A Buff Idea For The Pig's Reversed Bear Traps
Since survivors can keep doing gens without any problems after someone's trap has been activated and the person whose trap is active can be chased without having any troubles, There should be a change with the traps. My ideas are the following:
-The timer of the traps should keep ticking at their 40-10% speed, depending on the time passed during the chase. (Starting from 40%, -1% ticking speed every 2 seconds passed while in the chase without stopping and keeps effective for 15 seconds after the chase ends at the speed it was left off.)
-The timer should count down 25% faster for every generator done while someone's trap is active. (Or) The timer should immediately lose 30 seconds from the time remaining on the trap for every generator done while someone's trap is active
Wouldn't It be more balanced? Give me your opinions about it.
Comments
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Those traps are good as they are... The Pig is an overall strong Killer. buffing her is not what she needs... she needs a buff to her ambush attack..
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You might be right. But I think her ambush attack is balanced enough. There can be some minor changes about the duration or/and the cooldown. The reason why I want these traps to be buffed in this way is to avoid gen rushers after someone's trap is activated
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Der_Schatten said:
Those traps are good as they are... The Pig is an overall strong Killer. buffing her is not what she needs... she needs a buff to her ambush attack..
Also a buff to Amanda's letter and Amanda's secret because even though I love Amanda's letter it's downsides vastly outweigh the positives you get from it.3 -
Just fix the jigsaw boxes so they interact properly with perks.0
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RIP solo players.
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She's the one killer that needs to fall on to her second ability after RBT's are gone and her stealth ability is crap combat straps are pretty much a must and her ambush attack once go against survivors that know the game is never effective she doesn't need a buff she needs Q of L changes such as making where the roar comes after like it did in the movies give a quieter sound q that happens while the ambusg is charging such as Amandas feeting moving this gives her the ability to use her ambush more effectively which she needs to have more success after her traps gone.
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I don't think that's a good change to make to her. Her traps are not meant to just kill the person you put them on, they're meant to take them off of generators and force them to remove the trap. They do a fairly good job of that as is, my one gripe there is that sometimes it can be the very first box they search, which means lady luck can sometimes make them nearly useless.
Basically if you're chasing the person with the trap, you're using the ability wrong. It's meant to slow down generators by forcing people off them, or in the late game, to force them to stay in the match longer than they'd like because they have to remove their trap first. It's not a killing ability, it's a time-buying ability.
Her ambush attack could use a buff though. As long as you start sprinting before she gets to you, she's got basically no chance of hitting you. Perfectly fine at the start of a match, but once people know they're playing against the pig and keep an eye out for her, it's next to impossible to use effectively.
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@Peanits said:
I don't think that's a good change to make to her. Her traps are not meant to just kill the person you put them on, they're meant to take them off of generators and force them to remove the trap. They do a fairly good job of that as is, my one gripe there is that sometimes it can be the very first box they search, which means lady luck can sometimes make them nearly useless.Basically if you're chasing the person with the trap, you're using the ability wrong. It's meant to slow down generators by forcing people off them, or in the late game, to force them to stay in the match longer than they'd like because they have to remove their trap first. It's not a killing ability, it's a time-buying ability.
Her ambush attack could use a buff though. As long as you start sprinting before she gets to you, she's got basically no chance of hitting you. Perfectly fine at the start of a match, but once people know they're playing against the pig and keep an eye out for her, it's next to impossible to use effectively.
They should just remove the hiss. And keep the only sound as the blade coming out
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@Jack11803 said:
@Peanits said:
I don't think that's a good change to make to her. Her traps are not meant to just kill the person you put them on, they're meant to take them off of generators and force them to remove the trap. They do a fairly good job of that as is, my one gripe there is that sometimes it can be the very first box they search, which means lady luck can sometimes make them nearly useless.Basically if you're chasing the person with the trap, you're using the ability wrong. It's meant to slow down generators by forcing people off them, or in the late game, to force them to stay in the match longer than they'd like because they have to remove their trap first. It's not a killing ability, it's a time-buying ability.
Her ambush attack could use a buff though. As long as you start sprinting before she gets to you, she's got basically no chance of hitting you. Perfectly fine at the start of a match, but once people know they're playing against the pig and keep an eye out for her, it's next to impossible to use effectively.
They should just remove the hiss. And keep the only sound as the blade coming out
Would be nice. They mentioned moving it to the end of the lunge rather than the start at one point, wonder what happened with that.
Between that and a slight speed boost, I think it would be pretty solid.
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What if they made the first Jigsaw Box search to be a 100% chance to fail, and only then the survivor must check other boxes to remove the trap. Either as part of her base kit, or an add-on. :P0