The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Potential Pig Buff

So, as we all know, ever since the End Game Collapse patch, Pig's power has become even weaker than it already was. I've had this idea for a buff for quite some time now, but if the Pig's power is meant to slow the game down, as opposed to just being a minor inconvenience to survivors long as the Pig doesn't tunnel them, my suggestion for a buff is rather simple. Once the RBT is activated on a survivor, every subsequent generator activated will decrease the time the survivor has to remove the RBT by 25%. So this means if somebody were to gen rush the hell out of the Pig when she had an RBT on somebody at 5 generators, and get their timer knocked down by 50% by doing two more generators, the one survivor will feel more pressured and possibly make more mistakes, whereas the other survivors can have a give and take effect like the Plague. Yes, they can still 99% generators to counteract this, but that still allows the Pig to run around and kick generators regressing them. This is more helpful if the Pig has PGTW and can hook survivors quickly. While this may seem extreme, I believe it'll help the Pig's viability, rather than just make her another liscensed killer with not many options because of Starbreeze probably pushing BHVR to buy the licenses when Starbreeze was BHVR's Publisher.

Comments

  • ElusivePukka
    ElusivePukka Member Posts: 1,599
    edited July 2019

    As things stand, the RBT is barely over enough time to run to four Jigsaw Boxes on the larger maps, assuming a modicum of caution because Amanda/we are around. Reducing the timer by 25% is removing the ability to check a box entirely, one box per generator done, changing the function of the RBT from game slowing to fatal threat - and as a Pig main I disagree with this. I get head pops enough for it to be neat, no tunnels or camping required.

    I'd suggest, if people were to go this road, that the timer be reduced by 5% per generator done. It'll still end up killing the survivor if the last JB was the one with the key, or in bad cases of gen rush it could potentially prevent searching two.

    Remember to try to have one active and one inactive RBT on at any one time. That way there's one survivor not working, and one who may not commit as well.

  • TAG
    TAG Member Posts: 12,871

    The problem is that rushing gens will still be the correct answer because not doing gens means the Pig can cheese the RBT timer until the Survivor dies, which gets the Survivors nowhere. Not a fan of the idea.