I want all you killer mains to post your biased opinions here đ
Comments
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Let's pray it's not meant to be a nerfing..her extra blinks going will make things good..so.long as they add more useful addons to compensate..but aside from that..she has her counters
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With a comment like that no wonder we keep getting killers like legion and plague.
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When you realise that wraith have a better power than legion. I mean he move at 126% ms (cloaked)while frenzy move at 125% with a 10s duration and a 4s cooldown.
Legion was hated because of how broken it was at release. I just hope that devs will fix them in the right way quickly.
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Iâm a killer main. Most of your points are wrong.. the only one that is true is the one about the chasing music( the main reason why i think they should give us the option to remove the chasing music is because the devs keep screwing up the sounds every patch and the chasing music make things even worse).. the other points are just silly and probably only ranks 20 killer mains will think that way.
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Correct, I just created thus thread because I was bored and didn't wanna comment on these stupid "Nerf Borrowed Time and Adrenaline" and "Nerf NOED, OP" threads.
This discussion is purely for fun
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Also another reason is because I know how biased and entitled killer and survivor mains could get sometimes.
I might great another discussion that is exactly the same but for survivors đ
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Apart from many sentiments, voiced in that thread, here's my one biased opinion: "proximity to the hook" should not tick when gates are open :P
Chase music also eats butt.
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Make ruin a non hex perk, good survs already do gens with ruin on, the others will adapt.
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Where you expecting this many responses?
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I'm good with a kitty post
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Aweeee
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I said "considering a combination of all attributes". That means fun factor, audio, skins, look, etc as well as just the ability to win matches.
:)
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buff pig plz
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Some of these are true, some of these aren't.
SWFs do have a distinct advantage over solos. I wouldn't ban them for it though. I'd just fix it so they have a new handicap to make up for their advantage.
5 blink nurse has a tremendous downside, while Omega does need some downside to it.
Ebony moris are less about the offering itself, but how it's used. I use it instead of third hooks, but a lot do not. However, I don't think it should be changed because it is a counter to toxic SWFs, so I don't mind how they are now. A mori just allows one to leave a bad game, and find another. So I don't get what the big deal is about.
360s are annoying to deal with.
Certain Killer perks should just be made base mechanics (such as Monstrous Shrine).
Killers do have to go against 16 survivor perks. Some I don't mind, while others are frustrating.
I mean, it takes some skill, but not as much as losing them does.
Gens are way too quick. There should be some secondary objective that has to be completed, because I don't like 4 min games.
I mean, I'm fine with or without the music, so it doesn't matter so much. However, the option should exist. We can hear you from the basement regardless. Yesterday I heard an Ace from above while in a chase.
Survivors cry about killer stuff all the time. Like, Oh, NOED IS SO STRONG, REMOVE FROM THE GAME!! Or... TUNNELING IS A BIG ISSUE (It's not)!!
Killers did use to be way weaker. Pig did get gutted with the EGC, and survivor BPs were buffed...
The Devs are paying attention more to one half of the community because they are a larger part of the player base. However, they should pay more attention to killer's complaints, such as fixing certain maps like Haddonfield.
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Pig needs a gun that shoots Reverse Bear Traps.
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Sorry, but I have to disagree.
Playing Survivor, in general, gives you a better understanding of what Survivors do during their games. In my opinion, it really helps new Killers with improved map awareness, and mindgames, so long as you skill as killer is somewhat equal to your skill as Survivor. It gives you a glimpse into their heads.
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Itâs happened to everyone. It is why I hate rank reset. This Huntress was Rank 14 and she chased me for four gens. She ran out of hatchets and STILL continued to chase without hatchets. This was on Blood Lodge, one of the only good maps for Huntress. When she finally downed me, she camped and smacked me on the hook and nodded her head. Itâs just poor sportsmanship. Theyâre mad because they werenât able to catch you.
Oh well...all you can do is move on to the next game and let the newbies face somebody even better at looping than I am and see how much they DC.
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@Raven014 I have no issue with any survivor or killer perks. While Adrenaline and NOED are annoying, I donât really care.
My main issue is map designs. Haddonfield is the worst offender, it can spawn literal infinities. Ormond and Crotus Prenn have INSANELY safe middle structures. The Game has over 15 safe pallets. Rotten Fields and BOTH Red Forest maps are WAY too large and gives killers with little map pressure almost no chance.
I also hate Treatment Theater simply because I find it boring...nothing is game breaking though.
If a lot of the maps were looked at then I would have no issue with the game other than bugs and glitches.
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Ormund I don't mind but I agree on Crotus Prenn.
I think Grim Pantry is frustrating too. That middle structure is really bad. If the basement's there, then it can be alright, but if it's not and you down a survivor there, good luck getting them to a hook.
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Agreed. And then two of her supposedly best add-ons remove her ability to teleport. What's the point of a 300% bloodpoint boost to deviousness if I'll rarely be able to get to the offending survivors in time to take advantage of it?
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@Raven014 I dunno what it is about Ormond but I HATE it as killer. Itâs really good for survivor.
Grim Pantry can be a real pain in the ass if youâre a slow killer like Huntress. I rarely have issues with it because the map is relatively weak outside of the pantry and I avoid the pantry most of the time. I also seem to not get swamp maps as much. I usually get stuck with farm maps and Springwood :/
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I find it depends on the killer for Ormund. Billy, LF, Trapper, and Legion do well, while others suffer.
I get Grim Pantry all the time. I don't even play huntress that much anymore, and it still bugs me.
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I only found that out a few days before the rework went live. Going Red Paintbrush Freddy on the game was fun. : )
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My biased opinion, i hate when people say camping isn't a strategy. It totally IS a strategy. Not a good strategy. Nor a fun strategy. But it is definitely a strategy. It was, I really do believe this, a purposely thought out strategy by the devs. Why else would insidious exist?
Being a bad....er.....mostly horrible strategy does not make it any less of a strategy. Especially at times where it is good to camp. Then its a great strategy.
Either way. Its a strategy.
PSA- I do not promote camping or tunneling. So to avoid being called a camper, DC as soon as the survivor is rescued from the hook. And run the opposite way from a survivor so as to avoid the tunneler monikor.
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i just try to enjoy the game
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All you've gotta do to counter 360s is stand still and wait until they stop and then swing!!! It's been a while since I've 360'd a killer at red rank!
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I know. I said they're annoying, but not unbearable. : P
I love seeing survivors realize that they don't work on me. XD
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Oh so it's just irritating to see them trying to do it?
I find it hilarious when I just wait their 360 out đ
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This happened at red ranks but I do also hate rank reset.
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i love them.
:3
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I just hold them and pet them and tell them how cute they are
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The Pig Needs a buff. (Obviously)
They need to add more Licensed music to License Killers in the Selection Screen.
Reference: https://forum.deadbydaylight.com/en/discussion/64257/licensed-killer-music-details-in-post
Myers is Pretty Balanced.
Freddy is still iffy.
Ghostface is a pain to be and play against.
Blah Blah Blah.
I could do more but this is my priority list.
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*here are most typical survivor main stereotypes for "killer mains" opinions
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But some of them are genuine opinions
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Ruin basekit
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Huntress would'nt be OP with 115% speed.
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In the past Iâd agree with that since she has gotten cucked by a lot of the newer maps...but now her lullaby in non-directional. Thatâs a pretty big change. She doesnât really NEED 115% movement speed to be honest. It wouldnât make her OP though. Still donât think sheâd be better than Hag even with that.
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I mean, Hag is incredibly strong tho.
She's not as easy to play as Hillbilly or Spirit, but IMO she's second only to Nurse if you play her well.
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At one point Huntress was better than Hag but with Hagâs buff and every single newer map being terrible for Huntress, it pushed her below Hag.
Billy only takes a little mechanical skill to use the chainsaw and Spirit requires good headphones and a bit of prediction. Neither one are really hard to play though.
Huntress is easily the hardest killer to play alongside Nurse.
Huntress can never be as good as Spirit or Nurse though. Theyâre just too powerful and Huntress lacks map control/pressure. I donât even think she can he better than Billy or Hag. Huntress is the fifth best killer donât get me wrong...itâs just that the top 4 are super powerful, there is no way for Huntress to compete with them.
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I love Huntress (Huntress Main if you couldn't tell) but honestly I'd put her below Freddy and Ghostface as well.
Freddy can end loops with incredible efficiency using snares and Ghostface can catch anyone without Spine Chill or OoO by surprise if the GF is good.
Huntress can be incredibly devastating when in the right hands, but she depends a lot on map layout, favorable hitboxes/latency, and building pressure quickly. She just doesn't have the consistency or map pressure to be a high tier Killer IMO.
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Wooo finally a place to put my biased opinions! ;D
- Nurse And Spirit are fine and shouldn't be touched
- All m1 killers deserve a base movement speed buff (basically everyone other than billy, nurse, spirit) so they can't be looped for eternity
- gen time should be increased
- facecamping should be punished harder
- dcing should be punished harder
- the devs shouldn't nerf killers because survivors complain about them being op
- bloodlust should affect how fast you can break pallets too
- swf should only be limited to 2 players and voice comms are an exploit
- they need to make pig's endgame traps pop at the exit gates again so she is more of a threat
- EDIT: they should also revert the emblem changes, and the killer adept requirements. pipping is harder and more unreasonable now.
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