -
I think I'm all ears will actually be a pretty decent perk to run.
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The only time I see it actually activating is with the cocky pricks that fast vault no matter what. Honestly I feel like Territorial Imparitive will hold more use.
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Based on the wording, I do think it will counter quick and quiet. That's not huge, but it's something noteworthy.
I think it will be more useful for mindgames in chases and tracking.
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I can understand that, but I wanna see the perk before I judge it. We also have to remember, nothing is final.
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Hard to tell, they both are incredibly situational. You are probably right though considering not a lot of people run quick and quiet to fast vault anyway.
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Even with zero cooldown that perk would still be bad. People don't fast vault outside the killers TR.
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I think when it pairs with Furtive Chase, the lower TR in a chase will mean it will proc every time they are out of the TR while you chase them which will make it much more useful. A survivor can easily get more than 16m away from a killer in a chase especially if they pull off a pallet stun, so this will help the killer track where they are going after said stun. The question then becomes "how long is the Cooldown timer?" If its low like 5-15 seconds, then it'll be pretty decent, but if its 30-60 seconds, it'll be terrible. We'll know for sure next week when people start testing things on the PTB.
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