Rework for Legion (Take 2)
Introduction
Greetings strangers. In this post I'll be giving my take on a rework for Legion as it seems many people have been asking for it. They're arguably the worst killer in the game as of now. So hopefully with this suggestion will be able to fix that.
I've already made a previous suggestion back in January, there will be some similarities with the 2 suggestions.
Pros and cons of current legion
Pros:
- Can somewhat stall the game.
- Has amazing tracking.
- Can easily get a first hit.
- Certain perks work for them quite well compared to other killers. (Dying Light, Thanatophobia, Tinkerer, etc)
- Potential mind-game potential because of their smaller size.
Cons:
- Basic M1 Killer.
- Suffers from a long stun.
- Nothing to aid them in chase. (After initially hitting them with Feral Frenzy)
- No longer a threat while in power.
- No map pressure.
sUGGESTED CHANGE
The Legion
- Terror Radius reduced from 32m to 16m.
Feral Frenzy
The Legion's excitement grows the more blood is drawn from their victims.
- Upon starting the trail, Feral Frenzy is deactivated
- Feral Frenzy's gauge builds up when landing a successful hit on a survivor (25%)
- Feral Frenzy builds up Slightly when chasing an injured survivor. (60 seconds from 0%)
- Power duration increased from 10 seconds to 15 seconds.
Upon Activating Feral Frenzy.
- Successfully hitting a survivor will apply the Deep Wound status effect.
- Injures the survivor, if not already injured.
- The Legion can vault pallets but cannot break them.
- The Legion's Lunge is Moderately reduced.
- Scratch Marks are hidden from The Legion's view.
- Successfully hitting a survivor will apply the Deep Wound status effect.
- Upon hitting your first survivor, gain an increase in movement speed (125%).
- Upon hitting your second survivor, gain an increase in movement speed (130%) and your vault speed is Slightly increased.
- Upon hitting your third survivor, the remaining survivor who has not yet been afflicted with Deep Wounds will become the Obsession for the duration of Feral Frenzy. The Obsession will be immediately put into the Dying State if a successful hit is landed. (During this period of time if The Legion misses an attack the power will end immediately and the power gauge will reset)
- Killer Instinct for up to 32m.
- Hitting a survivor who has already been afflicted with Deep Wounds will end the power and deplete 75% of the power gauge.
Deep Wound Changes.
- Survivors can no longer mend themselves (Unless there are only 2 survivors remaining)
- Deep Wound timer Increased from 30 seconds to 60 seconds.
- Survivors afflicted with Deep Wounds will make them bleed Considerably more.
- Mend action takes 10 seconds.
- Survivors will receive an indicator every 15 seconds of the exact location of other survivors.
- Survivors crying will be Slightly more audible.
final words
Thank you for taking the time to read this. This was just an idea that came up to me 1 day and I thought I would share it with you all.
I've also thought of reworking some of the add-ons such as:
Fuming Mix-tape : Upon a generator being completed, Feral Frenzy activates.
Smiley Face Pin: Scratch Marks are no longer hidden from The Legion's view.
I'd like to hear what you guys think. <3
Comments
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So in other words, now it doesn't even help you first hit someone? Sounds very weak and doesn't really solve his problems. And what happens if there are less than 4 survivors? And what happens if all 4 survivors are effected by deep wounds at the same time?
And how does this interact with furtive chase?
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This doesn't seem to solve ANY of his problems and removes all of his Pro's besides his small size.
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The whole thing I tried to go with is to feel rewarded for hitting all 4 survivors. The first survivor you hit will give you the information you need to go for the others and if you get that 4th hit in Feral Frenzy then it feels rewarding, currently hitting all 4 survivors and applying Deep Wound gives you no reward besides buying a few seconds.
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I've also wanted to make Legion able to stall the game, which is why removing the ability for survivors to Mend themselves is a good thing. It forces survivors to get off gens and focus on finding others before they get downed. You should still be able to get that first hit relatively easy because of the 16m terror radius.
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Lower terror radius is part of the problem. Yes it helps with deep wounds and M1, but his tracking requires a big terror radius.
And it takes WAY too long to get considering how little it does here, a full minute and free bond for a 20 second stall eventually. Not worth anything especially since it is now harder to get and use Frenzy.
This is just a T2 Myers with nothing else.
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Killer Instinct will have a radius of 32m (what it is currently at default) and The Legion will have a terror radius of 16m. So you're gonna be able to sneak up on survivors even while in Frenzy and give them less time to react. You also have to remember that there are add-ons that increase Killer Instincts range.
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This content has been removed.
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Addons that increase Killer instinct range do so by increasing your terror radius while Killer instinct is active.
The entire point is that it reveals people in your terror radius.
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Awesome little idea I had without completely removing the play style in the link^
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Why does he say legion have no map pressure he can’t hit multiple survivors any once and not apply a lot ppl are just playing him wrong
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Because if people are standing damn near next to each other you wknt get more than one hit. Legion has 0 map pressure.
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lol no
another complicated and op idea
can you memorize how your legion idea works in game?
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