Solution to Ruin and other Totem perks being destroyed early on
I would like to see a new perk that mixes Corrupt Intervention with totems. It could work like this:
1 of your other Hex Totems will appear as a Dull Totem for 120/150/180 seconds at the start of the trial.
This perk not only would be good to guarantee a early Ruin survival, but also would work well with Haunted Grounds.
What do you think?
Comments
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Not bad, although it would mean that lots of builds would be new perk, ruin, bbq and only one perk left.
Ruin should be ruin until a gen is done, so you should get into a chase before it goes or something
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I think totems should take a little more time to cleanse to be honest. Having a dead perk because of bad totem spawning that early is kind of a letdown most of the time. Yeah it’s completely RNG but sometimes it makes or breaks an entire build. Even survivor side for me, i feel like I clear totems very quickly.
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180s is way too much to "secure" overpowered perks (that's why they can be destroyed).
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I rather just have a mechanic that makes Hex Totems light up when someone triggers them. Like, when the first survivor triggers the Good Skillcheck debuff from Ruin, its totem lit up. Lullaby lit up when a survivor fail the first skill-check etc.
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Keep in mind that totem spawns are getting a touch-up. I'd be down for increasing cleanse time due to a perk, or having them only light up when conditions are met, but completely blocking them or just keeping them dull for x amount of time seems overpowered.
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The totems on the new preschool maps are generally pretty solid, they need to fix all the maps ASAP. Between pallet balance and totems
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Thrill of the Hunt
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Na man. It tells you that someone on the other side of the map is about to be yoinked by my spirit.
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Russian roulette build is fun
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