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Obsession based survivor concept
Name: Yuri
Gender: female
Age: 21
Hair colour: purple
Perks:
Double edge
You seem sweet and content from the outside but on the inside there is a hole that could never be filled... Until the obsession showed up you love the obsession with all your heart you could never bare to see them get hurt.
a survivor at random will be chosen to be the obsession The aura of the obsession is always revealed to you and the aura of the obsession will start flashing when the obsession is in a chase you gain 100% bonus blood points in the altruism category to any action that involves the obsession (unhooks and protection hits) when the obsession is sacrificed once per match press the activate ability button to dash forward in a frenzy of rage if you bump into the killer you stab them with a knife stunning the killer for 3/4/5 seconds this injures you if you are not already injured and causes the broken status effect for 40 seconds.
Considerably decreases your chances of being the obsession
Only one obsession per trial.
Persistence
Knowing that the ones you love are still alive you are motivated even in the most dire of situations. a survivor at random will be chosen to be the obsession if you are hooked and the obsession is alive when hooked for the first time it will take 15%/20%/25%/ longer to reach the struggle phase.
Considerably decreases your chances of being the obsession
Only one obsession per trial.
Persistence does not take effect if you are the obsession
Guilt
You are madly in love with the obsession and would do anything to make sure they survive even if it means sacrificing yourself.
a survivor at random will be chosen to be the obsession after unhooking the obsession within the killers terror radius for 10/15/20 seconds any damage taken that would put you or the unhooked survivor into the dying state will instead be ignored
Considerably decreases your chances of being the obsession
Only one obsession per trial.
Notes:
I based the survivor off of Yuri from the game doki doki literature club
The purpose of the perks are to provide powerful situational abilities that come with the risk of not being able to be used at all.
Comments
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Guilt seems like a worse Borrowed Time. You might wanna rework that one
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I know when I was thinking of the last perk I tried to make it as behavior nerfed as possible but I appreciate to constructive criticism
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here's the thing, since it can only be done on one person. the Obsession. Borrowed Time is good because it can be done to everyone, if this can only be done on one person than I feel like it should be stronger.
It's more situational than BT, and since that it's effect should be better than BT as a compensation for it being to situational. Do you get what I'm saying, especially since it's a one-time use.
It's one-time only, on one person, and it's worse than BT, literally no one will use it for anything other than adept.
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I tried to make it more reasonable based on your feedback
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