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Noed Needs a Nerf.

Meme
Meme Member Posts: 275

Even when I run small game to try to prevent it from happening, I still get distracted with the killer chasing me. Now don't kill the perk, but perhaps make it a bit more fair? Idk it just seems like too much high reward, and not enough risk. Than again I only play Solo so maybe it's just that my teammates are always potatoes

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Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I would like to see a user interface feature so when a totem is destroyed, both the survivor and killer get a notification that a totem was destroyed and a count of the remaining totems. This would encourage survivors to break more totems if they see other survivors breaking totems too. It also lets the killer know if survivors are breaking totems instead of working gens.

    But I don't think NOED itself needs nerfed. It serves an important function in the game. It is literally the only reason besides bloodpoints to break inactive totems. Anything that helps get survivors off of generators for a few seconds is a good thing. If survivors don't respect the power of NOED then what is the incentive to go around hunting for totems?

  • Kiskashi
    Kiskashi Member Posts: 1,043

    I like that small game buff some have suggested to include a totem count UI. Sometimes it gets messy when teammates do break one or two. It would help a lot, but I just wish everyone would break one as soon as they saw it, there'd be no problems then. Maybe even maps being able to track broken totems in a different colour.

  • artist
    artist Member Posts: 1,519
  • Atrushan88
    Atrushan88 Member Posts: 2,092

    Try running Detective's Hunch maybe? Every time you finish a generator, totems within the area will also be revealed. I mean yeah small game helps with also Trapper traps and the like, but I feel like Detective's Hunch is underused just because you have to complete a generator for the effect. Thing is, you're getting rewarded for completing a necessary objective, also revealing your secondary objective. Sure Small Game has a short cooldown and can help, but I feel like having them directly revealed so you can keep track of locations is better personally. Also yes, your teammates are potatoes. I can only think of maybe one game in recent memory where all my totems were destroyed before the game ended and my NOED didn't go off and it was against a sweaty SWF group.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192
    edited June 2019

    I used to hate NOED, but you get two chances to take it down. Either cleanse all dull totems or find it when it procs. The situation isn't always going to allow for you to do that but at least you get more than one chance of completely negating a killers perk.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Im not leaving it to chance that my team does totems. Break'em as I see them and hope nobody pops gen 5 before then.

  • Star99er
    Star99er Member Posts: 1,463

    If you can repair 5 gens you can break 5 totems it’s not that hard. I often run Small Game in Red Rank, considering how often Ruin & Noed are used at high ranks it’s worth running and the less perks a killer has, the easier the game is.

  • Tsulan
    Tsulan Member Posts: 15,095

    Since you mentioned not enough high risk, could you name any high risk survivor perks?

  • Volfawott
    Volfawott Member Posts: 3,893

    I mean the risk is that you're basically running the game with one less perk that could potentially be taken out of play without you even noticing.

    If he gets taken out of play or if you don't reach endgame it's basically a wasted perk slot.

    On top of that even if it does go off it has The Weakness of all hex perks it can be destroyed

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    I'll sum up my retort to the thread title with "No, it doesn't".

  • UkilledLegion
    UkilledLegion Member Posts: 620

    NONONO!ADRENALINE NEED NERF SPRINT NEED NERF stop write

  • Yamaoka
    Yamaoka Member Posts: 4,321

    You must be new. Exhaustion perks got nerfed like 1 year ago. The same patch removed pallet vaccuums. Every killer that still struggles is quite simply bad at the game. Simple as that.

  • White_Owl
    White_Owl Member Posts: 3,786

    I only play Solo so maybe it's just that my teammates are always potatoes

    Unfortunately no change to the perk can change this.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Something beeing nerfed multiple times doesn't say it's balanced.

  • George_Soros
    George_Soros Member Posts: 2,270


    @HavelmomDaS1 indeed, NOED is not balanced. Somewhat useful against bad survivors. Nearly useless against smart ones. Could use a slight buff.

  • Kenshin
    Kenshin Member Posts: 912

    NOED already got nerfed and has a counter. what else do you want? get a grip

  • Freudentrauma
    Freudentrauma Member Posts: 1,053
    edited June 2019

    Noed Buff suggestion:

    A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. You start the Trial with 5 Tokens. Each time you hook a survivor you gain one Token. Each time a Totem get's destroyed you lose one Token.

    Once the Exit Gates are powered, if you have at least 6 Tokens and if a remaining Dull Totem on the Map , this Hex is applied to it. If there is no remaining Dull Totem, a broken one get restored with this Hex applied.

    While this Hex is active, Survivors suffer from the Exposed

    Status Effect and your movement speed is increased by 2/3/4 %.

    The Hex effects persist as long as the related Hex Totem is standing.

    That way even when they destroy all your Totems, you can get your Noed pulled off, if you were strong during the trial with only three perks.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    If the Noed will be nerfed, the same will goes for adrenaline 😊

  • Redd
    Redd Member Posts: 833

    Noed is like camping. It's perfectly fine, and the only reason it's as powerful as it is is that survivors refuse to play better. The problem isn't the perk. It's that survivors absolutely refuse to cleanse dull totems and then get justly punished for ignoring a major objective all game. Just like the salty SWF team raging in the end game chat because they all face rushed into Leatherface's basement without a thought to good strategy, the survivors absolutely deserve to be on the receiving end of this perk in the vast majority of situations where it turns a game around.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited June 2019

    @George_Soros

    I don't like how Adrenaline is being targeted, it's a perk that rewards you for doing your objective. You'll have better luck comparing it to Devour Hope because it also rewards the killer for doing their objective.


    Also, here's my opinion on NOED, he hits the gold here:

    Edit: The thumbnail of the video looks very misleading, but actually try watching it before judging.

  • ClogWench
    ClogWench Member Posts: 2,582

    Adrenaline is being targeted cause it's a perk that gives a player a huge advantage during a shift between stages of the trial. They can both be seen as second chance perks since one gives you more pressure while the other gives you a free health state and extra distance on the killer. The difference is, aside from killing you before the end game, the killer has no answer to this and in an era of the game where genrush is heavy because Survivors aren't healing BECAUSE they have adrenaline, it can't even be excused that the killer is playing poorly. You can do well and still get genrushed with the majority of killers.


    You COULD compare adrenalin to Devour Hope, but considering how deeply unreliable Devour Hope is due to being a standard Hex, it's hardly a fair comparison. I'm not saying Adrenaline needs a nerf, but neither does NOED

  • George_Soros
    George_Soros Member Posts: 2,270
    edited June 2019

    @NMCKE @ClogWench yea NOED-Adrenaline comparison is a little forced. I'll watch the video later (I'm working atm :D ), but please consider this: there can be up to FOUR Adrenalines in the game. Most killers are very vulnerable to genrush. Especially with weaker killers, you can very easily end up in a game where you had hooked only two-three times total, people are blazing through gens injured, and they pop the last one with four injured. Feels like being castrated with a dull cleaver. Even if you have NOED in this scenario, any smart survivor will remember where he saw dulls earlier, so NOED goes down pretty swiftly, since you have to patrol gates too.

    With all that, I'm still not proposing a heavy nerf to Adrenaline, and I'm not really serious about a buff to NOED either (I agree NOED does feel cheap). The only thing I'd like to change about Adrenaline is that you're fully helaed if you're unhooked after last gen popped. Aside from it being a very imbalanced effect, it's very counterintuitive: you get downed, get hooked, if you're unhooked normally, you're in injured state because of gameplay reasons (so you can run), although it would be more realistic if you'd have to be healed up from downed state to injured. It'd be unplayable, I get it. But getting speed bonus AND being fully healed upon being unhooked is simply broken. I'd say keep the speed bonus if you're unhooked after last gen gets done, but a full heal just crushes the killer.

    Hm. I know, it's a NOED topic, not an Adrenaline topic. Sorry. But there are gazillions of NOED topics anyway, so...

  • NMCKE
    NMCKE Member Posts: 8,243

    @ClogWench

    You're missing the point tho, Adrenaline you have to work for it by doing all 5 generators. I know this is a gen-rush meta, but at least it's something the survivors have to do (AKA you have to do something to get it to activate). No One Escapes Death you let all 5 generators get finished to get its effects (AKA the killer can just sit in the corner of the map, and get it for free).


    Don't you see the difference? Adrenaline you have to work for, but you don't need to work for No One Escapes Death. In the video I posted in my previous comment, Tofu mentioned having NOED requiring a few hooks or something. This would be great so that killers can just do nothing and get NOED to mop up.

  • ClogWench
    ClogWench Member Posts: 2,582

    The killer can do nothing and rely on NOED during the Endgame, sure, but that's only if the survivors let the killer do so. The survivors can break noed, and in the event they absolutely can't, they can accept a single person getting downed and escape. There's no excuse for multiple survivors going down to NOED, especially in a match that the killer isn't doing anything in until it activates. NOEDs use is solely determined by the actions of the survivors. It doesn't reward the killer for playing poorly, it punishes the survivors for playing poorly.

  • Redd
    Redd Member Posts: 833

    Noed is supposed to force survivors to do dull totems. It’s not a perk intended for the killer to earn it.

  • Eguzky
    Eguzky Member Posts: 173

    No. Because then Survivors would know how many Hex's the Killer brought into the match and would promptly know to stop looking when the counter reaches 0.

    The thing about Hex's is that they are SUPPOSED to be so strong, they can be removed (all but 1 or 2 are complete trash). But the other upside to Hex's are that Survivors have to look very carefully and try to clear them all, which slows down Gen work.

    If Survivors knew that the Killer brought 3 Hex's into the map, they could just rush Gens after clearing 3 Hex's instead of wondering if there is a 4th and getting slapped by it later.

    @Meme Also, Hex's are very bad, save for NoED and maybe 1 other, and can be completely removed from play, rendering a Killer 1/4, 2/4, 3/4 or even 4/4 perks turned off. That's balance enough.

    If NoED is nerfed, they should just make it a normal perk, because it would be too garbage to use. Same with Huntress' Lullaby, and Hex: Ruin; you can already turn them off, so what more do you want?

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    All these threads bring me horrible pain.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    All I have to say.....

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    Swap out Small Game for Detective's Hunch. If you do two gens and make sure you do them on different sides of the map, all totems will be revealed to you.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Devil's advocate here, but...

    A survivor can literally do nothing but meme all game, hide in lockers, crouch walk, flashlight click at the killer and still get the benefit of Adrenaline.

    If we did the changes you propose, then Adrenaline should also require survivors do something to attain the benefit of the Adrenaline perk. Minimum of completing 1 generator themselves or with a teammate. This should make it function like Detective's Hunch perk in a way.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Can someone answer me this question?

    Hypothetically if you have Adrenaline, last generator goes off while you're hooked, someone with Borrowed Time unhooks you inside Killer's terror radius.

    You would need to be hit 3 times in order to get downed? Unless insta-down + regular hit?

  • LordGlint
    LordGlint Member Posts: 8,685
    edited June 2019

    @anarchy753 Typically the retort to this is that it helps the killer even if theyre not using it. The time used to break the totems "just incase" is useless toward the goal if the killer never had NOED to begin with.

    MY retort to THIS retort is that alot of survivor actions are done JUST INCASE killer has perk XYZ. Hide in a locker for 5 seconds incase killer has bbq, dont heal near killer incase killer had Nurse's, ect.