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Should exhaustion have a secondary effect?

I feel like exhaustion should have a secondary effect. Like a negative to an exhaustion perk. If we think about it as being realistic. Wouldn't it make sense? If you have a burst of "adrenaline" it will exhaust the body after a while. So maybe make it to where exhaustion isn't just a cooldown. As for what I'd recommend I don't really know. I thought it would be cool though. I have seen teams that use Sprint Burst and Self Care.

If maybe you take 1 hit while being exhausted is an idea, but then that makes Dead Hard pointless and would need a rework. However, making it to where you fall down in a single hit from exhaustion may be overpowered.

I guess the point is to stir some ideas on creativity for what exhaustion could do. Even if it's just a wild thought.

Answers

  • Jack11803
    Jack11803 Member Posts: 3,930

    Making balanced landing even weaker is never a good idea.

  • WeaponXMetsu
    WeaponXMetsu Member Posts: 81

    Didn't even think about Balanced landing. I forgot that was an exhaustion perk.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @WeaponXMetsu said:
    Didn't even think about Balanced landing. I forgot that was an exhaustion perk.

    Exactly lol, it’s that weak

  • WeaponXMetsu
    WeaponXMetsu Member Posts: 81

    The main thing I hate seeing is less variety in the game :/ You can't really blame people for using sprint burst and self care. Just... it gets kind of dull when they rocket off when you play a killer unable to catch up to them for another 30 seconds lol It was a thought though.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @WeaponXMetsu said:
    The main thing I hate seeing is less variety in the game :/ You can't really blame people for using sprint burst and self care. Just... it gets kind of dull when they rocket off when you play a killer unable to catch up to them for another 30 seconds lol It was a thought though.

    Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad idea

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @Jack11803 said:
    Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad idea

    I'm still upset about how useless Boil Over is.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Mc_Harty said:

    @Jack11803 said:
    Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad idea

    I'm still upset about how useless Boil Over is.

    Should’ve given some bonus to wiggle from dying recovery

  • Orion
    Orion Member Posts: 21,675

    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @Jack11803 That'll just gut slugging strategys then.

    All I really want for the perk is faster wiggling. That's it.

    It can be as strong as 15% on tier 3, it'll still be better then its current version.

  • Orion
    Orion Member Posts: 21,675

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Mc_Harty said:
    @Jack11803 That'll just gut slugging strategys then.

    All I really want for the perk is faster wiggling. That's it.

    It can be as strong as 15% on tier 3, it'll still be better then its current version.

    That’ll make slugging more common, or needed iron will. The recovery doesn’t need to be 1:1, maybe 50% recovery is 25 or 30% wiggle. Most killers pick people up instantly anyway

  • Dragonredking
    Dragonredking Member Posts: 874
    edited July 2018

    I remenber the good old day where exhaustion wasn't a thing and people started to pick up that they could turn into human racing car by using both balance landing and SB

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Orion said:

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

    How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!

  • Spiritbx
    Spiritbx Member Posts: 264
    Being exausted should slow the run speed by a very small amount. It should also slow vaulting and other action speed by 25%. It goes away quite fast while crouching, so it wouldnt be so bad if you escape. Exaustion perks should give you a boost to prevent you from being caught at the cost of less sustain afterwards.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Spiritbx said:
    Being exausted should slow the run speed by a very small amount. It should also slow vaulting and other action speed by 25%. It goes away quite fast while crouching, so it wouldnt be so bad if you escape. Exaustion perks should give you a boost to prevent you from being caught at the cost of less sustain afterwards.

    Again, only sprint burst is too strong. All the other ones are fine. With no running recovery, sprint burst will be king even more. That’ll make the others weaker. With THIS, the other perks will actually come close to trash tier. Especially dead hard

  • Orion
    Orion Member Posts: 21,675

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

    How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!

    If you don't think the idea has merit, just say so. No need to get all pissy.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Orion said:

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

    How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!

    If you don't think the idea has merit, just say so. No need to get all pissy.

    Because when I do say no, they ask why.

  • JammyJewels
    JammyJewels Member Posts: 611
    Mc_Harty said:

    @Jack11803 That'll just gut slugging strategys then.

    All I really want for the perk is faster wiggling. That's it.

    It can be as strong as 15% on tier 3, it'll still be better then its current version.

    When I first heard of Boil Over I thought it'd be a counter to Iron Grasp: perks seem to be made to naturally counter certain things like Technician for the Doctor's skill checks, Wake Up! for Freddy's Remember Me, etcetera. And when I heard of the concept of Boil Over, I was like "Yay! Awesome!" Then it turned out the struggling effects was just the weird wobbling. Not to mention bringing back the whole "can't see hook auras when the hook is right in front of me" thing.
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @WeaponXMetsu said:
    I feel like exhaustion should have a secondary effect. Like a negative to an exhaustion perk. If we think about it as being realistic. Wouldn't it make sense? If you have a burst of "adrenaline" it will exhaust the body after a while. So maybe make it to where exhaustion isn't just a cooldown. As for what I'd recommend I don't really know. I thought it would be cool though. I have seen teams that use Sprint Burst and Self Care.

    If maybe you take 1 hit while being exhausted is an idea, but then that makes Dead Hard pointless and would need a rework. However, making it to where you fall down in a single hit from exhaustion may be overpowered.

    I guess the point is to stir some ideas on creativity for what exhaustion could do. Even if it's just a wild thought.

    They already made a point of saying (in regards to people asking "lets make this more realistic) that this game isn't based on realism. If they were to try and make things more realistic then every survivor would die on first swing...on second thought lets make this game more realistic!!!

  • Orion
    Orion Member Posts: 21,675

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

    How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!

    If you don't think the idea has merit, just say so. No need to get all pissy.

    Because when I do say no, they ask why.

    It's almost like saying "No" without any reasoning to back it up makes you sound petty and childish or something...

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Orion said:

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @Orion said:
    I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.

    Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea

    An exception could be made for specific perks, but I think the basic idea has merit.

    How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!

    If you don't think the idea has merit, just say so. No need to get all pissy.

    Because when I do say no, they ask why.

    It's almost like saying "No" without any reasoning to back it up makes you sound petty and childish or something...

    Yeah, But you asked me to say just no, you catatonic memory losing flake.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2018
    Mc_Harty said:

    @Jack11803 said:
    Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad idea

    I'm still upset about how useless Boil Over is.

    It's also one of the first few perks we see. Constantly reminding me that it's littering my perk page.