Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

"Fixed an issue causing grass to move when a player was above/below the area"

HavelmomDaS1
HavelmomDaS1 Member Posts: 1,948

Another change which is making the game even more flat. Yeah I know, it wasn't intended to be like that. But guess what, it added some kind of depth into the game by accident. People with game knowledge were rewarded for knowing this and doing the correct thing.

Killer with knowledge could punish a basement plundered, a survivor with knowledge were safe by just standing still.

I don't get all these changes rn. Do we really want an absolute flat game? The game is already low skill.

Comments

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    I'm coming from games where bugs were creating some awesome depth and balance just by accident. For example dark souls. This gave dark souls such a high skill cap. The devs haven't changed it and the community was thankful for that.

    And yeah, combos back then wasn't intended. But guess what, it created insane depth into the fighting scene is one of the games with very high skillcap.

    Casuals obviously doesn't understand this, I'm not surprised that u don't get it. But if interested I can link you an interesting video about that topic.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    U have 0 clue about dark souls 1 pvp. I played in several tournaments in dark souls back then when it was still alive. U probably can't even name some "glitches" techs from dark souls who turned out be adding a lot of depth into the game becoming fair, part of the pvp and bad counterplay.

    And if you think "gear" is everything what matter than I challenge you. I will beat you up with a low level character and u can bring what ever u want. I will still lick your ass. But people like you would never accept that, to much fear to lose.

  • RepliCant
    RepliCant Member Posts: 1,436

    I mean, this change does make the game more flat.


    It was a cool bug that allowed for more strategic gameplay.


    God, can you stop bashing anyone with an opinion?

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    As survivor u could avoid that, stop moving. Simple.

  • RepliCant
    RepliCant Member Posts: 1,436

    It was for both sides of Killer and Survivor. Killers would know when someone was above or below, and vice versa.


    I found it to be a welcoming bug, let's say. I didn't see anything wrong with it to begin with, and being honest I thought it was intentional all these years.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Exactly. Whether or not devs choose to keep a bug as a feature or not is up to the dev. This is clearly an unintended bug that never should have happened. Therefore an exploit.

    Not every bug enhances gameplay. Some are dumb and should never exist. I never understood the whole, every single bug enhances the gameplay mentality. This isn't Street Fighter 2 or Dark Souls lol

  • PolarBear
    PolarBear Member Posts: 1,947

    How does it make sense that grass is moving when someone is walking in the basement? Oh that's right, it doesn't.

  • Boss
    Boss Member Posts: 13,618

    I like that it's fixed.

    You're not supposed to know what's going on there from outside.

    Whether you find that flat or not is irrelevant, it's knowledge you're not supposed to own at the time.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
  • Arroz
    Arroz Member Posts: 1,433

    This is a BUG FIX.

    If we are going to make this stay at it is than we should not change the windows :)