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Pig Buffs

M2Fream
M2Fream Member Posts: 288
1) Yell once you start dashing, not during the charge
2) surviviors with no trap can inly see jigsaw boxes within a 24m radius. Survivirs with a disarmed trap can only see boxes withing a 32m radius and survivors with an armed trap can see boxes within a 42m radius. Addons will decrease these numbers.
3) Survivors must get 2 key halfs from separate boxes and 3 boxes can can contain what they need
4) If a survivor dies on a hook with a trap kn, the trap dropps to the groind and can be picked up again to use.
5) Amanda crouches even lower to the ground
6) 2 offerings, rare and ultra rare that make it garunteed that nothing is in the first 1 and first 2 boxes respectively

Comments

  • Coriander
    Coriander Member Posts: 1,119

    These are great changes to ensure that the traps are more lethal, but I don't believe that is the point. She should be using traps to delay progress, not to get kills (which, unless it has been changed, they did not count as sacrifices and did not grant as many points as a third-hook sacrifice).

    I find they are much better to use toward the end of the game, as at the beginning they'll simply get released. Try saving them for later, and you'll see increased results (more likely in hook sacrifices, not traps getting set off). Ultimately you want the Survivors on hooks, and the traps just help get them there.

  • JammyJewels
    JammyJewels Member Posts: 611
    Coriander said:

    These are great changes to ensure that the traps are more lethal, but I don't believe that is the point. She should be using traps to delay progress, not to get kills (which, unless it has been changed, they did not count as sacrifices and did not grant as many points as a third-hook sacrifice).

    I find they are much better to use toward the end of the game, as at the beginning they'll simply get released. Try saving them for later, and you'll see increased results (more likely in hook sacrifices, not traps getting set off). Ultimately you want the Survivors on hooks, and the traps just help get them there.

    What she/he said. Also, crouching even lower would impair the Pig's ability to see even further. Wraith might be weak but at least he can see more clearly through the corn...
  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    She really needs a deviousness point increase.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    1. Death timer on hats decreased by about 15 - 20%.
    2. Survivors that fail a skill check on a jigsaw box are trapped in the box and can only be freed by another survivor (the pig receives a notification when this happens and the trapped survivor is highlighted). Additionally, survivors that fail their jigsaw box skill checks lose 1 health state, going into the dying state if previously injured (even if rescued).
    3. Pig no longer roars like a lion during her ambush attack, instead, her scream only comes out as the charge begins.
    4. Improved pig field of view considerably while in ambush stance.
    5. Survivors with hats can no longer escape via the hatch unless the hat is removed.
    6. Broken add-ons are finally fixed and function as intended.
    7. Jigsaw box skill checks are now the equivalent of decisive strike's current check.

    How's that for a start? She's seeming just a bit more threatening now : P

  • Jack11803
    Jack11803 Member Posts: 3,930

    @BadMrFrosty said:
    1. Death timer on hats decreased by about 15 - 20%.
    2. Survivors that fail a skill check on a jigsaw box are trapped in the box and can only be freed by another survivor (the pig receives a notification when this happens and the trapped survivor is highlighted). Additionally, survivors that fail their jigsaw box skill checks lose 1 health state, going into the dying state if previously injured (even if rescued).
    3. Pig no longer roars like a lion during her ambush attack, instead, her scream only comes out as the charge begins.
    4. Improved pig field of view considerably while in ambush stance.
    5. Survivors with hats can no longer escape via the hatch unless the hat is removed.
    6. Broken add-ons are finally fixed and function as intended.
    7. Jigsaw box skill checks are now the equivalent of decisive strike's current check.

    How's that for a start? She's seeming just a bit more threatening now : P

    1) all are good but last one, that’s disgusting to force on noobs. 2) those are really strong, good ideas, but no way in hell all should be implemented

  • JammyJewels
    JammyJewels Member Posts: 611
    Jack11803 said:

    @BadMrFrosty said:
    1. Death timer on hats decreased by about 15 - 20%.
    2. Survivors that fail a skill check on a jigsaw box are trapped in the box and can only be freed by another survivor (the pig receives a notification when this happens and the trapped survivor is highlighted). Additionally, survivors that fail their jigsaw box skill checks lose 1 health state, going into the dying state if previously injured (even if rescued).
    3. Pig no longer roars like a lion during her ambush attack, instead, her scream only comes out as the charge begins.
    4. Improved pig field of view considerably while in ambush stance.
    5. Survivors with hats can no longer escape via the hatch unless the hat is removed.
    6. Broken add-ons are finally fixed and function as intended.
    7. Jigsaw box skill checks are now the equivalent of decisive strike's current check.

    How's that for a start? She's seeming just a bit more threatening now : P

    1) all are good but last one, that’s disgusting to force on noobs. 2) those are really strong, good ideas, but no way in hell all should be implemented

    Also, number 5...

    Ouch. That's gonna hurt for all the Pizza Dwights and the Fedorwights and Fedoraces.
  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    New players will learn and old players will adapt, as they always have. Whenever I suggest changes, I go.. "what would make me ######### my pants if this killer had it?" If all those were implemented, Pig would probably climb to upper mid tier.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @BadMrFrosty said:
    New players will learn and old players will adapt, as they always have. Whenever I suggest changes, I go.. "what would make me ######### my pants if this killer had it?" If all those were implemented, Pig would probably climb to upper mid tier.

    No, there is people who will NEVER have enough reaction time to hit those checks, even without any other killer penalties. That should not be implanted. Jugsaw boxes should get effected by lullaby, but that’s something that should’ve happened anyway

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Only thing Pig needs is for the roar to be moved towards the startup animation of the lunge and not occur during the channelling. Also Huntresss Lullaby should affect boxes. Outside of that she is a good killer, the devs just need to fix looping.

  • Coriander
    Coriander Member Posts: 1,119

    Huntress Lullaby should not indicate at the very first skillcheck the Hex totem is in effect. It should be a surprise to them later on.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    An add on where there is never a key in the 1st but key is in 2nd is nice.
  • M2Fream
    M2Fream Member Posts: 288
    Wow, I like all these comments, so I will buff and change my ideas some.

    1) Surviviors who attempt to use the hatch while trapped will be sacarificed
    2) Make the skillchecks from checking the boxes much harder and failing them will prevent the survivor from moveing and interacting with the jigsaw box for 8 seconds. You can attempt to free yourself from this sooner with an extreme skillcheck with a fail penalty of 20 seconds from your trap timer
    3) I survivor who dies on the hook while trapped will drop their trap and it cam be picked up and used again
    4) Common, uncommkn and rare addond that make the ambush shout .25 seconds later, .5 seconds later, and not happen
    5) Uncommon, rare and unyra rare addons that increse the pigs ambush lunge distance by 2, 4 and 10 meters
    6) Survivors cannot see jigsaw boxes with no trap, 20 meters with a disarmed trap, and 28 meters with an armed trap
  • Someissues
    Someissues Member Posts: 1,604

    Pig is sitll bad. I mean rules number 2 should not be an Ultra Rare Addon, it's garbage for what it does and should be part of her kit

    It's really stupid how survivors see all auras of jigsaw at start. just so dumb

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Buff for all killers: Survivors starts dying on the hook <3

  • Unknown
    edited July 2018
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