Different type versions of perks
I hop survivor and killer and the perks seem to be getting boring. So this was just an idea that came up, I am not saying these perks are bad just wanna up their spice a bit (I am not doing any licensed survivors/killers to make any ideas)
Survivors perk on each survivor perk ex)
Bond>Together Team
All survivor(s) can see your aura and you and see theirs for up to 26/30/34 meters.
Sprint Burst>Joggers Feet
Your walking is replaced for jogging as your movment speed is 115%, running will activate a burst of 150% speed for 3 seconds.
Exhausted for 45/40/35 seconds
Botany Knowledge>Medical Knowledge Of Plants
All Co-OP Healing speeds are increased by 35% of regular healing speed. An extra hand can increase the speed by 10%.
Sabotage>Nuts&Bolts
Sabotaging Hooks, Bear Traps, JigSaw boxes and Hatches are broken for 1 minute.
Repairing Pallets are 50% of the repairing speed of generators. (1 minute and 40 seconds)
StreetWise>Urban Reuse
Survivor(s) 8 meters of you have a 50%/75%/100% chance of the charges of items are replenished and the item is giving a cool down on charge speed when all charges are filed back up. (Takes 5 seconds each for each charge that was used).
Up The Ante>Rabbits Luck
All survivor(s) luck are increased by 7% for each survivor alive making it 28% luck. Increase chances of escaping bear traps are 5%/10%/15%
Alert>Gamer Eye
When the killer attacks survivor, breaks pallets, Damaged generator(s), Set traps, Reloads and stalking you gives you a notification and shows you where they are for 5/6/7 seconds.
Cool down 10 seconds.
Dead Hard>Scrappers Dodge
When the in the injured state you can resist 0/1/2 extra hits from the killer. You can gain a momentum boost to dodge the last hit.
Exhausted for 50/40/30 seconds
Boil Over>Wildn'Tough
When in the killers grasp 25%/30%/35% of the killer moment is disturb, wiggle speed is 5%/10%/15% faster. Breaking out the killers graps gives you a small speed boost of 135% for 3 seconds.
Exhausted for 15 seconds EACH grasp escape
AutoDIDAct>Pupil's Notes
You'll be given a token 4 for each skill check, each token increase/decrease progression bar by -15% each to a max of 25%.
While healing a survivor without a med-kit healing speed is increased by 10% for additional to the tokens.
All tokens rest when hooked two times.
Breakdown>Never be messed
When getting hooked the killers reading abilities are distorted as they go backwards. When getting unhook and the killer is farther 36/24/20 meters close to the hook, the killers aura is shown for 4 seconds and the next time your hooked it'll ignore the second stage but progression bar is 18%/14%/10% faster. Next hook kills you instantly.
Solidarity>Hostess Generosity
When a injured and healing another survivor, IF all survivor injured. Healing that one survivor gives the others a boost on healing for 10/20/30 seconds and gives them a portion of the healing to them, while your healing is HALF of what you healed the survivor.
That's all for the survivors now the killers perk idea differences ex)
Brutal strength>Unstable Destruction
When breaking a pallets it's 25%/30%/35$ faster. When damaging generator(s) its 15% faster and causes it to regress Slightly/Moderately/Moderately faster.
Shadowborn>DarkSight
The darkness is Slightly/Moderately/Considerably brighter as your POV is increased by 15% bigger. Flashlight stuns are 5 seconds longer.
Tinker>Farmers Prey.
When a generator is 95%/85%/75% done will give you a a burst of 165% moment speed. Your terror radius is replaced with an eerie cry of a dying animal.
Stridor>Sound Level
All survivor(s) grunts and groans are heard 25% louder when 35/25/15 meters close to the injured survivor.
All survivor(s) breathing is 15% louder when they stop running.
Hex: The Third Seal> Hex: No Escape
When putting the survivor in the injured state gives you a token, each token of the FOUR gives you more luck.
First token, Disabled any perk aura reading abilities to 2/3/all survivors
Second Token, Slows down crawling to down survivor(s) by 15%
Third Token, Decreased the range to see survivors from up to 12 meters
Fourth token, All survivor(s) healing speed is decreased by 18% in the terror radius
(Dose not stake with Knock out and Clauraphoria)
Overwhelming Presence>Doctor Orders
When survivor(s) are inside your terror radius all item charges are significantly drained 50%/100%/150% faster.
Decreased Terror radius by 3/6/9 meters while in/not in chase.
Territorial Imperative>Huntress Territory
When a next to a chest you can set up a nasty surprise for ONLY 2 chests, when a survivor is about to open the chest a hatchet immediately pops out the chest injuring the survivor. When trap is triggered the aura of the survivor is shown for 5/6/7 seconds.
Bamboozle>Jokers Trick
When vaulting a window it'll be "NOT" there for up to 1 minutes until vaulting another, while in chase the window has a 50/50 chance of being blocked or being a trap causing the survivor to slip over the window and land on their face.
Vaulting speed is 25% faster.
Hex: Hunted Grounds>Hex: Father Betrayal
Starting the trial you must gain 4 tokens in order to cause pain on others. Each hook will give you a token but the token can fade for 1 and a half minute each
One token, increase movment speed by 5%/6%/7%
Two tokens, decreased survivor(s) healing speed by 35%
Three tokens, put all the survivor(s) in exposed state.
Fourth token, disabled survivor(s) ability to repair
When Hex totem is cleansed all effects is worn off as the cleanser is revealed to the killer for 5 seconds.
Iron Maiden>Maiden Of Madness
When a survivor enters ANY locker they'll be in the injured state until filled healed, when exiting a locker they'll scream showing their location. Open lockers 45%/50%/55% faster.
Infectious Freight>Infection Recollection
When downing a survivor into the injured state, survivors outside your terror radius will be shown to you for 4/6/8 seconds as they scream in terror. Survivors are stunned for a second when they screamed.
How was the ideas?
(My life...my head hurts from typing) anyways please no hate <3