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Plague Buff suggestions (From a Plague Main)

Gardenia
Gardenia Member Posts: 1,143
edited August 2019 in General Discussions

Plague is a great killer and one who I consistently stays in Red/Purple Ranks with her, and I see many concerns about her now which is good but also scary because those of us who have gotten very good with her don't want her to change very much or have her playstyle oriented to just around Corrupt Purge.


I overreacted because this is one killer I truly main and love, I bought almost all of her outfits.


I agree, Survivors should want to cleanse more, here are my suggestions:


1) Slightly increase vile purge effectiveness by default.

2) Slightly decrease vile purge charge time.

3) Only slightly decrease vile Purge cooldown

4) Make Survivors who are broken incur hindered status, slowing them down allowing plague to catch up.

5) Have Plague start with only one Corrupt Fountain at default.

6) Iridescent seal should have slightly less cons.

7) Vomit should stay on objects slightly longer by default.

That is all. Let me know.

Have you ever loved a killer so much you're scared what people would do to her? Pigs, Legions?

This is how we rare plague mains feel. If you buff her devs please do it in the right areas :)

@Peanits

Post edited by Gardenia on

Comments

  • Gardenia
    Gardenia Member Posts: 1,143
  • Gardenia
    Gardenia Member Posts: 1,143

    Thank you very much :3 I'm glad you read it and hopefully devs can take this into consideration

  • Marcus
    Marcus Member Posts: 2,047

    I don't agree with 3 and 5. Her cooldown is fine, most of the time survivors can make it to a pallet because she slows down 3 times to puke once, so you shouldn't touch it. Also, starting with a Pool of Devotion already corrupted would force survivors to cleanse every match, her entire concept of "you decide to be weaker or you decide to make her stronger" would be ruined.

    Hindered Status was a idea I had for her and I guess more charge time is fine if her effectiveness is increased by default.

  • Gardenia
    Gardenia Member Posts: 1,143

    Actually, regarding 5 with her starting with a pool of corrupt Purge it doesn't affect the cleansing or no cleansing scenario because idk if you know but hitting Survivors with corrupt Purge doesn't infect them, it only damages them regularly. So they still have a choice to cleanse or not.


    Regarding 3: one of the cooldowns need to be reduced, whether it's before her charge when she slows down, or after she finishes the vomit imo.

  • TerminalEntropy
    TerminalEntropy Member Posts: 71

    That's very well thought, you have my sword. I mean - censer :)

  • Gardenia
    Gardenia Member Posts: 1,143

    Thank you lol :3 hopefully the devs can consider this too

  • Gardenia
    Gardenia Member Posts: 1,143
    edited August 2019

    I like both of your ideas too! Especially the m2 one

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited August 2019

    4) they said they tested that out and it felt awfull for Survivors so they said no. So this one will most likely not pass.

    - The rest are good changes. Looking forward to buff her.

  • TheGhostHasAFace
    TheGhostHasAFace Member Posts: 18

    They should add a crouch button so she can t-bag.


    Better yet, every killer should be able to crouch and T-Bag

  • White_Owl
    White_Owl Member Posts: 3,786
    edited August 2019

    Something I would add is to reduce the slow down when canceling the Vile Purge charge. Sometimes you realize it would be better to M1 but that slowdown is too punishing, giving survivors too much distance.


    Oh, and if survivors use all the pools the killer should get something (like a free Corrupt Purge). Currently, afaik, the only thing that happens is that pools all get cleansed.

  • Gardenia
    Gardenia Member Posts: 1,143

    If all pools are cleansed, you automatically gain corrupt Purge <3 and I agree with the canceling out of vile purge.

  • Marcus
    Marcus Member Posts: 2,047

    No, because Plague can wait untill she maakes everyone broken and then use her Corrupt fountain and unless people start to cleanse ( and thus giving her more Corrupt ), they are one shot against her range attack. Also, if Plague has Vile Emetic and Black Incense on top of that, it's GG unless people start to cleanse before she gets eveyone broken.

  • Gardenia
    Gardenia Member Posts: 1,143
    edited August 2019

    I like the idea but I think that would be wayyyy too much in my opinion. Survivors should still have a choice to cleanse, so it's shouldn't be extremely debilitating but more so a big disadvantage to encourage cleansing.

    Although, I agree vomit should stay on object a bit longer.

  • Gardenia
    Gardenia Member Posts: 1,143
    edited August 2019

    But that's a viable way to get Survivors. I don't see anything wrong with that, it's just smart use of corruption I don't see why not... And she still has to walk to where ever that one pool is to use it

  • Gardenia
    Gardenia Member Posts: 1,143

    @Almo @Rizzo90 you all have any opinions on these suggestions? What are your takes?

  • Supernaut
    Supernaut Member Posts: 1,532

    I would put in the Hex Ruin style Skill checks when in broken status...

  • LCGaster
    LCGaster Member Posts: 3,154

    About 5

    He meant that since you have a fountain already corrupt you can infect everyone before using it, thus making corrupt purge even more dangerous, and since they know you have a fountain already corrupted they will not want to be Broken, ever, thus forcing them to cleanse

    And since the sickness essentially denies stealth with all the coughing it forces survivors even further to cleanse

    5 is the only one I have a problem with, all the others are fine

  • Gardenia
    Gardenia Member Posts: 1,143

    I can see that, if they don't implement that I wouldn't have a problem, we have apples anyway lol

  • BlueFang
    BlueFang Member Posts: 1,379

    There are Plague mains?

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    Well, you're more likely to find a Plague main than a Clown main, so take that for what it is.

  • Marcus
    Marcus Member Posts: 2,047

    But then her only counter play would be to always cleanse and Corrupt Purge would become her main power. Also, the concept "survivors decide if they become weaker or if Plague becomes stronger" would be ruined, because the first variant wouldn't be a viable one.

  • Pulsar
    Pulsar Member Posts: 20,906

    I just don't see a reason to pick her over another killer.

  • Horus
    Horus Member Posts: 850

     Vomit should stay on objects moderately longer by default.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Adding Hindered wouldn't be a good idea honestly. It would be way too strong.

    Instead when you are fully sick you should get rapid fire, Unnerving Presence-like skill checks when doing gens. This would really encourage you to cleanse, but if you are really good or really desperate you can stay sick to repair gens.

  • White_Owl
    White_Owl Member Posts: 3,786

    Really? Wierd how it never noticed, I should probably pay more attention to it XD

  • Marcus
    Marcus Member Posts: 2,047

    If the Hindered Status Effect would be something like 5%, it wouldn't be too strong, you could still stall her in chases, but it would be much harder. Your buff suggestion would be worthless against good survivors and yet still very annoying to verse. I mean, Doctor is weak AF, but nobody likes versing him.

  • Gardenia
    Gardenia Member Posts: 1,143

    Will you still be considering just a few of these numerical tweaks though?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Almo most people use different labels which is why people think it should be reversed.

    For example I always picture it as Y = Effort and X = Effectiveness.

    Yours probably makes more sense but I just wanted to say that.

  • CoffengMin
    CoffengMin Member Posts: 862

    the only thing i disagree on is the hindered status part, the rest is good

  • Almo
    Almo Member Posts: 1,120

    But the x-axis is (almost) always the independent variable in a test. As you vary the X coordinate, you get a result from the Y coordinate. The time you invest is what you put into the system, your skill is what you get out. :)

  • gantes
    gantes Member Posts: 1,611

    This would make her more fun so I'm in

    I'll always say this: I'd gladly trade a bit of power in her for having corrupt purge every game. That's the best part about her kit. I honestly don't care how she's performing, even if she's strong, corrupt purge needs to be usable regardless of survivors' actions.

  • Raven014
    Raven014 Member Posts: 4,188

    3 and 5 are already addons, so it's unlikely they'd be changed.

    Uh, no. High ranks can already achieve gens quickly, giving them more chances to boost the speed of that is a bad idea.

    Being hindered though makes sense, since sickness often hinders us in the real world.

  • Eninya
    Eninya Member Posts: 1,256

    I find that she's good once her plague gets rolling, but until then, you have to manually break everyone. She's Hex: Third Seal in killer form like that.

    My biggest complaint about her is that puking on anything BUT generators when you're ahead is a waste of time. It's for milking some extra 25 points, but without the addon for effectiveness on object infection (NOT extra duration), this is pointless and only slows you down in any situation.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Not related to the topic, but should Calm Spirit or Iron Will prevent making noise while being affected by the Plague?

  • TWiXT
    TWiXT Member Posts: 2,063

    A couple alternative small buffs that I believe would help plague gain more map pressure and viability in the mid-high ranks:

    1. Give survivors the Hindered status whenever they vomit for the duration of the vomiting. This is a small and periodic de-buff to survivors that makes the Plague more of a threat in a chase but not so much that she becomes OP or too oppressive, and it would encourage survivors to cleanse at fountains more.
    2. Also while a survivor vomits give them a 6m AoE that infects everything within its radius. This allows the sickness to spread throughout the maps less predictably and reduces the workload on the Plague herself. Currently survivors spread the sickness to each other by rescuing an infected survivor, working on a gen with a fully infected survivor or healing a downed infected survivor, all of which required direct interactions, otherwise the Plague has to infect them and objects herself all of the time. Adding this will make the sickness spread feel more like a Plague, apply more pressure to the map for her, make the add-on's that increase infection time on objects more noticeable, increase the chances of the sickness spreading to other survivors, and help her gain the contagious (25bp) scoring events more often.


  • PigNRun
    PigNRun Member Posts: 2,428

    In its current state, its one of the very few incentives to cleanse. So, if they were to change that now, no.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Wish I had more teammates whenever I solo survive that knew to not cleanse though =.=

  • Keanuqwerty
    Keanuqwerty Member Posts: 126

    this is solid idea, and would be a great change for plàg, as it would make her a bit better in areas that could do with a little tweaking, the only thing is that this is very one sided, as in its only buffing her, so i think a good balance to these changes(which itself i think would benifit all players) would be to lower her movement speed with charging more, like anather 0.4m/s, but when fully chargedf she would be 0.2m/s faster than she currently is while the power is fully charged, and also, while she is vomiting, she should only have a slight movement speed penalty, instead of tthe current movement speed penalty while vomiting, which i think is way too slow, but besides that, great idea

  • Rivyn
    Rivyn Member Posts: 3,022

    Plague is doing 'very well' at high ranks? I never see her at high ranks.

    Personally, all I want for her is something that gives incentives towards cleansing. Once everybody is infected, she's just an M1 killer with little power. Anything that works in that regard, I would gladly take.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2019

    When people say "steep learning curve" they mean that it's difficult to get better, like climbing a steep hill can be difficult. It's hard to "climb" to a higher skill tier. But I guess it depends on how you plot X and Y.

    EDIT: Also time played is not a direct reflection of skill with a character. It can be correlated but you should measure skill in terms of performance rather than time.

    So if X is performance and Y is the effort needed to perform, than to say something has a "steep learning curve" makes sense, since then the variable of expect results is low compared to the amount of effort you need to achieve those results. Hope that makes sense.

  • Almo
    Almo Member Posts: 1,120

    @TheSuicidalSpyder I refer to my previous post on the matter:

    "But the x-axis is (almost) always the independent variable in a test. As you vary the X coordinate, you get a result from the Y coordinate. The time you invest is what you put into the system, your skill is what you get out. :)"

  • edgarpoop
    edgarpoop Member Posts: 8,444

    One minor QoL tweak that could be a huge buff: have her infection spread to the rescuer even if the hooked survivor is sick but not Broken. These people are coughing. They're obviously contagious.

  • Horus
    Horus Member Posts: 850

    Yeah plag is nonexistent in high ranks console and in general

  • Gardenia
    Gardenia Member Posts: 1,143
    edited August 2019

    @Almo we really need just some small tweaks to plagues power regardless if she's in high ranks. I play Plague in high ranks as well but still acknowledge that she could use just a bit of fine tuning.