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QOL suggestion for Totem Perks UI

kimukipi
kimukipi Member Posts: 137

While in game, can we have the totem perk icons to be completely removed from slot or even have a big red cross over them once they are cleansed/deactivated. I know this isn't a big deal but really helps a lot when you are running more than 1 hex perk and can differentiate certain perks like DH where the UI is same if you are within the hook range or the totem got cleansed.

Comments

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Not a bad idea tbh. It can get confusing to see when a totem is still up in those kinds of cases expecially for newer players.

    @Peanits your thoughts?

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    I mean, if you're talking about the killer UI the perk icon is lit when active and dark when inactive. What's hard about that?

  • kimukipi
    kimukipi Member Posts: 137

    Devour, haunted ground works differently. Even when its active (not cleansed) yet, icon can go inactive based on its requirements (moving away from hook, for haunted totem to be cleansed etc). This would be a QOL change to avoid such confusion and be consistent across all totem perks. Hope this makes sense.