http://dbd.game/killswitch
Pig Fix Idea
So, I think we can all agree that Pig was an unfortunate casualty of war from the introduction of EGC.
Pig's endgame was adversely affected.
So, why don't we think of something interesting to buff her endgame without breaking the game?
How about this:
BUFF:
When gates are powered, Pig automatically starts with Bloodlust 1 when starting a chase with a survivor who DOES NOT have an activated Reverse Bear Trap
NERFS:
1) When gates are powered, Pig CANNOT go higher than Bloodlust 1.
2) Broken chase timer reduced to 2 1/2 seconds.
Comments
-
This would be interesting, I like the chase bloodlust permanently on after exit gates are in effect, you can fake having NOED. >:)
0 -
I also considered buffing Pig's crouch movement speed when gates are powered from 92% (its current value) to 96.25% (Nurse's running speed), but I think it would be too powerful, and there wouldn't be much incentive to NOT just stay crouched until you found someone to tunnel to death.
1 -
Having better addons to crouch faster and ambush faster would be great too :)
0 -
Agreed. Pig, in general, needs an addon rework.
0 -
Honestly, I'd rather the nerf simply be undone and the EGC timer simply pause while someone is wearing an RBT thing.
0 -
I mean, that's reasonable, but I imagine from a coding perspective that might not be entirely easy as there's nothing else in the game that pauses the EGC timer.
We only have mechanisms that "slow" the EGC timer, which means they'd have to program a way to actually "pause" it.
0 -
Considering that Reverse Bear Traps already have the means to pause timers for a variety of reasons, I refuse to believe that this would be even remotely difficult to program.
0
