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All Expose Statuses

I'm not sure if it was intentional, but why are almost all the expose statuses exposing like Ghostface's expose?

I had a game on one of the Autohaven maps where I was on top of the house searching a chest and all of a sudden I got expose by Ghostface, except it wasn't Ghostface it was Haunted Grounds and I got scared and jumped off thinking he was behind me and I landed right in front of the Pig.

That really caught me off guard. It even does it on Myers.

Comments

  • Seanzu
    Seanzu Member Posts: 7,525

    It's intentional, it's in the patch notes.

  • Kiskashi
    Kiskashi Member Posts: 1,043
    edited July 2019

    Yeah it’s on every single exposed now be it marking, Michael t3, perks or haunted etc, I think it’s also in the patch notes. It threw me off because I did have a ghostface but he also had haunted grounds, luckily I had spine chill and realised he was actually going for me in the cornfields... I kind of hope they revert it since everyone has already associated that VFX/SFX with ghostface.

    Edit: Found it in the patch notes:

    Gameplay

    • Added a visual and SFX notification when affected by the Exposed status effect.


  • PigNRun
    PigNRun Member Posts: 2,428

    I wish they removed it. The effect is out of place for most perks. It has also happened A LOT that a skillcheck and the effect happen at the same time, making it the notification silent/inaudible.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Yeah, I honestly didn’t mind the totem explosion sound effect.

    This should have been Ghostface’s theme exposed sound effect.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    I really like it, adds a tense atmosphera to the game