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Blood Warden

Tsulan
Tsulan Member Posts: 15,095

Are there any plans to buff this perk?
To make it more viable?

Comments

  • Nick
    Nick Member Posts: 1,237
    edited July 2018

    It should start blocking as soon as an exit gate opens if you hooked someone after the last gen popped. So you dont have to time it like you have to do now.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Nick said:
    It should start blocking as soon as an exit gate opens if you hooked someone after the last gen popped. So you dont have to time it like you have to do now.

    For example
    Or make it activatable by pressing a button.

  • VESSEL
    VESSEL Member Posts: 1,068

    @Nick said:

    Would need some good testing whether that would be OP or not. I think it's an idea to be considered.

  • Tsulan
    Tsulan Member Posts: 15,095

    @MineAntoiya said:

    @Nick said:

    Would need some good testing whether that would be OP or not. I think it's an idea to be considered.

    What is there OP?
    Right now the killer has a 2 second time window, between the gate opening and survivors escaping.
    That´s way to short.

  • VESSEL
    VESSEL Member Posts: 1,068
    edited July 2018

    I'm thinking of the combination of Blood Warden and NOED

    If Blood Warden also goes off even if the door wasn't open, I think this could be very, very brutal. Hell, maybe brutal even without NOED.

    I might not be thinking correctly as my head is feeling a bit too light right now. So take what I say with a grain of salt.

    I think I actually might need to lie down lol

  • Tsulan
    Tsulan Member Posts: 15,095

    @MineAntoiya said:

    I'm thinking of the combination of Blood Warden and NOED

    If Blood Warden also goes off even if the door wasn't open, I think this could be very, very brutal. Hell, maybe brutal even without NOED.

    I might not be thinking correctly as my head is feeling a bit too light right now. So take what I say with a grain of salt.

    I think I actually might need to lie down lol

    Well it´s an endgame perk that has a one time use and might not even come into play.
    Killer wasting a perk slot for the whole match, for a 2 second window is just not liable.

  • Taelance
    Taelance Member Posts: 100

    Well it´s an endgame perk that has a one time use and might not even come into play.
    Killer wasting a perk slot for the whole match, for a 2 second window is just not liable.

    About wasting perks, hmm kinda in the way that dribbling wastes ds but obviously you do not see that, I agree the perk is op but you are talking about wasting perks and that wastes a perk.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Tsulan said:

    @MineAntoiya said:

    @Nick said:

    Would need some good testing whether that would be OP or not. I think it's an idea to be considered.

    What is there OP?
    Right now the killer has a 2 second time window, between the gate opening and survivors escaping.
    That´s way to short.

    Perks PURPOSE is to block altruistic people and t-baggers who linger, you are meant to be able to escape if you run out instantly. That was never the intention of the perk. Don’t delete the devs opinion, that’s what you said to me, saying “no mither is a hard mode perk”

  • Nick
    Nick Member Posts: 1,237

    @Tsulan said:

    @Nick said:
    It should start blocking as soon as an exit gate opens if you hooked someone after the last gen popped. So you dont have to time it like you have to do now.

    For example
    Or make it activatable by pressing a button.

    Would be very interesting yea

  • Acromio
    Acromio Member Posts: 1,737

    Hex: Blood Warden [Teachable The Nightmare Perk]: Once the Exit Gates are opened, a Hex Totem will spawn on the map, summoning the Entity to block the exits for 2/3/all Survivors. While Blood Warden is active, Auras of Survivors located within the Exit Gates are revealed to you. The Hex effects persist as long as the related Hex Totem is standing.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Acromio said:
    Hex: Blood Warden [Teachable The Nightmare Perk]: Once the Exit Gates are opened, a Hex Totem will spawn on the map, summoning the Entity to block the exits for 2/3/all Survivors. While Blood Warden is active, Auras of Survivors located within the Exit Gates are revealed to you. The Hex effects persist as long as the related Hex Totem is standing.

    Under most circumstances that’s a nerf

  • IronWolf115
    IronWolf115 Member Posts: 672

    What if blood Warden activated for the normal 60 seconds for the first hook, and then for each consecutive hook after it adds on 10-20 seconds more? It would give more reason to go for multiple survivors after BW has activated

  • Tsulan
    Tsulan Member Posts: 15,095
    Jack11803 said:

    @Tsulan said:

    @MineAntoiya said:

    @Nick said:

    Would need some good testing whether that would be OP or not. I think it's an idea to be considered.

    What is there OP?
    Right now the killer has a 2 second time window, between the gate opening and survivors escaping.
    That´s way to short.

    Perks PURPOSE is to block altruistic people and t-baggers who linger, you are meant to be able to escape if you run out instantly. That was never the intention of the perk. Don’t delete the devs opinion, that’s what you said to me, saying “no mither is a hard mode perk”

    Why does it require to have someone hooked in order to be triggered?
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Tsulan said:
    Jack11803 said:

    @Tsulan said:

    @MineAntoiya said:

    @Nick said:

    Would need some good testing whether that would be OP or not. I think it's an idea to be considered.

    What is there OP?
    

    Right now the killer has a 2 second time window, between the gate opening and survivors escaping.

    That´s way to short.

    Perks PURPOSE is to block altruistic people and t-baggers who linger, you are meant to be able to escape if you run out instantly. That was never the intention of the perk. Don’t delete the devs opinion, that’s what you said to me, saying “no mither is a hard mode perk”

    Why does it require to have someone hooked in order to be triggered?

    Because it’s to punish t-baggers, AND those who wait to save teammates. They waited and got punished. I already said that.

  • Tsulan
    Tsulan Member Posts: 15,095
    Taelance said:

    Well it´s an endgame perk that has a one time use and might not even come into play.
    Killer wasting a perk slot for the whole match, for a 2 second window is just not liable.

    About wasting perks, hmm kinda in the way that dribbling wastes ds but obviously you do not see that, I agree the perk is op but you are talking about wasting perks and that wastes a perk.

    DS, the single most powerful perk as of right now.
    And the killer would have to dribble on every down. Giving others the chance to flashlight blind, body block or sabotage the hook. On top of the survivor being able to wiggle out faster.