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New Killer Guide to Survivor Terms

BadMrFrosty
BadMrFrosty Member Posts: 1,100
edited July 2018 in General Discussions

Edit: I accidentally posted this in the wrong section. Darn.

Just thought I'd write up a small guide of survivor terms for newer killers here, as well as give some input on several of them and the mindset that follows. Naturally, anyone is free to comment or suggestions, etc.

Camping: Lingering in close proximity to a hooked and/or slugged (downed) survivor, either to bait altruism or to secure kills. This is a defensive play style with quite the stigma attached, but it can be very effective in some situations (particularly vs survive with friends groups that are reluctant to let their teammates die). The obvious con of course is that very skilled survivors or more practical survive with friends groups will finish the generators during the two minute hook time of their teammate.

Tunneling: Tunneling is the act of repeatedly going for the same survivor, often to the exclusion of all others (obsession perks usually encourage this; dying light, remember me, etc). You will go out of your way to essentially 'focus down' the weaker link on the team in order to secure an early kill and put pressure on the map. The logic is sound - a survivor has been hooked once, which means one more hook is the struggle state, and one more is death. A con to tunneling, especially with obsession perks, is that your chosen target could be a very skilled survivor who'll make your life hell should you chase them.

Farmed: When a survivor is pulled off of the hook by a teammate close to or right next to the killer. This typically leads to an early death without borrowed time, as the killer may decide to down the prior hooked survivor again for easy stage progression on the hook.

Patrolling: Camping lite, but essentially patrolling is when you scour the area around the hook looking for potential rescuers, never leaving the area so that any potential save can be intercepted. Again, like camping, this strategy can be countered by survivors getting on generators and finishing them - exception: if you have three generators close to each other, this strategy really shines, as you have control over a survivor and the game flow (objective).

Immersed/Immersion: Refers to a survivor who traverses the map slowly, typically in stealth (using perks like urban evasion), hiding from the killer when they appear and focusing on the objective (generators). They run when the killer's terror radius alerts them and continue working on generators when it's gone. While this is not always the case, these players are typically never found in a match and escape with you never seeing them. If found, survivors who favor immersion are usually downed within thirty seconds or less given their chosen style of play. They are typically not runners, but exceptions do exist.

But what do I think of these strategies? Well, I've employed all of them with varying degrees of success depending on the survivors. I do not think all of these tactics should be used at all times, however, there are instances where they should be utilized depending on the flow of the game. I'll use an example where tunneling would be effective:

There are three generators left and I've hooked a Megan twice, while her teammates have been more elusive all game. To apply pressure to the survivors, I should wait for an unhook on the Megan and focus her down as fast as possible to apply pressure on the map (if the survivors are smart and know I'm going to tunnel the Megan off of the hook, they will do as many gens as possible and go for a late save). This is technically tunneling, as she has been hooked twice already and there are other healthy survivors to chase. If I chased the healthy survivors, logically this would put me at a disadvantage if we consider the number of generators done. As a killer in the aforementioned scenario, I cannot allow four survivors on the map with so few generators left. Megan has to die.

Ending Note: At the end of the day, it's not your job to babysit the fun of survivors, especially since many of them will not do the same for you. Some survivors will do anything within their power to make your experience as miserable as possible given the obvious imbalance of the game, and will attempt to use many of the above terms (camping and tunneling especially) to shame you into playing in such a way that will benefit them. DO NOT ADHERE TO THEIR COMPLAINTS. Play in a way that allows you to get your points/kills and have as much fun as the game allows. If you demolish them, drop a good game and move on to your next match. If they demolish you, drop a good game and move on all the same. Learn from your defeats and adapt as much as possible, it'll make you a better player.