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Does Spine Chill do anything?

akbays35
akbays35 Member Posts: 1,123

It seems like it has too many drawbacks and such a specific trigger that this perk seems nonfunctional, has anyone tried this perk with any notable benefit?

Comments

  • Manta
    Manta Member Posts: 117
    edited July 2018
    I used to play it all the time. Ironically, it becomes weaker at Tier 3 as you get more "false positives".
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @akbays35 said:
    It seems like it has too many drawbacks and such a specific trigger that this perk seems nonfunctional, has anyone tried this perk with any notable benefit?

    It gives you a heads up that the killer is either coming to your general area or right at you, since it lights up when you are being stared at directly, however it only activates at 12/24/36 meters, which is 4 meters away from the base killer heart beat range of 32 meters.

    Skill check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 % (This only applies when being looked at by the killer, which triggers the perk effect)

    It is the most useful at tier 3, since 12 and 24 meters (tiers 1 and 2) are within the heart beat range, so you will already know. This is new player friendly perk. But as you gain more knowledge about the game and more experience, you will find it a lack luster perk.

    Simply being aware is better than the perk.

  • Dragonredking
    Dragonredking Member Posts: 874
    edited July 2018

    Drawback? What drawback are you talking about?
    More skillchecks and more repair/healing speed is a drawback in your book?

  • akbays35
    akbays35 Member Posts: 1,123

    @Dragonredking said:
    Drawback? What drawback are you talking about?
    More skillchecks and more repair/healing speed is a drawback in your book?

    It reduces the skillcheck zones, making it a high risk/reward, but if the killer is required to be nearby it seems all risk.

  • akbays35
    akbays35 Member Posts: 1,123

    @Swiftblade131 said:

    @akbays35 said:
    It seems like it has too many drawbacks and such a specific trigger that this perk seems nonfunctional, has anyone tried this perk with any notable benefit?

    It gives you a heads up that the killer is either coming to your general area or right at you, since it lights up when you are being stared at directly, however it only activates at 12/24/36 meters, which is 4 meters away from the base killer heart beat range of 32 meters.

    Skill check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 % (This only applies when being looked at by the killer, which triggers the perk effect)

    It is the most useful at tier 3, since 12 and 24 meters (tiers 1 and 2) are within the heart beat range, so you will already know. This is new player friendly perk. But as you gain more knowledge about the game and more experience, you will find it a lack luster perk.

    Simply being aware is better than the perk.

    but looking at this it doesn't seem any stronger than Prove Myself, I'm just looking at the perk and leveling Tapp and finding that Stake Out does a much better job overall (it charges when the killer is around even before the heartbeat and you don't need line of sight). I just feel like the developers need to clean up most of the general perks since Kindred is the only one ever used.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Yes it does. Quoted from another thread...

    @thesuicidefox said:
    I stealth all the time, frequently walk away with gold Evader. The trick?

    SPINE CHILL

    This perk is absolutely necessary if you want to play stealthy because it let's you know when you are being watched. On a gen and suddenly it lights up? Killer is coming to that gen. Going for an unhook but see it lights up as you approach and doesn't go off? Killer is waiting by that hook. Trying to open a gate without being seen because NOED and Spine Chill lights up? Killer is coming to that gate. Any time you are doing something and Spine Chill procs and stays proc'd, the killer is coming to your position. If you react within the first second of it triggering you can easily just walk away from whatever and hide. It also let's you know when the killer loses you in a chase. When you are being chased it will always be lit. If it's not lit then technically the killer doesn't see you so you can just walk or crouch away. I've baited so many killers to think I'm going to run a loop, only to just simply WALK away, completely away, by keeping my eyes on Spine Chill to know I can't be seen.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    There just many useless perks

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    Boy let me tell you one of the big draw backs to spine chill is if you run it and the killer is a doctor with unnerving presence those are some hard skill checks because they are 70% smaller
  • powerbats
    powerbats Member Posts: 7,068

    I find Premonition to be much better.

  • TheTimeMachine
    TheTimeMachine Member Posts: 229
         Spine chill can be great in clutch circumstances. Say if a Killer is carrying a survivor and you need to sabotage a hook before the Killer gets there; You can quickly get it done in time.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Mr_Jay_Stark said:
    Boy let me tell you one of the big draw backs to spine chill is if you run it and the killer is a doctor with unnerving presence those are some hard skill checks because they are 70% smaller

    Yea but then you know when it's a real heartbeat or not. If you hear a heartbeat but SC doesn't proc, not even a flash then chances are the killer isn't actually anywhere near you.

    Also skill checks are easy. Unnerving + Overcharge doesn't stop me from doing them. I will just plow through your Ruin by hitting great skill checks. They can make it harder and thus increase the time it takes me to do something, but it's far from difficult. I feel like the only time I even fail skill checks is when I stop doing something right when it pops up and fail it automatically.

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539

    @Mr_Jay_Stark said:
    Boy let me tell you one of the big draw backs to spine chill is if you run it and the killer is a doctor with unnerving presence those are some hard skill checks because they are 70% smaller

    Yea but then you know when it's a real heartbeat or not. If you hear a heartbeat but SC doesn't proc, not even a flash then chances are the killer isn't actually anywhere near you.

    Also skill checks are easy. Unnerving + Overcharge doesn't stop me from doing them. I will just plow through your Ruin by hitting great skill checks. They can make it harder and thus increase the time it takes me to do something, but it's far from difficult. I feel like the only time I even fail skill checks is when I stop doing something right when it pops up and fail it automatically.

    You my friend I give props to! I (for the life of me) cannot hit a skill check when it’s a doctor and he’s running unnerving and distressing and I’m in tier 2 madness and if he’s running huntress lullaby while I’m running spine chill oh I’m done lol