Upcoming Doctor Changes
What are we expecting from these Doctor changes after the Nurse nerf? Will he be buffed or nerfed?
I think he's another killer that suffers from similar issues to old Freddy, in that he can seem overly strong to rank 15 survivors but weak against good survivors so it could go either way.
Comments
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Is it going to be a Nurse nerf? I know they said add-on rework but I don't think they said ANYTHING about nerfing her baseline abilities.
As for Doctor, maybe making the brown chess piece add-on by default so there's no doubt the range on it for killer side, and get rid of the zero zap zone by giving him a big ol' hug.
His skill check bit I feel is a nice change of pace but I feel as though could be shifted more for a greater added effect of madness. Like say adding sideways skill checks or backwards or upside down ones. Hell maybe even randomly give a skillscheck noise with no check to follow up on it. Give the survivors a true feeling of really going insane.
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If the doc change is a buff I'd like to see Doc's default range to be longer and to also replace his crazy donut shaped zap with something usable. However they might instead choose to Nerf his ability to find survivors so easily.
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I think doc will be changed, because one of the new guiding principles is not to be frustrating for survivors and doc fits that category perfectly.
Doc needs to be better, stronger in chases but also less annoying to go against its a tough killer to fix
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Doctor is definitely getting buffed. There’s no way he’ll get nerfed. He doesn’t need any at all. When he gets buffed, here are the changes I’d like to see happen (aside from fixing his bugs of course):
- Increase shock therapy range by at least 25%. The current base range is ridiculously small to the point where you won't even want to use it because you'll be in M1 range. Adjust range add-ons to compensate for this buff if necessary.
- Increase movement while charging up the shock to at least 105%. He can lose a lot of distance from just trying to use his shocks.
- Remove or significantly shorten the shock delay. This is just dumb, I really don't understand why it exists in its current state. Is it to give Survivors a good chance to dodge the shock?
- Significantly shorten or remove the transition between switching modes.
- Add the illusionary pallets to his base kit. They would spawn within an unlimited range of the Doctor every 20 seconds (like the current version of the Very Rare Order add-on).
- Have the Order series of add-ons either buff the illusionary pallets somehow (maybe let the Survivor drop them if they’re standing) or do something new instead (like have the illusions perform some kind of action).
- This one is just personal (I'm not even sure if it's true), but the illusions shouldn't spawn on a different floor than the Survivor they're tracking on multi-floored maps like The Game. It's really annoying to check one floor because of the illusion and then find nothing because the Survivor was actually on the other floor.
- New Ultra Rare add-on: Dr. Otto Stamper’s Files. The static field becomes map wide and shock therapy range is increased by 50% but the charge time is slightly increased (10%).
Post edited by SnakeSound222 on2 -
All Doc needs is:
1.) reduce/get rid of movement slow when charging shock.
2.)Maybe slightly increase its base range
3.) add a 2nd ultra rare addon,
4.) FIX HIS BUGS
5.)make snap out of it considered a healing action again
6.) increase the time a successful shock blocks interactions from 2.5 to 3 seconds.
Boom, and hes fine.
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I can't see doc being nerfed by any one competent. Sure he can be a little annoying but hes no where near a high rank killer. At the same time I don't think he needs a lot of changes. Some adjustments to his shock skill, the duration of his stun could be increased, and perhaps remove the slowing down when hes charging shock (hes already at 110% speed while in shock therapy). He needs something to help him in the chase a little, and as he is now he wastes time trying to get people into madness shocking then just m1 ing in punishment mode.
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Doc's OPness comes from the right map with the right add-ons and the right perks to coincide. You put that same build on virtually ANY other map and you will not see the same results.
He's honestly not that powerful once you learn the range of his base zaps, and even his green add-on zaps aren't that bad to dodge once you get a handle on it.
And before people point out "Well so-and-so just made a video showing how powerful Doc is" don't... People tried to do the same with Freddy and were wrong too. No, Doctor is nowhere NEAR as bad as old Freddy (it's amazing how actually being able to hit your opponents right off can do that), but he certainly needs a new prescription to handle Survivors that know how to play the game now.
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The devs said that one of the reasons for the Freddy rework is that he was particularly hard for new survivors. Doc is also hard for new players to deal with.
I am surprised he is near the front of the queue for changes when poor Legion is sat crying in the corner of Coldwind farm.
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i expect new doctor laughs
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Freddy was completely reworked though. Like, his entire power got changed and he is a completely different Killer now. I don’t think the devs will do something like that unless the Killer has multiple major problems.
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I mean, Nurse is playable on console... I play her infrequently. I'm not the best but I'm not bad.
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If nurse gets nerfed it's the beginning of the end for dbd...too much bias
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God, just give him normal move speed in treatment stance. I don't understand why it's not already like this.
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@JawsIsTheNextKiller i think your wrong about nurse nerf they said there rework her add-ons only there not touching her power and there doing same with doctor but i dont know if there doing anything with his power all theu said was add on reworks
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@DevourOfSalt - People complain about her multi-blink addons all the time. I think that will be the focus of any Nurse nerfs if they happen. If it is a Nurse buff I think it will be something controller friendly.
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######### is that last one... You know there is supposed to be an actualy downside to these things, right? Its like the Plague's Iridescent UR, that is made up of downsides to compensate for its good bit.
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In their livestream, they announced their plan to work on Nurse, Doctor, Michael, Legion and 'the Chainsaw bros'. Not my words, theirs.
They wanna rework the add ons but I think some of Doctor's add ons might become basekit and I think he'll be receiving some QOL changes.
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Plague’s Iridescent Seal isn’t really that good. Only 20 seconds of Corrupt Purge and a decreased movement speed while charging it, but you get it whenever a gen is completed? That’s not worth it, especially because you will likely lose most of it before you find a Survivor. You need a second add-on to make it work. I’m trying to give Doctor a good Ultra Rare add-on, not a crappy one like most of the recent ones have been. Multiple downsides, especially ones that hit important parts of a power, are only necessary when the positive effect that the add-on gives is too strong. A map wide static field and a 50% increased shock range are strong, but not overpowered for an Ultra Rare. I just gave him to the slight increase to charge time to keep it in line with the other electrodes.
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