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Adrenaline and Borrowed Time Should NOT Stack

tehshadowman33
tehshadowman33 Member Posts: 939
edited June 2019 in General Discussions

It's completely stupid that these two perks stack.

Why hasn't anyone said anything about this?


I shouldn't have to hit someone three times to put them in the dying state if someone bum rushes the hook with MoM. Especially when I've hooked them, and the game is essentially rewarding them a get-out-of-jail free card in that they get a free health state from Adrenaline and a free hit from Borrowed Time. It's beyond frustrating! Zero skill required on the survivor's part.

Borrowed time should not work once EGC has started. Borrowed time has gotten nothing but buffs and it's starting to get ridiculously overused.

Comments

  • GrootDude
    GrootDude Member Posts: 14,110

    I don’t see the problem with it, I’ve had no problem dealing with survivors at endgame as Myers.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Well yeah, because you're playing as Myers. They're unhooking outside of your terror radius, so Borrowed Time won't trigger. Even if they get the Adrenaline, all you'd have to do is trigger your T3 and then instadown them.

    Most other killers cannot deal with the bullshit at endgame of BT + Adrenaline absurdity.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited June 2019

    It is pretty hilarious when I get saved off a hook for my Adrenaline to instantly full heal me, have a BT active on me, AND my DS ready...lol

    Dude has to hit me FIVE times to stop me from getting away out the exit gates lmao.

    That's busted.

  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited June 2019

    And all of it requires zero skill. Hell, it rewards you for being hooked right before your teammates finish the last generator. You just waltz on out the exit gate with both middle fingers sticking straight up. You don't see this kind of crap in Deathgarden.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited June 2019

    I start to wonder if they should implement some kind of tier system for perks. So like you can only have one tier 1 perk, one tier 2 perk etc. Something like that where you can't just stack all the second chance perks basically and having something like that would give a little more variety in builds since you wouldn't just be able to pick all the best perks.

    It would also allow them to go crazy with new second chance or really strong perks since then you wouldn't be able to stack them anyway and just different ones would fit into different builds.

    Just an idea.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    The best part is the Survivors actually believe to be good when pulling off something like this.

    The devs essentially hand them a win button.

    @Peanits any possibility of considering broken synergies like this? If certain addons for Killer's powers shouldn't be stack, then certain Survivor perk combinations shouldn't stack.

  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited June 2019

    I mean you LITERALLY are powerless if someone with MoM and BT unhooks someone with Adrenaline (unless you are outside the terror radius during the unhook).

    There is NOTHING you can do to stop this. There are no counters. No soft counters. No hard counters. NOED doesn't do anything to either target because of MoM and BT + Adrenaline.

    Who thinks killers should exist for these type of shenanigans?

    Seriously, you don't have stuff like this in Deathgarden. Scavengers can't bully the Hunter.

    I mean, Killers don't have perks like "If 4 survivors are injured and no heals occur within 3/2/1 minutes, a random survivor is put into the dying state" because the survivors would cry a river of tears that they can't counter that perk because having that perk on doctor/plague makes them unable to heal... Yet killers have to deal with broken combos like this???

    Speaking of synergies that bully the killer, yes, I know Deliverance + DH + MoM + DS is an annoying thing, but it's really stupid, not cost effective, and won't work after this patch... but that's a perfect example of how nerfing one perk make certain synergies extremely hard to get, or just discourages them entirely.

    :)

  • artist
    artist Member Posts: 1,520
    edited June 2019

    survivors have to earn adren by surviving until end game, and u rly dont have to deal with bt if u just go for the unhooker.

    i dont see how these are comparable. adren only happens once at the end of the match, and a killer's addons benefits them for the entire game.

    edit: i do agree mettle is a problem tho, next patch is out soon.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Going for the unhooker doesn't work if they're carrying an insta-heal or have MoM. Nothing you can do matters at that point.

  • artist
    artist Member Posts: 1,520

    yeah. broken ######### with no counterplay. agree with u there.

  • weirdkid5
    weirdkid5 Member Posts: 2,144
    edited June 2019

    Except going for the unhooked isn't guaranteed considering they could still escape utilizing Sprint Burst/or the speed boost from a hit as well as DH and MoM stacks.

    You still might have to swing on the saviour up to 4 times. How is this fair?

  • DevourOfSalt
    DevourOfSalt Member Posts: 254

    Adrenaline, borrowed, or dead hard, MoM, and DS these were the ingredients to make the most sweaties of sweat lord to exist and most frustrating games I have ever experience

  • artist
    artist Member Posts: 1,520

    mom is broken. it isn't fair. im just telling u ur best option. would u rather risk borrowed, and ds or just mom (which wont be as frequent with next patch)

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    I would rather the game be balanced as a whole. I'm not choosing between unfair nonsense when neither of them should exist in the first place.

  • artist
    artist Member Posts: 1,520

    if the game were balanced, a lot of ######### wouldnt exist. i could imagine it's pretty rough balancing things in an asymmetrical game, as most people share differing opinions on what balance is.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    It comes to a point where, if a company truly needs to make important decisions that overall help the balance of a game, they're going to need to upset players and become rock hard on some aspects and stances regarding balance.

    Evolve, when it first came out, had a perfect balance. The way the game was structured was extremely intelligent and nothing ever felt unfair. There were clear advantages and disadvantages each side had during any given stage of the game.

    The problem is when they began to cater too much to one side, and began to listen to the community a little too much, rather than remain steadfast on their vision for the balance. This directly contributed to the death of Evolve, as well as poor marketing to the wrong crowd.

  • artist
    artist Member Posts: 1,520

    yes but when that game company is the same one to release the initial version of legion, letting prayer beads, ironworks window, and crotus prenn building STILL exist, it's hard to be okay with just letting them balance things. i mean, when they released ghostface in the ptb he was terrible, some feedback from the community put him in a better place.

  • miaasma
    miaasma Member Posts: 911

    ebony moris and syringes are still in the game

    this game has a long way to go as far as "balance" is concerned

    it's better to just not care and enjoy it anyway

  • invira_zero
    invira_zero Member Posts: 229


    Ok, mate.

    But think, that these person need to waste at least 2 perk slots. AD that will trigger only at the endgame, and BT.

    And yeah, just go for the saviour, as i always do.

    I play on purple ranks, and i didnt encounter any problems with these.

    And huge counter to all of this crap is just noed OR low TR killer, such as Myers, Wrath.

    And yeah, BT triggering only in your TR, so i dont see any problem.