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Best survivors perks, your thoughts.

So I allowed myself for a short list of meta-perks, which in my opinion are glittering compared to others and i would like to know what you think about them and whether I have not forgotten something.

  1. Adrenaline, of course she had to come here, a perk that really doubles the survivors work efficiency, because they can be healed by doing generators, two things at a time. And of course, it saves lives in critical situations when survivor it's during the chase.
  2. Balance Landing, this is a profit that we can use well on all maps except one Shelter Woods ofc. We decide when to use it, which after the weakening of exhaustion, is crucial and makes such Sprint is much less useful. In addition, as the only such type of perk has the additional skill, reduction of stun after the fall, which on some maps like Haddonfield, Asylum,Badham can create infinites/very long loops.
  3. Borrowed Time, still it's live saver, protecting the life of our companion, and when he is in chase he has unlimited time of action.
  4. Dead Hard, perk, which requires the most skills on the part of the survivor throughout the game, by which many people say that it is too weak, and some too strong. Which perfectly shows that it is well balanced.
  5. Decisive Strike, ahh...######### he we go again lamo, but serious, being invictible against picking up from killer side a whole minute after unhook, when optimal game can be no longer than 3 minutes it's still very strong in my opinion.
  6. Iron Will, best perk in game if you play against Spirit, if you equip this perk against her you win life. It's really helpful juking Nurse too, but this is dependent on the map, against normal killers on open maps like some MacMillan or Autohaven can be pretty much useless.
  7. Unbreakable, perk, as if not appreciated, sometimes useless, sometimes can win the game, but I will tell you one thing, it is better to have it than not to have it. It can completely turn the cards on the table, and sometimes we will not even use it, rarely found, which gives it strength.

I was still thinking about other skills like Sprint, Lithe, Self-Care, but in my opinion they were eclipsed by the power of above perks.Of course, I did not touch the issue of perks to farm, I'm talk about the competitive side of the game, and Bond, well...the existence of the SWF excludes him from the list of good perks for everyone.

Comments

  • DoubleTap
    DoubleTap Member Posts: 218

    I find some of the best survivor perks only obtain that status once paired with other perks:


    Quick 'n Quiet to vault silently

    Dance With Me to leave no scratch marks after vaulting

    Lithe to break into sprint after vaulting


    Alone they're mediocre but together they have the potential to be game changing.

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532


    But they're still very map depending, imagine dream word aka Lery's, sounds amaizing right? But you will spawn in center of Blood Lodge.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Spine Chill and Premonition. Great against so many killer builds people complain about, like Prayer beads Spirit, and has always saved me with the warnings. :)

  • Killmaster
    Killmaster Member Posts: 429

    Spine Chill is definitely an underdog, can stop a chase from ever starting and when paired with Urban Evasion you can be invisible to the killer for the entire game.

  • Elk
    Elk Member Posts: 2,267

    Spine Chill! 🙀 It helps so much to notify you for upcoming danger.

    Botany Knowledge, in my opinion, is good because you can heal a little bit faster.

    Borrowed Time is a life saver.

    Bond is useful because im a solo player so it is good to know where your team is at.

    Empathy is a good perk as well it gives you area knowledge at a farther distance. You see if someone is still being chased or if they lost them killer.

    Balanced Landing is so good because almost all maps have a place to use it and a resist to stun fal is good as well.

    Alert is really good. You can see the killer if they break something.

    There are perks that go well with eachother to make them better. There are ones like DS and Adrenaline, i never use them, but i know that they are good perks.

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    If Spirit would be as common as the trapper on the 20th rank, and the Beads would be a common addon, then I would rather play Spine Chill, dn't get me wrong, this is a good perk, but not against everyone

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Agreed, but why is Alert so underrated? I would say almost to top tier! And I prefer empathy over bond as survivor because empathy shows the other survivors are actually doing something, bond sometimes makes me frustrated when people sit around doing nothing.

  • Gcarrara
    Gcarrara Member Posts: 2,263

    I like Spine Chill a lot, personally. I think also Alert is really underrated after its buff.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Pre buff, it was so useless, worst than Slippery Meat. Can see killer aura when you are in a certain distance? XD

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Yeah agree with this list, but I mean you won't find many that disagree :p

    There are also perks that are situationally strong, like having Object of Obsession vs Ghostface or Wraith is just extremely powerful.

  • Beets
    Beets Member Posts: 39

    A bit of an out of the box opinion, but I think that small game is currently game changing. Given the current killer meta, Hex ruin can completely destroy a game for survivors if they can't find it. Small game at least gives them a chance to find the correct totem.

  • Beets
    Beets Member Posts: 39

    Dance with me and lithe are also a fantastic combo for when you're being chased.

  • xEa
    xEa Member Posts: 4,105

    Spine Chill

    Adreanaline

    Borrowed Time

    Dead Hard

    Ballanced Landing