Survivor/Killer perks REWORK
So in the past couple of months or years, the devs have been too slow to reworking some perks to shape up with some of the new mechanics cough Left Behind cough instead of reworking perks over the course as they add in new killer/survivors and new mechanics and so now, they just simply piled up lots of paper work in their office essentially and having to really catch up...........also and/or perks that are useless or outdated by a long shot or are really never used...and or changes needed, so here you go
YES IT MAY BE A LOT TO READ but im sure you can get through it all, and if you are that type of person who likes to read stuff like this then here you go lul
SURVIVOR PERKS
BOND
Original
Unlocks potential in one's Aura-reading ability.
Allies' Auras are revealed to you when they are within 20 metres of range.
Rework
Unlocks potential in one's Aura-reading ability
Allies's Auras are revealed to you when they are within 20 meters of range as well gain a 15% speed boost to healing an injured survivor
ADRENALINE
Original
You are fueled by unexpected energy when on the verge of escape.
Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered.
Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.
Adrenaline will wake you up if you are asleep when it triggers.
Adrenaline ignores Exhaustion.
Causes the Exhausted Status Effect for 60 seconds.
You do not recover from Exhaustion while running.
Rework
You are fueled by unexpected energy and your wounds clog up momentarily when on the verge of escaping
Instantly heal one Health State for 20/25/30 seconds Extra 5 seconds if coming from up from dying state and sprint at 150% of your normal running speed for 5 seconds when the Exit Gates are powered
Once the 20/25/30 seconds are up, from whatever state you where previously in before, you will be sent back to that state: Injured to healthy is back to being Injured and Dying to injured is back to being Dying
Being Healed before the timer is up will not send you back to your previous state
Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.
Adrenaline will wake you up if you are asleep when it triggers.
Adrenaline ignores Exhaustion.
Causes the Exhausted Status Effect for 60 seconds.
You do not recover from Exhaustion while running.
EMPATHY
Original
Unlocks potential in one's Aura-reading ability.
Dying or Injured Allies' Auras are revealed to you when within 64 metres of range.
Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.
Rework
Unlocks potential in one;s Aura-reading ability.
Dying or Injured Allies' Auras are revealed to you when within 64 meters of range and grants any nearby survivors 5% speed boost to healing
BALANCED LANDING
Original
Your agility is incomparable.
Cat-like reflexes reduce your stagger duration from falls by 75 %.
Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.
Causes the Exhausted Status Effect for 60 seconds.
You do not recover from Exhaustion while running.
Rework
Your agility is incomparable
Cat-like reflexes reduce your stagger duration from falls by 60/70/80%
SOLE SURVIVOR
Original
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Your Aura cannot be read by the Killer within a maximum range of 20 metres for each killed or sacrificed Survivor.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
Rework
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted and your heart starts pounding.
Your Aura cannot be read by the Killer within a maximum range of 20 metres for each killed or sacrificed Survivor.
For each Survivor killed or sacrificed, be granted a speed boost of 1/2/3% to healing to self and repairing and as well making your scratch marks last 1 second less
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
OBJECT OF OBSESSION
Original
A supernatural bond links you to the Killer.
If you are looking in the Killer's direction, your link will reveal your Auras to each other.
This effect applies only if you are outside of the Killer's Terror Radius.
As the Killer's Obsession, this effect applies to a maximum range of 56 metres. Otherwise, it applies to a maximum range of 44 metres.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
Rework
A supernatural bond links you to the Killer.
If you are looking in the Killer's direction, your link will reveal your Auras to each other.
Stealth Killers like GhostFace When in Power, Shape, Pig When crouching will only have their Auras shown for 2 seconds every 10 seconds while the killer can always see your Aura whenever you are looking at the killer
This effect applies only if you are outside of the Killer's Terror Radius.
As the Killer's Obsession, this effect applies to a maximum range of 56 metres. Otherwise, it applies to a maximum range of 44 metres.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
OPEN-HANDED
Original
Strengthens the potential of you and your team's Aura-reading abilities.
Increases Aura reading ranges by 4 metres.
Rework
Strengthens the potential of you and your team's Aura-reading abilities.
Increases Aura reading ranges by 4 meters while also showing Survivors Auras who are Injured in red to all Survivors in a 32 meter radius
LEFT BEHIND
Original
You'll get the job done... No matter the cost.
If you are the last Survivor remaining in the Trial, for each Generator that needs to be completed, gain a 55 % bonus to Repair speed.
Rework
You'll live forever... No matter the cost.
If you are the last Survivor remaining in the Trial, you will leave no scratch marks. Once the Hatch has been closed by the Killer, you will start to leave scratch marks again and granted to opening the Exit Gates 10% faster and you will get an audio warning only when you are on a Exit Gate when the Killer is in a 32 Meter range.
TECHNICIAN
Original
You are apt at handling machinery with the greatest care and precision.
The noises caused by your Repairs and their hearing distance are reduced by 8 metres.
On a failed Repair Skill Check, there is a 30 % chance that the Generator explosion will be prevented.
Rew0rk
You are apt at handling machinery with the greatest care and precision.
The noises caused by your Repairs and their hearing distance are reduced by 8 metres.
On a failed Repair Skill Check, there is a 30/40/50% chance that the Generator explosion will be prevented.
Regression is slowed by 2/3/4% when a Killer damages a Generator you have worked on, any survivors that works on a Generator other then you will have its normal regression rate. A Generator that has been worked by you will take its effect when a Killer damages the Generator you have worked on, but if a Survivor repairs that same Generator you have worked on without you on it, the next time the Killer damages the Generator again, the perk will not take its effect
WE'RE GONNA LIVE (FARM) FOREVER
Original
Your few friends deserve the best protection.
Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50 %.
The Bonus Bloodpoints are only awarded post-trial.
Rework
Your few friends deserve the best protection.
Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
Whenever you Safe Hook Rescue or take a hit to protect a injured Survivor, you and the other Survivor heal bar progression will automatically be filled up by 15/20/25%
The Bonus Bloodpoints are only awarded post-trial.
KILLER PERKS
UNNERVING PRESENCE
Original
Your presence alone instils great fear.
Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging.
Triggered Skill Checks' success zones are reduced by 40 %.
Rework
Your presence alone instils great fear.
Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging.
Survivors repair, healing and sabotaging speed is hinder by 15%
Survivors missing a skill check causes an extra 2/2/3% in regression
Triggered Skill Checks' success zones are reduced by 45/50/55%
LIGHTBORN
Original
Unlike other beasts of The Fog, you have adapted to light.
Resistance to Blindness is increased by 60/70/80 %.
Recovery from Blindness is increased by 50 %.
Rework
Unlike other beasts of The Fog, you have adapted to light.
Resistance to Blindness is increased by 60/70/80 %.
Recovery from Blindness is increased by 50 %.
Causes Flashlight charges to deplete Slightly/Moderately/Considerably when a Survivor uses the Flashlight in your Terror Radius
THANATOPHOBIA
Original
Their courage fades in the face of their undeniable mortality.
For each Injured, Dying or hooked Survivor, all Survivors receive an action speed penalty of 3/3.5/4 % to a maximum of 12/14/16 %.
Rework
Their fear grows as they see blood on their hands and their friends that will leave them in fear.
For each Injured, Dying or hooked Survivors gain a token, maximum of 5 tokens
Each token reduces healing speed by 5/6/7%
Each token reduces repair speed by 2/2/3%
Each token reduces Survivors base speed by 1/1/1%
Each time a Survivor is Unhooked and/or healed, loose a token
DYING LIGHT
Original
You become obsessed with one Survivor.
Your Obsession's altruistic action speed is increased by 38/44/50 %.
Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.
The Killer can only be obsessed with one Survivor at a time.
Rework
You become obsessed with one Survivor.
Your Obsession's altruistic action speed is increased by 25/30/35 %.
Once the Obsession has been injured, every 10/8/6 seconds that passes While the survivor is not in a chase while the injured Obsession has not healed, grants the Survivors penalty of 5% that stacks up to 25/35/45% on all action speed besides healing
Healing speed to the Obsession only is decrease by 2/3/3%
Once the Obsession has been killed or sacrificed, every other survivor gets a penalty of 17/21/23% to Repair and Healing
The Killer can only be obsessed with one Survivor at a time.
OVERCHARGE
Original
You are fuelled by your hate for progress.
Overcharge a Generator by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check.
Failing the Skill Check results in an additional 3 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.
Rework
You are fuelled by your hate for progress.
Overcharge a Generator by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check.
The next time you Damage a Generator the regression is increased by 3/4/5%
Failing the Skill Check results in an additional 3 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.
BEAST OF PREY
Original
Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable.
The Red Stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust.
Gain 30 % more Bloodpoints for actions in the Hunter Category.
Rework
Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable, you hate wasting time to kill your victim.
After being in a chase for 13/10/8 seconds you lose your red stain and gain Bloodlust I/II/III for the time until you hit a Survivor which then you will lose your Bloodlust and your red stain will reappear and the perk will go on a cool-down of 30/25/20
Gain 30 % more Bloodpoints for actions in the Hunter Category.
TERRITORIAL IMPERATIVE
Original
Unlocks potential in one's Aura-reading ability.
Survivors' Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance.
Territorial Imperative can only be triggered once every 30 seconds.
Rework
Unlocks potential in one's Aura-reading ability.
Survivors Auras are revealed to you whenever they are in the range of 3/4/5 meters of a Chest or Totem
Survivors Auras are revealed to you when a Survivor(s) is on a generator in your Terror radius only
Territorial Imperative can only be triggered once every 30/25/20 seconds after seeing a Survivor on a generator, does not affect seeing Survivors near Chest or Totems.
FIRE UP
Original
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
For each Generator completed, gain a 3/3.5/4 % stackable buff that grants a speed bonus to picking up, dropping, Pallet breaking, Generator damaging and vaulting for the remainder of the Trial.
Rework
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
For each Generator completed, gain a Token up to 3/4/5 and stackable buffs
1 Generator: 3/4/5% Increase speed to Breaking pallets, Generators and Vaulting over windows
2 Generators: 4/4/5% Speed bonus to picking up and dropping a Survivor
3 Generators: 1/1/2% Movement speed Increase
4 Generators: Terror radius Decrease by 5 Meters
5 Generators: Terror radius Decrease by another 5 Meters
HANGMAN'S TRICK
Original
Your ingenious modifications to Hooks prevent tampering and permanent damage.
Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.
Gain a notification when someone starts sabotaging the Hooks.
The automatic repair timer of sabotaged Bear Traps is reduced by 60 seconds.
Rework
Your ingenious modifications to Hooks prevent tampering and permanent damage, while making them more dangerous to get people off of.
Survivors takes 2/2/3 seconds longer to get the other Survivor off the hook.
Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.
Gain a notification when someone starts sabotaging the Hooks.
The automatic repair timer of sabotaged Bear Traps is reduced by 60 seconds.
IRON MAIDEN
Original
You open Lockers 30/40/50 % faster.
Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 3 seconds.
Rework
You open Lockers 30/40/50 % faster.
Survivors who exit Lockers suffer from the Exposed Status Effect for 15/20/25 seconds and their Location and Aura is revealed for 3/3/4 seconds.
THRILLING TREMORS
Original
Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.
Affected Generators are highlighted by a white Aura.
Thrilling Tremors can only be triggered once every 100/80/60 seconds.
Rework
Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.
After the the Generators have been unblocked, for the next 20/25/30 seconds, all Survivors will have a repair speed penalty of 15% then the perk will go on a cool down
Affected Generators are highlighted by a white Aura.
Thrilling Tremors can only be triggered once every 70/60/50 seconds.
HEX: NO ONE ESCAPES DEATH
Original
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While this Hex is active, Survivors suffer from the Exposed Status Effect and your movement speed is increased by 2/3/4 %.
The Hex effects persist as long as the related Hex Totem is standing.
Rework (No longer a Hex)
A dark rage rooting its power on hope. You are animated by the power of the entity when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, you are granted Increase buffs.
For 60/80/120 seconds: 10/20/30% cooldown on successful attacks
15/25/35% cooldown on missed attacks
3/3/4% Increase speed to breaking pallets and vaulting windows
1/2/2% Movement speed Increase
For 20/30/40(35?) seconds, the perk applies the Exposed Status Effect
INSIDIOUS
Original
By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0 metres and thus become stealthy until you move or act again.
Rework
For every 35/30/25 seconds the perk activates.
When the the perk is ready to be used, a text will appear Activate Stealth.
Upon activating, your terror radius will reduce to 0 for 10/12/14 seconds until either the timer runs out or attacking.