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Stop nerfing survivors
Survivors role is already less appealing for customers.
30 mins long queues for killers.
Red ranks are empty...
Comments
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I don't think it's the nerfs, I personally think it is because survivor has been getting duller and duller for most people it's the same thing every game for people so they switch to killer because if they get bored they can just switch powers :/
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I would love to see some more variety for survivors like a second objective. Survivor gets boring quick imo.
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I personally like playing both roles but some people do hate survivor since it is pretty much the same thing over and over again.
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You need your head checked.
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When I got this game, my first ten games as survivor ended in 4Ks. Then, I played killer for the first time. I was a nurse and I didn't know you can hold the blink to go farther, so I never blinked, thinking it was worthless... I got a 4K.
Killers are beyond overpowered. Even now, I get a 4K almost every game. I can't imagine why anyone would want to nerf survivors even more than this.
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I've been playing survivor for 3 years and it has never lost the magic for me.Everything in this game is perfect besides the bugs, the fresh new killers who almost can't make it trough the first week and get nerfed because of low rank players complains, hitboxes and the balance which has gotten better overtime.But i do enjoy a great killer game as well!
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It's like that when everyone is starting out, the killers fill graveyards with all the 4ks on survivors; and they are fine with that giving sneers of 'git gud'.
Then when they run into survivors that got 'gud' who can put up a fight, then killers want survivor nerfs and killer buffs in order to keep 4k-ing and keep their 'power role'.
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Survivor is not so difficult. You have to play stealth. If the killer don't have nurse's calling, b&C, bitter murmur, blood warden, deerstalker, discordance, thrill of the hunt, I'm all ears, infectious fright, iron maiden, rancor, spies from the shadows, stridor, surveillance, territorial imperative, tinkerer, thrilling tremor and whispers, you don't walk near crows, the killer is blind so he don't see your scratch marks and is deaf so he can't hear your breathing perhaps he can't find you.
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I don't think those are nerfs. I'm pretty sure it's just the game being the game. Though survivor does get boring for me after like 10 matches of it. It's be cool if they got other objectives for survivors to do that help towards their escape besides doing generators. Maybe having to find an exit gate lever and the 3 bulbs on it to open a exit gate instead of having it be automatically powered.
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Survivors are empirically not being nerfed. They're still the actual power role, despite the influx of noobs.
The biggest issue right now is that there's been a killer released, a killer rereleased, and.. nothing of importance on the survivor end, including Bill's release on console because his perks were already out. Average hype for new content is about a month - we've had nearly 4 months since the last survivor release. There's been nothing to draw people toward that side, and 2 PTBs and 2 releases to draw people towards killer.
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ohhh, do you play on ps4 by chance? cuz i once got 4kd by a non-blinking nurse, i wasnt a noob either and im very ashamed of both me and my team to this day
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Yes. I got the game a few days after it became free on PS Plus. If the game you described was around that time, that was probably me.
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"OH MY GOD!!! THE SURVIVOR SURVIVED TO THE END OF THE GAME AND HAD ADRENALINE!!! WAAAAA DEVS NERF THIS" "HEY GUYS!! I JUST FAILED IN MY OBJECTIVE TO STOP SURVIVORS FROM DOING THE GENS BUT I GET REWARDED WITH NOED AND GET FREE KILLS!!! BALANCED, THANKS DEVS!!"
Meanwhile I'm not on drugs or anything lol, just telling you what the mental state of a killer main is at this point
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I see this as well - each release is more improved ways to kill survivors or survivors having to deal with new wonky mechanics. Survivors get nothing really new besides...more nerfs to whatever means they have to defend themselves, and maybe perks, two of which are usually useless with the 3rd getting nerfed sometime in the next update.
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Yes, in 2 or 3 new releases killers could kill us only with slaps.
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I play in the red ranks and never seen them empty. Lobbies fill quick and there is no sign of the survivor playerbase decreasing. Survivors aren't really getting nerfed, you just refuse to learn the role of survivor better.
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It's nothing to do with learning the role. Survivor is a learning curve, no doubt, but the killers get more.and more beefed up. We have perks that are 100% useless. Oh, speed bonus to do gens when you're the last survivor.
What good is that with endgame now? You tell me. The totems are unfindable without small game and even them it's a hunt.
The devs only seem to care about the opinions of the killers. This game is supposed to be fun and hard for both sides. I admit I'm a survivor main because playing killer makes me queasy with the first person POV. I can do it, but it's not my fav.
And with killers who camp and tunnel... ugh. Even my hard core friends who have been playing this game from the start are getting fed up with the OP killers and toxicity. I mean they killers even run faster than the survivors. I'm a pretty laid back person but even I'm frustrated and disgusted.
Considering that survivors have nothing to truly counter the killers it's easy to understand the frustration if you're a smart and rational person. Learn to play survivor better? That's just arrogance.
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No way. Totems are usually quite easy to find because there are only a few spots where they could spawn. It rarely happens that there's a totem that stays hidden all game.
And what do you expect? Killers should have more power, cause after all it's a 4v1, and with the right perk build you might still dominate the killer.
Did you ever bother playing killer for a bit so that you'd actually understand their frustrations and see that they are definetly not as strong as you think they are right now?
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Hmm., playing both sides at red ranks, and there are definitely instant lobbys, for survivors. Killer may take a while, but actually Freddy's rework is out, so I guess there are more people playing killer as usually.
Useless perks from 'old days' are problem, at both sides. Just regarding monstrous shrine, the most stupid perk at the killer side.
There are a few perks needing tweaks or changes.
Endgame fixes the stupid hatch - standoffs, also has the killer the possibility to end the(lost) game, instead of having to wait for survivors to leave.
Totems aren't that hard to find. If u have problems with finding them, I would recommend to watch a tutorial from "OhTofu", he made a really good one. Short, there's just one totem per tile, everytime at the same position. If there is none, proceed to the next tile.
If the devs would just listen to killer base, Plague would still have her ptb speed while charging, nurse would not be looked at, and Enduring would still counter all stuns. I'm sure they are trying to balance the game for both sides, but regarding the mass of perks, Addon's, powers of the killers, maps and so on, this is quite difficult to balance.
Also, for whom are u gonna balance the game? For the casual player, than the red ranks, or those who play quite efficiently, have an unbalanced game. Or u'r gonna balance for red ranks, but than everyone below will suffer.
Camping & tunneling: agree, but sometimes its a tactical move, for example when one survivor is hooked and the exit gates are open. Leaving the proximity of the hook is just a stupid gameplay of the killer.
If course are killers faster, it's a 1vs4. Just to think about it: one gen needs 80 seconds. Let's say, 100 seconds including running from one gem to the other. If only 2 survivors are doing gens, cause the other two were chased, hooked and unhook them, your game ends after 300 seconds, including opening the gates. Within this time, the killer has to chase you, hit u once, catch up after the sprintburst from the hit, hit u a second time, grap you and hook you, than searching the next survivors. Repeating this 12 times to kill everyone. Not much time for the killer... Especially, when u get bs maps like all farm maps, mount Ormond, or any huge map. Or blood lodge, with an insane amount of pallets, most of them unmindgameable.
I would suggest, everyone should play both sides, so killers understand the annoying bs of being facecamped aso, and survivors would get a feeling of the stressy gameplay of a killer.
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This stinks of typical survivor entitlement, post title 'stop nerfing survivors", list things that aren't nerfs and does it around the time the devs announce they're making changes to the nurse
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He didn’t list anything though. He was complaining about que times.
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You realize that was from... July right?
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