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Ruin is a perk that ruins the gaming experience

I've been playing this game since 2016 and I've never complained about perks, but let me tell you one thing, ruin is a perk that doesn't make sense, and I'm not the only one to think that. I prefer the NOED than the ruin, the reason? I'll explain to you right away

I understand that the killers must use this perk, otherwise they do not have time to finish a chase that almost all the generators have already been completed, so the devs have created this perk to solve the situation, a pity that it worsens the other side: the survivor's side! And the reason is very simple.

I can't entrust my entire game to an RNG factor! I have to look for the whole map for minutes and minutes looking for a totem, it's boring! That's why the survivors prefer to play low rank, because that's where the game is more fun! Let us remember that a game must fun, and with ruin it is not fun at all for the survivors.

As said, it is a mandatory perk otherwise the generators are completed immediately, ok, so double the time it takes to finish the generators! Or make it a perk-time! that is, after a few minutes it is deactivated.

Because, I really love this game, but every time the killer has Ruin (9 time of 10) the game is frustrating and boring, even if I find the totem right away, it becomes frustrating for the killer because he will immediately lose one of his perks for the whole game, and in most cases, the killer will quit.

I hope this perk is revised, because really, it makes no sense to anyone. I can't stay there looking for the whole map every time a killer have ruin otherwise my game doesn't go on, it's not a mmorpg where I have to entrust my victory to a random factor.. At least noed only affects the end game, but Ruin if you don't remove it, affects the whole game!


I'd like to know what you think about it, and even what @Peanits thinks if they're already thinking about modifying this perk.

Comments

  • My_Farewell
    My_Farewell Member Posts: 495

    Since 2016 and you still got a problem with ruin?

  • Niitosky
    Niitosky Member Posts: 329

    so do you think it's a balanced perk? to entrust the game of survivors on an RNG factor?

    no, but whenever the killer has Ruin it is never a fun game, and if you find it right away, the killer quit

  • Niitosky
    Niitosky Member Posts: 329

    the totem spots are often modified, it is impossible to learn them, and to this must be added the rework of all the maps that will rework even the spots of totem

  • Groxiverde
    Groxiverde Member Posts: 767

    Well... Legion was reworked because of survivors frustration, and EGC was introduced because of killers frustration. I'm sure there are more cases. I don't agree with the OP but your argument is invalid.

  • AhoyWolf
    AhoyWolf Member Posts: 4,396

    Then I don't know how to help you, Ruin is great perk for Killers, without it, the Killers will get genrushed and that is not fun. Just learn to hit Great skill checks, and you will be fine.

    And that idea to double repair gen time is even worse than ruin, you would really like to sit two and a half minutes just to repair generators, that doesn't sound fun to me. Devs just need to add second objective for survivors.

  • Laakeri
    Laakeri Member Posts: 835

    Everyone hates ruin. Killers and survivors alike.

  • Orion
    Orion Member Posts: 21,675

    The very act of taking a perk is a statistical phenomenon. Therefore, let's get rid of all perks.

    "If we're gonna start removing things based on frustration, without any regard for balance, we'll be left with no game whatsoever."

    In case it wasn't clear, emphasis on "WITHOUT ANY REGARD FOR BALANCE". Did you even finish reading my comment?

  • Groxiverde
    Groxiverde Member Posts: 767
    edited August 2019

    Sure because EGC was introduced to balance the game and not to stop the frustration of killers about having to find immersed Claudettes who refused to leave LMAO

    And Legion was reworked just because survivors complained about him "taking no skill to chase down survivors" when he was pretty mindgameable when in frenzy. It was the exact same situation as the nurse, survivors didn't want to learn how to counter him and instead they complained about him "being op".

  • Orion
    Orion Member Posts: 21,675

    Right, I forgot to emphasize something else. Specifically, the word "remove". Note that you're using the word "rework", which is not what I said. Go back and read what I actually wrote.

  • Groxiverde
    Groxiverde Member Posts: 767

    OP talked about modifying Ruin and not removing it, that's why I got confused by your comment. So, your first comment still has no sense then. Because OP didn't say to remove it but to "modify"...

  • Jonathanskilz
    Jonathanskilz Member Posts: 403
    edited August 2019

    I equip ruin so i can get ez W its probably the best perk IF IT DOES NOT GET RUINED.

    since it can winu alot of games pretty mutch

    I agree it needs a nerf aka a rework

  • Jallybwan
    Jallybwan Member Posts: 472

    I will say one thing - a player who relies on Ruin is a bad player, and a Killer who relies on Ruin is badly designed.

    Not because Ruin is overpowered. Not even close. Corrupt and Pop do its job far better. It makes you bad because if a survivor is actually affected by Ruin - if it forces them to run around the map looking for the totem, or they lose all their progress to skillcheck after skillcheck - then you would likely be able to beat them without it.

    Hit great skill checks. If it's that hard, run This Is Not Happening and 99% heal yourself. Or, you know, just spawn next to the totem and cleanse it.

    Ruin OP, btw.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    So you want the devs to nerf Ruin because it’s too much for you to get good at great skill checks?

  • Niitosky
    Niitosky Member Posts: 329

    I wonder why you're on a forum if you don't even try to understand what people are writing 😪

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    It's very balance, the purpose of the Perk is to extend the game and it does that well. It's quite easy to find them, if you can't find them do gens and practice your hex checks.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Theres something wrong somewhere if every killer feels the need to run ruin. I can turn what would be a heavy loss into a victory just because the survivors can't find it.

    But ruin is almost always cleansed in under a minute unless I play survivor.

  • GrootDude
    GrootDude Member Posts: 14,110

    It isn’t frustrating at all if you ask me.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Did yall not read the post this dude isn't arguing that ruin is OP he is saying that it sucks that the out come of a game can be decided by RNG of a totem spawn for killer and survivor side. Killers can lose because of bad RNG and Survivors can lose if your team for some odd reason doesn't know what great skill checks are.


    As for the actual post I'd rather just have issues like "Gen rush" dealt with by the devs then we can fix perks that slow the game down that are basically needed for some currently. I really don't see Ruin getting a change without it being a nerf sadly :/

  • Weederick
    Weederick Member Posts: 1,080

    It makes matters worse. Bad survivors get stomped harder, good survivors work through it. It widens the gap even more between good and bad survivors. But since Ruin already exists, its the official solution to genrush, so they can ignore that matter.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    The problem with Ruin is that at low ranks it completely dominates survivors, at mid to red ranks it does it's job usually of slowing down survivors, but then at rank 1 it's worthless because survivors just power through gens anyway or know all the totem locations and find it super quickly.

    I've said before and I'll say it again, there should be a speed limit to how fast you can do a gen. 40 seconds should be the absolute fastest you can do a gen no matter how many survivors are on it, what perks they have, or if they use toolboxes or not. As it stands you can easily to a gen in 20 seconds with the right setup and multiple survivors. That's just dumb. There also needs to be some sort of stop-gap to prevent multiple generators from being completed in a very short time. Nothing extreme, just enough so that you can't pop 3 gens together. You could do 2, then need to wait for the third. That sort of thing.

    I would like to see Ruin become less necessary in the future. I don't have a problem with it as a survivor, I just want to see more variety in tactics from killers.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    Ruin has helped me a lot with hitting skill checks. I used to hate ruin when all I’d do is run around the map looking for it, which could literally take like 5 minutes. Then I just decided to try working through it. At first I would miss every skillcheck not making any progress and was getting frustrated, but just kept practicing. Now I can literally hit almost every single skillcheck and barely even notice ruin is there. At red ranks with good teammates I’ve seen all 5 gens pop with ruin up. Overall I’d say it’s balanced and has actually helped me become a better survivor.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    Also just a tip for those who might not know; when you miss a ruin skillcheck, stop working on the gen! You won’t be able to progress the gen for a couple seconds, but you can still trigger skillchecks meaning you will most likely do more harm than anything. When you miss a skillcheck just let go for about 2 seconds then hop back on.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    I agree, ruin is a Necessity because the game is stupidly unbalanced.

    It is the usual bandaid to bypass the need of reworking survivors' objectives.

    It is also frustrating to verse as survivor when you cannot find it quickly and frustrating for killers when it's found too quickly.

    It's a lose-lose situation.

    If survivors had a compulsory second objective to elongate the matches, ruin could be erased