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Health fix
BVHR has made this big video saying they want to fix the health of the game but they have spent the last 3 years only giving cosmetics and slight changes.
DS took years to nerf, mettle of man is gonna have to come sooner or later, Freddy is still a meme and killer is still the under powered side.
What exactly are the changes? Who knows. I honestly don't feel they know what its like to play their own game.
This is what I want to see:
Most of my games are consistently being camped and tunneled off hook. I know survivor is the weaker side and I have not tunneled in a killer game to regret it later but that ######### has to go. Give survivors BT after unhook against any killer because insidious bubba, long range nurse, billy and spirit can completely ######### on this perk. Another counter would be take away the notification when a survivor is unhooked unless they have make your choice. A killer shouldn't have a game mechanic that helps them ruin other players experience.
Can survivors get a slight buff after unhook. Actions for 30 seconds are faster, 5% speed or anything to not be stuck being farmed. Yes
Looping can't go (read the whole message before you go to the comments and ######### about this). If survivors can't loop then everyone gets downed almost right away. For a stealth game the bring out killers who break the mechanic. BBQ almost always counters stealth, Doctor is anti stealth and legion even with his nerf makes stealth almost pointless. What needs to changes is the killers treat level while being looped. I have made 3 posts about this but ima sum this up: Bloodlust. The more bloodlust you have the faster you vault, break pallets and recover from missed swings. Easy. Also don't take away every stack when breaking a pallet; 1 stack = 1 pallet.
Mettle of man. I don't know how to nerf this. I think the punishment is the only way to nerf it. Make the aura show for the rest of the game I guess. Been on both sides of this and I don't find it that op unless they get me in exit zone.
Hit boxes need a fix. It isn't lag. I don't know what it is about the pig but boy can I hit farther than I should be able to.
Totem spawns suck dick. They are better than they were but my ruin always spawns in some dumb as places
Comments
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"I know survivor is the weaker side" No, it's not.
If you get tunneled off the hook, bring DS. Play SWF with teammates that will help you (tank hits etc.). Or play stealthy in the beginning and don't be the first person to get found. There are so many things you can do.
Besides that, I know that getting tunneled isn't fun. But in keep in mind that killers do it not to annoy the survivors but because they have to play efficiently. Gens are done too fast. In the end, we need a 2nd objective for survivors.
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> Give survivors BT after unhook against any killer because insidious bubba, long range nurse, billy and spirit can completely ######### on this perk.
I was agreeing with you up to this point, until you discredited yourself as just another survivor who's complaining that killers have a counter to your perks. The problem isn't that killers are OP with camping and tunnelling, it's because survivors are overpowered without it.
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Yes I am complaining about counters to perks I don't run. Because those perks are ment to counter the annoying mechanics and can't do there job. I don't this DS should unlimited time on the ground if you slug them, I don't think self care should heal you faster or anything else you can find in the survivor forums. I am just saying the BT needs to be borrowed time and save people from being focused off hook constantly.
I got camped and tunneled off hook here. The efficiency you argue is just gonna keep creating fights and unhappy people. The entire point of this is killers shouldn't need to tunnel and survivors should have to die asap because the first dude found. Now for everyone who says "don't get found first" someone is always going to get found first and if that means that the the first person found is almost always gonna have a 3k bp depip then the game isn't balanced to be fun.
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They are actually planning on a mettle nerf, their current idea is you taking three protection hits. (They might have a new idea)
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That will take it to the useless pile
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I think it’d be fine if it was just two protection hits.
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It'd be fine if they fixed the Protection scoring event.
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That too.
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Remember that it's one of the versions of the MoM they are testing so far. It could change :P
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is this a joke? survivor the weaker side? hahaha! its the power role. killer is the glorified circus clown. go play enough killer experience it. then come back it will change your point of view and open your eyes. honestly. lol. ruin other players experience? your playing against a ######### KILLER. this isnt a fairy tale. maybe play something else for goodness sake. ive been tunneled too death too. annoys me but its part of the game. but i play both sides. and i know 100% survivor is the power and easy role. killer is an actual challenge .... honestly. this whole post is stupid.
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I think 🤔 the real problem is people expect too much of others. Can’t tell u how many people I catch runnin to the basement as I stand there and wait. Only a idiot would unhook someone if u don’t know were the killer is. That or 0 |=(_)(|<5 given.
i don’t think it’s that survivors are weak it’s that 99% of the players don’t care about u.
u say I was tunneled who unhooked u and why if the killer was there it’s not killer toxic ness it’s survivor toxic ness toward survivors,
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If Killers are still being the "glorified circus clown" of the match, it's quite likely they are just a weak player or against the most sweaty 4 man SWF. Survivors have ate many nerfs over the years and Killers got fed plenty of buffs. We aren't in the old ages anymore and even back then, plenty of Killer mains could score 2-4 kills.
And yes OP, for awhile Killer mains complained Survivors need to be really weak in chases and rely on stealth. Now we have nerfed Survivors in chases as well as their stealth with all the anti-stealth perks and powers. The game is much more balanced than what it use to be, but the solo Survivor experience is getting rougher and rougher. Oddly enough that's how most Killer mains want Survivors to play the game, but they care nothing about butchering it cause of the rare sweaty 4 man SWF.
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"For a stealth game the bring out killers who break the mechanic. BBQ almost always counters stealth, Doctor is anti stealth and legion even with his nerf makes stealth almost pointless."
IF everyone commits to stealth then only doctor is the anti stealth guy. And even then Calm Spirit counters that. For Legion - don't be in his terror radius. And lasty BBQ which has bunch of counters:
Lockers, being in 40m radius, hiding behind a gen, Distortion.
Also if you really wanna stealth you should bring perks that help you do that ;)
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Okay holy ######### id didn't notice. Killer is the weaker side. I am so sorry for the confusion I didn't notice!!!!
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Im so sorry that was a typo
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@dannyfrog87 please forgive me that was a typo
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Sorry the survivors being weak was a typo.
Survivors cant always safe unhook if they camp and often you get the fast killers who come and go looking for you. Yes sometimes the survivor is toxic and does that but killers doing it is far more common
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@vexthehex seriously where the ######### are these 4 man sweaty SWF. I play killer and I have seen maybe 1 or 2. The most of these have 1 or 2 new players who suck and shouldn't be at the rank they are at, 1 dude my rank and some rank 2 who wants to flex; this is no issue. Kill the boosted easy, eat the pallets of the average dude till he dies and leave the guy that wants to be chased to follow you with his pee pee in his hands thinking he is good.
I am starting to believe the toxic SWF is a myth or a great white whale.
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There are many perks and many ######### mechanics. The reason meta perks exist is because the work 90% of the time. The Day the meta is Distortion, Iron will, Calm spirit and urban evasion I will eat my words.
This doesn't actually defeat my point. You simply state that things have counters. The issue is that the things that need to be countered are randomly encountered.
If this is a stealth game killers need perks that go "There is someone in this direction" not "THIS GUY IS HERE, AND THAT GUY IS THERE AND TWO OF THEM ARE PROBABLY IN LOCKERS". To sum up the original point - Killers: Looping needs to be removed. Survivors: So what do we get to survive? With the way the game is stealth is the harder option.
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Looping can and must go. If you want a healthy game, that is. And yes, survivors can be totally blamed for its existence. They lobbied the devs for it and resisted every single time it had a whiff of nerf incoming. They are not neutral bystanders who can't be blamed for using whatever the game gives them to win, they had a hand in the game being steered in that direction.
Post edited by Acromio on1 -
I've played for years and their existence is there. It's greatly bloated by the Killer mains that frequent all of the forums and usually attempt to bully anyone not agreeing with their agenda. Does it suck to go against them when you do encounter them? Yes, especially if you're playing a weaker Killer. Is it possible to beat them? Yes, though they might get really salty.
But in most games, either it's a uncoordinated SWF playing for fun with different skill levels or a bunch of solos that are Skittles with all different types of players. And as someone who mained STUN HAG and played lots of old Wraith... things have gotten a lot better for Killers. And for some Killers... too good. (or some perks)
But it's a struggle to point out something unfun for Survivors or something OP for Killers cause the Killer mains on here bully those ideas out and live in the past. Meanwhile I struggle to play Killer much now with the long Q times and the matches being way one sided as I reclimb the ranks.
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Delete.
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Thanks for your feed back. I have seen SWF dominate the game but its normally due to them just telling each other where I am and where I am heading so the are prepared unless I play nurse.
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I mean, I guess that is a rebuttal
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*debuff after being unhooked.... the exhaustion replenishment doesn't make sense at all.... solo is frustrating but by far killer is weaker side until the devs do some to bring solo up near SWF I don't think any nerfs towards killer should happen or any buffs that will effect SWF
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I agree with some of what you say, except for camping and tunneling. Sometimes these options are the best strategy. Survivors don't need anymore get out of jail cards.
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