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"Hahaha easy escape baby killer!"

Yamaoka
Yamaoka Member Posts: 4,321
edited June 2019 in General Discussions

That's the message I had to read after winning at 5 gens left. The hatch spawned right next to the last survivor (who was downed) while I hooked the 3rd survivor. Thanks devs for that free escape mechanic. Always nice to get punished after dominating the game.


EDIT (question): Why can a downed survivor even escape through the hatch? While downed you can't use a key to open- and escape via the hatch so being downed shouldn't allow you to interact with the hatch either.

Post edited by Yamaoka on
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Comments

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Thanks for the kind reactions and sorry for that useless thread. I guess it just annoyed me because it was a hectic game and just when you think you made it and all your decisions were right you get that slap in your face because the entity likes to bully both sides.

  • darktrix
    darktrix Member Posts: 1,790


    Playing killer gets lonely, such is the job. So I get the need to come someplace to vent.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    No, this mechanic is purely survivor sided. Once you close hatch you trigger end game. Unless the survivor does not have adrenaline in most cases it is rng dependant on gates which even then you have 2 gates and a key possible hatch to watch over. The end game simply is a chance for a free escape nothing more. The mechanic at the core is against a killer not for them.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I'm not sure why anybody would downvote you, Tsulan - I think you're one of the more reasonable ones here.

  • Larcz
    Larcz Member Posts: 531

    End game is better then before.Just slug one surv and search last one or take bitter murmur perk.

  • Tsulan
    Tsulan Member Posts: 15,095

    @FrenziedRoach thank you! As you can see, the downvotes already started 😅

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,061

    I don't get many of these kinds of people. Once had a game where we were stuck in an endless 2 man loop of Do gens, run cause killer appeared, they kick it then patrol every gen in 6 seconds.

    Was in that game for 30 minutes as a clause, with an adam left. I risked my life, saved the Adam last second on death hook, then took off and hoped the Adam lasted long enough. Found hatch, did the most cinematic "Your savior is here!" moment by doing the "Come here" emote on a hill, start running for hatch, only for killer to find and chase us. He takes a hit for me, and we both just manage to jump through hatch using a key I found. Endgame chat lights the ######### up with "OMG" and "Holy ######### how" from the other survivors since I walked in with a medkit, and they didn't expect me to find a key. Killer was very sportsmanlike, talking about how we basically earned that, and even was with me complaining about it being in the middle of jackshit nowhere (that's why the game took so long).


    Man it feels good to save another survivor.

  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited June 2019

    4k within 6 minutes of game starting = EZ BABY KILLERINO

    Yeah, I don't understand it either. But whatever... Toxic gonna be toxic. =(

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited June 2019

    That's okay, on my second outing with Legion a couple weeks back I drew the school for a map. One of them was damn good, so I worked on the weaker 3 and finally cornered the strong player during the EDC.

    Got a 4 man with 2 generators left, but somehow I'm still a "Trash Killer".


    People deflect, it's nothing to lose sleep over

  • Karl_Childers
    Karl_Childers Member Posts: 669

    Look at it this way, EGC is killer sided overall though. Since the addition, the amount of 3Ks now turned 4Ks because the killer can close the hatch FAR outnumbers any instances of a survivor escaping with less than 2 gens completed. These are rare occurrences. It’s kinda silly to complain about it as you are benefiting a hell of a lot more with end game than it’s hurting you.

    Also, if you don’t want the hatch to spawn, do you really want the trade off of the survivor being able to hide and dragging things out again? I mean, you cant expect to just find them on a gen quickly, as they’ll need to stealth repair. Trust me, you wouldn’t want those days back again

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Man, imagine doing so well, that knowing you've dominated is completely thrown out by your ego when a 4th manages to get SO LUCKY that the hatch spawns next to them.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I don't agree that it should be removed. They should revert back to needing two gens completed though.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,061


    This. My logic isn't "You jumped the hatch and won!" It's "You lost the game. Get the hell out while you still can and keep your items."

  • se05239
    se05239 Member Posts: 3,919

    Press that button. Close the chat box. Save your sanity. Also remember to make it so that people (that's not your friends) cannot leave comments on your Steam profile.

  • miaasma
    miaasma Member Posts: 911

    how did you get punished? you destroyed them, 3 people died at 5 gens and one was lucky to find the hatch and escape

    who cares if the last person typed something stupid

    if the game is that slanted that i can easily kill everyone at 5 gens then i don't care if someone gets the hatch, it's a win either way

  • knjhw
    knjhw Member Posts: 50

    If they removed the "hatch" yet the killer could still commence the end game collapse by opening an exit gate? I thought this company was a bit about the blance. So you think it would be balnaced if the hatch was gone? I mean.. Your job is to not let anyone escape and thats definatly something a killer player would say to make the killer side of things more easier. Yea.. I think its fair that the killer could have to check two if not up to three different escape routes. After all the survivor did make it far enough without being killed.. Whats to say that the hatch should be removed? I mean one killer escaping? Thats not going to ruin a bloodbank

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    It's frustrating, but it wasn't a free escape. It was just RNG. It happens.

  • venom12784
    venom12784 Member Posts: 666

    Honestly with this game the best thing to go is isn't the dumb people.i got a message the other day plain as Freddy, "I remember when I had to use ruin to get a kill" after I got a 3k work 4 Gens left and one found the hatch. Some people just want to get under your skin next bet turn off messages.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    Honestly I feel the same about the hatch spawning at 4 or 5 gens left. Played as survivor today and in one particular match (it was at rank 9 if you are wondering) my team get utterly destroyed by a good trapper. Only one gen completed and I was able to escape through the hatch despite not finishing a gen and just preforming saves with some short chases (I escape a few chases). It's pretty unfair that me and my team couldn't do the objective and I still get rewarded with the hatch.

  • miaasma
    miaasma Member Posts: 911

    that's the downside of hatch, yes, someone getting it when all they did all game was hide

    on the other hand, if one survivor is good and the other 3 are bad, the fact that the good survivor has a chance of escaping once the other 3 die is nice

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited June 2019

    Just because 1 person in 1 instance got the hatch in the way that it happened in your game, doesn't mean it always works out that way. To me that is what is interesting about the hatch.

    It's RNG, and a lot of times it works against a downed survivor.

    I've had matches where the killer got too greedy and went for the last person standing, while I crawled away and hatch spawned near me. It was luck that it spawned where it did, but it doesn't mean it always happens that way.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    I feel the same way about the hatch spawning at 4 or 5 gens. Completely unfair as the survivors failed to do gens. I was playing survivor (rank 9) today as killer wait times were so long, and in one particular match as a survivor, me and my team got absolutely destroyed by a good trapper. We only completed one gen and I was able to get the hatch even thou I couldn't finish a gen and just did a few chases and saves. I honestly felt that this wasn't fair as I didn't do my part in the objective and that my team failed, but still able to escape. I think that change should be reverted and have the hatch spawn when there are three gens left. The killer did everything perfectly but was still punished from keeping the survivors away from gens

  • Tsulan
    Tsulan Member Posts: 15,095

    @TreemanXD once there is only one survivor left, a counter starts. This counter is only visible for the survivor. The counter only stops if the survivor is repairing a gen or in the killers terror radius. If the counter reaches 0, the survivor will start screaming. Once every X seconds. Revealing himself to the killer. The more often the survivor screams, the shorter the time between screams.

    This would make Left Behind viable.

    Simple and fair solution.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Tsulan but then we’d give survivors the same problem killers have(ruin being required) left behind would become required for solo players.

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited June 2019

    No, Hatch spawning once all survivors are dead at any point including no gens being done has caused several matches ending in multiple suicides. It depips killers due to unable to get certain emblems when the survivors felt they lost the match let's simply suicide. DCs are also being abused to get the hatch open instantly instead of after hook death. The gens needing to be done for any hope of escaping was a threshold. If your team dies before a single gen is done you do not deserve a reward.


    Yes, slug and play hide and seek until they bleed out.


    @Tsulan let the down-votes begin.

  • Oblitiry
    Oblitiry Member Posts: 487

    That's not fair at all ######### lol. OH wait you mean fair as in completely killer sided.

    Dude I'm glad your idea will never be a thing.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    I'm happy that the survivors can't hold me hostage at the end of the game anymore. Sure, the hatch can screw you over, but I'd rather that than being held on the map for god knows how long because I can't find the last survivor. It's a trade off. Sucks, but it seems like the better of two evils to me.

    I try to always keep the hatch in mind when I kill the third survivor, because I have to take into consideration that the fourth may get the hatch. If there's a survivor I feel doesn't deserve to escape, I try to make sure they're the one to die first, that way if the last one gets the hatch I'm like, "Eh, that's cool." If I can help it, hatch campers get sac'd. Doesn't always work out that way, but I try.

  • Dokta_Carter
    Dokta_Carter Member Posts: 614

    I think all those downvotes are just people who dislike you. I see them on a looot of your posts for no evidence why

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    It's not about deserving. It's never about deserving. You keep making arguments steered toward philosophical entitlement and it's such an unhealthy and irrelevant way of viewing the game, its functions, and players.

    It's about balancing an asymmetrical game. Chances of survivor drops as the game progresses and survivors are eliminated. One less player reduces chances of survival exponentially and you can see this in the old 3-player games or matches with DCs in them. At one to two survivors left, the chances are so low, hatch is needed to provide a reason to keep playing.

    If you look at games in the same genre or style, none flat out eliminate survivors and prevent them from playing completely. Other games circumvent this by allowing survivors to participate while dead, giving survivors revival options, or allowing them to have a massive team. We have the hatch.

    If you take away the hatch, every game that doesn't power through 5 gens will literally be reduced to the last two survivors teabagging a hook waiting to die.

    With regards to BP, survivor BP gains are already lower than killers and killers benefit off of far more consistent and straight forward BP options. The hatch is insignificant.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Or maybe because it's a waste of time when it boils down to "but survivors don't deserve this! Why don't killers get a hatch too?!"

    It is childish.

  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    edited June 2019

    When he's replying to someone saying thank you. Is that really in any way needed to downvote a thank you Because its barely related to him talking about the hatch?

  • Visionmaker
    Visionmaker Member Posts: 2,051

    You ask me like I'm the one doing it!

    But it sounded like attention seeking to me. People like downvoting people that whine about downvotes.