New Map: My yard (now with hook!)
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Yippie-doo, now when I see I got a B in a test, I can yeet myself onto the hook to get into Dead By Daylight in a more active way! :D
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That is a sound strategy!
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So now if you guys get a new survivor that looks like an Asian geek, then you know that I failed my agenda to keep an A Honor Roll. Enjoy my possibly overpowered perks (that I posted in an old thread) :P
(Edit: Here you go:
HARD WORK YIELDS SUCCESS-
You are stressed working alone, but also stressed to catch up to others. When you are working on a Generator with one or more survivors, press the ACTIVE ability, which all Survivors will get rapid and constant waves of Skill Checks, which Good Skill Checks are decreased by 30/25/10%, and Great Skill Checks are increased by 10/15/25%. If the terror radius begins to play, the Skill Check waves will immediately stop for all survivors. This perk has a limit of 5 uses and cannot be used within the killer's terror radius. If a survivor attempts to leave during the wave, all survivors on the generator will be met with a moderately difficult skillcheck before the wave will prematurely stop.
“Congratulations in Gen Rushing and missing ALL the Skill Checks!”
INTERVENING SOUL:
Your close observance of Killers and the Entity allows you to interfere with the trials. As long as you are injured, you can:
- See killer scratch marks, red colored and lasts for 6 seconds.
-If the end game collapse timer is finished, you will be immune to the Entity's power for 10/20/30 more seconds.
-Interact with the entity whenever it is present in physical form (excluding hook sacrifice) by succeeding three difficult Skillchecks to disable all Entity related killer perks for 2/3/4 minutes. However, failing any Skillcheck will result with a noise notification and revealing your aura, along with a 25% action speed penalty until you have succeeded 10 skillchecks in any way. Gain a boldness bonus bloodpoint amount for each successful elimination of the Entity. This perk action has a 5 minute cooldown.
“So… How’s Life?”
TRUE ALTRUISM:
You truly wish to save your fellow survivors from gruesome death, but the Entity's hate for you is much stronger. After being unhooked one time, your will becomes strengthened. Whenever you rescue hooked survivors on the 2nd phase of the sacrificial process, and they are healed in any way (mending, selfheal, etc) within 120 seconds and you gain the safe unhook notification, the next time the survivor is hooked, they will instead be in the beginning phase of the second phase instead of instant death. However, when you are hooked, your sacrificial progress is 30/25/20% faster. This can be applied to each survivor one time per trial. If more than one survivor has this perk, whoever activates it first gains the benefits, and the other survivors instead gains a 10% boost in altruistic actions until the survivor who activated the perk first escapes or dies. Increase the efficiency of all altruistic perks by 5% as long as all survivors are alive or escaped. Decrease the rate of gaining bloodpoints in the altruism category by 50%.
“Always stick together, never be truly alone, for you will live by daylight."
Post edited by Ember_Hunter on2 -
There's probably a Claudette somewhere in all those tress and bushes.
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It's time for...
Find the Claudette!™️
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She has got to be one of those bushes.
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thats cool and im sure slightly concerning to anyone who sees it
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Hey, new Halloween Decoration that I can use
to sacrifice people to the Entityto show off to my friends that don't know about Dead by Daylight! :D0 -
lol That is cool
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Maybe she's in the water. :P
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I actually got a second hook to hang on the back of the real hook so it sort of looks like it is for hanging plant pots. sort of.
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Don't worry, if you're playing survivor just run to the other side of your yard, you'll be able to wiggle off before they get to the hook.
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I found Claudette!!
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lolololol
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Just play Claudette and hide in the trees. :P
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