The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Dev Balance Mindset

weirdkid5
weirdkid5 Member Posts: 2,144
edited June 2019 in General Discussions

https://forum.deadbydaylight.com/en/discussion/comment/523279#Comment_523279

So with the new patch going live on the PTB, we get confirmation that it was fully intended for downed/hooked Survivors to be able to reveal GF, including the Killer Instinct effect, despite GF having a massive cooldown of 30 seconds. I'm placing this in General Discussion since this is not feedback about Ghostface, but developer mindset in general.

Let's discuss the mindset of balance the devs are actually using here. This is a perfect example of the "fun not viable" mindset that was touted to NOT be the main idea they go with just a few days ago. This change was made to prevent camping, yet Myers can do this way better, and Hag can still place 10 traps around a hooked Survivor if she feels like it.

I'm really not understanding why the devs make the decisions they do. As it stands now, there is 0 reason to ever choose GF over Myers. This is just bad.

The worst part is that he has potential to be a great Killer, as do many others. But the devs intentionally make horrible decisions to limit this potential, creating artificial skill ceilings and just all around making Killers not fun to play.

If this is the trend going forward, I completely understand why they are adding The Rift. No one in their right mind would spend money on such a dull Killer who can be completely nullified by a Survivor they have temporarily dealt with. No other Killer has this weakness.

Comments