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Killers buff idea (I'm a survivor main so I got no clue what im talking about so correct me if wrong

Poweas
Poweas Member Posts: 5,873

Ok so Nurse and Billy are perfect if you can play them.
Myers- 20% faster EW stalking to add more pressure on the survivors so you know that ur in for it.
Huntress- You should probably make the hatchet windup time 6% faster and maybe just let the hatchets go flying when u press the button it'd make her perfect.
Pig- Idk about Pig tbh she's ok but maybe she can crouch/stand up faster so teabagging with her is more doable (jk) she should actually have no noise when going out of stealth because a pig tried to pick me off a gen but I heard her going out of crouch and managed to escape.
Leatherface- 5% faster speed when charging chainsaw so he's not a joke when you play him without addons.
Wraith- 10% faster movement speed when uncloaking or decrease the time of it. So he can really have some pressure and just let the guy walk through walls when invisible because that'd put him from the worst to a decent killer.
Freddy- Oh boy he needs too much buffs so I'll just say time to go into dream world goes from 7 to 4 seconds and in the dream world he can teleport past a window or something to give him more control of the map in the dream world. (thats probably too op)
Trapper- His current buffs are fine but maybe he should start with 2 traps so he doesn't waste too much time
Clown- If u hit them directly with a bottle toss it should be an instadown anyway so he can be a very good killer. Then remove that addon for the instadown if u directly hit them.
Hag- No clue but maybe her current buffs are OK.
Doctor- He's good enough rn I'd be terrified if he got a buff.

Comments

  • LRGamer
    LRGamer Member Posts: 160

    Doctor should be rewarded for wasting Time with getting Survivors into Madness Lvl. 3
    Idk
    Make his transition from Punishment to Therapy and backwards shorter.
    Increase the Time in which Survivors can’t drop a Pallet after being shocked to 3.5 Seconds
    And remember Survivors should work together if they want to win
    Which brings me to...
    SWF Groups get Increased Time for completing any actions like Repairing, Cleansing Totems, Healing and Opening the exit gates
    And Make the Doctors Terror Radius bigger

  • Poweas
    Poweas Member Posts: 5,873

    Holy f that would make Doctor even better then Billy (still below Nurse lol) but why nerf SWF? I used to play it on xbox without a mic and it was pretty normal gameplay. I like Doctor as a killer he's my joint favourite with Billy plus when I play against 1, they got the impossible skillchecks build and I get rekt lol. I think that buff would make him good enough without perks or addons to 4 man in any rank. All killers should be like that tbh.

  • TheTimeMachine
    TheTimeMachine Member Posts: 229
    I mean these buffs seem very interesting and thought out but... it seems heavily geared towards high rank trials. The developers seem keen on protecting fresh meat.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @TheTimeMachine said:
    I mean these buffs seem very interesting and thought out but... it seems heavily geared towards high rank trials. The developers seem keen on protecting fresh meat.

    This game has one of the highest quit rates for beginners; due to face camping and t-bagging. Most I know, face camping

  • LRGamer
    LRGamer Member Posts: 160

    Because Survivors can Work as organized squad
    I did it myself I remember saying ok I’ll distract the Billy (I had a Flashlight)
    I did it but it’s pretty unfair
    Especially if Trapper sets Traps and they tell each other the Positions
    And they can be like: Okay he’s chasing me so you guys work on Gens

  • Jack11803
    Jack11803 Member Posts: 3,930

    @LRGamer said:
    Because Survivors can Work as organized squad
    I did it myself I remember saying ok I’ll distract the Billy (I had a Flashlight)
    I did it but it’s pretty unfair
    Especially if Trapper sets Traps and they tell each other the Positions
    And they can be like: Okay he’s chasing me so you guys work on Gens

    Are you responding to someone? You don’t say because at the start normally, and you quoted nothing.

  • TheTimeMachine
    TheTimeMachine Member Posts: 229
    Jack11803 said:

    @TheTimeMachine said:
    I mean these buffs seem very interesting and thought out but... it seems heavily geared towards high rank trials. The developers seem keen on protecting fresh meat.

    This game has one of the highest quit rates for beginners; due to face camping and t-bagging. Most I know, face camping

    Dam the Campers and T-Bags! I need my babies to live! Fresh meat can’t be spoiled!
  • LRGamer
    LRGamer Member Posts: 160

    @Jack11803 said:
    Are you responding to someone? You don’t say because at the start normally, and you quoted nothing.

    I responded to this:

    @Poweas said:
    but why nerf SWF?

  • Poweas
    Poweas Member Posts: 5,873

    I hate campers and teabaggers lol. Even as survivor. I only teabag if I'm being tunnelled and farmed and I'm on death hook. One time a clown tunnelled me and my teammates farmed me, I was on death hook and the team got 3 gens done while chasing me. I teabagged the hell out of him when he hit me with the gas and I still stunned him. But that's the only times I teabag. I seem boosted cause I got 30 hours on PC and I'm rank 12 but it's cause on Xbox I had 356 or something hours lol.

  • IronWolf115
    IronWolf115 Member Posts: 672

    @Poweas said:
    Ok so Nurse and Billy are perfect if you can play them.
    Myers- 20% faster EW stalking to add more pressure on the survivors so you know that ur in for it.
    Huntress- You should probably make the hatchet windup time 6% faster and maybe just let the hatchets go flying when u press the button it'd make her perfect.
    Pig- Idk about Pig tbh she's ok but maybe she can crouch/stand up faster so teabagging with her is more doable (jk) she should actually have no noise when going out of stealth because a pig tried to pick me off a gen but I heard her going out of crouch and managed to escape.
    Leatherface- 5% faster speed when charging chainsaw so he's not a joke when you play him without addons.
    Wraith- 10% faster movement speed when uncloaking or decrease the time of it. So he can really have some pressure and just let the guy walk through walls when invisible because that'd put him from the worst to a decent killer.
    Freddy- Oh boy he needs too much buffs so I'll just say time to go into dream world goes from 7 to 4 seconds and in the dream world he can teleport past a window or something to give him more control of the map in the dream world. (thats probably too op)
    Trapper- His current buffs are fine but maybe he should start with 2 traps so he doesn't waste too much time
    Clown- If u hit them directly with a bottle toss it should be an instadown anyway so he can be a very good killer. Then remove that addon for the instadown if u directly hit them.
    Hag- No clue but maybe her current buffs are OK.
    Doctor- He's good enough rn I'd be terrified if he got a buff.

    I like you Leatherface suggestion, that would be one step closer to making him a viable killer

  • Someissues
    Someissues Member Posts: 1,604

    @TheTimeMachine said:
    I mean these buffs seem very interesting and thought out but... it seems heavily geared towards high rank trials. The developers seem keen on protecting fresh meat.

    That's why all High Ranked killers should stay at low ranked to enjoy these fresh meat, without ever waiting for Killer's buff since you always have them

  • LRGamer
    LRGamer Member Posts: 160

    Here’s A Freddy Buff Idea
    Why don’t you Increase his Powers Range
    Reduce the Transition from 7 to 3 seconds
    Give him the Ability to Teleport when using your dream power and Press Attack
    It takes 0.75 seconds to teleport and has a 2 second Cooldown
    And make be able to walk through walls since technically only exists in the Dreamworld
    He till can be stunned by Pallets but walking through walls is disabled when you’re in a Chase

  • Poweas
    Poweas Member Posts: 5,873

    Holy f that Freddy buff is amazing actually. Except the teleport that's kinda over the top the teleporting past windows is good. Buf walking through walls when he's not in a chase is actually a smart idea. Btw that buff would make Freddy a viable killer.

  • LRGamer
    LRGamer Member Posts: 160

    @Poweas said:
    Holy f that Freddy buff is amazing actually. Except the teleport that's kinda over the top the teleporting past windows is good. Buf walking through walls when he's not in a chase is actually a smart idea. Btw that buff would make Freddy a viable killer.

    Or you make the Transition Longer but then he actually can always walk through walls.
    If that would actually happen then he would move from last spot to first spot.
    and I know Survivors will whine about it.
    And maybe give Freddy a little Penalty after Walking through walls in a Chase so he would be more Balanced.
    And for the Wraith:
    He SHOULD also be able to walk through walls when he is invisible and increase his speed while Invisible.
    He should be the one who creates Map Pressure
    I already said how I would buff Doctor to make him Rank 1
    And Hag should be giving double Hit Damage if she Hits a Survivor after Teleporting
    Clown:
    Even though he is my second Favorite Killer, he still could be better.
    I would give him 5 Bottles and ACTUALLY make Survivors in the Gas Cloud be Flashlight blinded

  • Poweas
    Poweas Member Posts: 5,873

    That clown one is way too op chill dude XD you can't blind us survivors remember that even tho I want better killers, I still am a survivor main they should be feared but not too op.

  • Poweas
    Poweas Member Posts: 5,873

    I'd just make the instadown update and he'd be as good as Myers/Huntress

  • LRGamer
    LRGamer Member Posts: 160

    @Poweas said:
    I'd just make the instadown update and he'd be as good as Myers/Huntress

    Of what Killer are you talking of?

  • LRGamer
    LRGamer Member Posts: 160

    Am I the only one who thinks Huntress isn’t that good

  • Poweas
    Poweas Member Posts: 5,873

    Clown and btw she is if you take time to learn her I think she's easy and btw how can I quote something?
    Myers and Huntress are joint 3rd best killers. Billy is 2nd and Nurse is 1st.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited July 2018

    Leatherface needs a buff for sure but its not as clear cut as charge time. His kit is nearly indistinguishable from billy and power is lacking in depth. He has no power to assist on a chase besides reeving his saw for an early down which is conditional due to pallets and window loops shutting down his ability to. At base his saw has terrible range and length with add-on's he still cannot force pallets unless the survivor is unrealistically close to him. Applying a buff to his hammer to apply a dazed effect is an idea i was toying around with. Not quite like the clown but similar to a doctor action stun.

    E.g. then entity has augmented bubba's hammer causing blows to devastate the physical and psychological state of other survivors. Survivors suffer from blurred vision negating the survivors ability to read auras and do actions. Basically blinds the survivor and cause blurred vision similar to the clowns with an action stun similar to the doctor. I welcome any other ideas. But bubba's kit is too simple and easy to work around survivors should not look at bubba and think all hes gonna do is camp my ass.

  • Poweas
    Poweas Member Posts: 5,873

    @Zarathos said:
    Leatherface needs a buff for sure but its not as clear cut as charge time.

    I said his movement speed needs a buff, not the time of it.

  • Zarathos
    Zarathos Member Posts: 1,911
    Poweas said:

    @Zarathos said:
    Leatherface needs a buff for sure but its not as clear cut as charge time.

    I said his movement speed needs a buff, not the time of it.

    That makes no thematic sense nor does it fit leatherface. He needs a more varied kit with his own unique style. I think his hammer is worth improving on considering the brutality displayed in his movies are the centre point of his character. Adding an additional element to his hammer strikes would similar to the pig set up some potentially new play styles for leatherface. 
  • Poweas
    Poweas Member Posts: 5,873

    Then you might as well get rid of the chainsaw tbh. I mean nobody would use it. If he could move faster while he's charging the chainsaw by 5%, a close range chase against him would be easily done.

  • Boss
    Boss Member Posts: 13,616

    Lol, the Clown one. Never.

  • Poweas
    Poweas Member Posts: 5,873

    Wish it happened though, it would make him better then Mike/Huntress are.

  • Boss
    Boss Member Posts: 13,616

    @Poweas said:
    Wish it happened though, it would make him better then Mike/Huntress are.

    Well the bottles are slow and thus much easier to dodge than Hunting Hatchets. But i guess it would put him higher up, for things like windows.
    I wish Devour Hope wasn't a Hex Perk, but we can't always have what we want. ;)

  • Poweas
    Poweas Member Posts: 5,873

    It's a good perk. I like it.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259
    Myers needs no buff. He already requires no skill to play.
  • Poweas
    Poweas Member Posts: 5,873

    Not enough pressure with him though, unless you have Monitor and Abuse and Nurses calling at the same time on your build, and have momentum, you will not have pressure.

  • BOSS242
    BOSS242 Member Posts: 171
    LRGamer said:

    Because Survivors can Work as organized squad
    I did it myself I remember saying ok I’ll distract the Billy (I had a Flashlight)
    I did it but it’s pretty unfair
    Especially if Trapper sets Traps and they tell each other the Positions
    And they can be like: Okay he’s chasing me so you guys work on Gens

    Yep sure can, point?
  • Poweas
    Poweas Member Posts: 5,873

    @BOSS242 said:
    LRGamer said:

    Because Survivors can Work as organized squad

    I did it myself I remember saying ok I’ll distract the Billy (I had a Flashlight)

    I did it but it’s pretty unfair

    Especially if Trapper sets Traps and they tell each other the Positions

    And they can be like: Okay he’s chasing me so you guys work on Gens

    Yep sure can, point?

    His point was that they need to nerf SWF because it's easier to play if your in one.