Not healing is a permanent exposed status effect

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Comments

  • LordGlint
    LordGlint Member Posts: 9,781

    My reasoning behind the DH thing is to make being healthy more beneficial over being injured. Currently when faced with 1 shoting abilities, ppl would rather be injured so they can benefit from the DH. As far as no mither thing, you could change it so the survivor doesn't have an "injured" state. This would also make it so Thana isn't permanently active because of no mither.

    Thana's intention was to incentivize healing, but since it's debuff is so minimal AND it debuffs healing... It fails at making ppl want to heal.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Downside being you have to survive to the endgame to even use it.

  • gantes
    gantes Member Posts: 1,611

    The only thing NOED and Adrenaline have in common is the condition of activation. One is a "win more" perk, the other one is a "lose less" perk. This comparison gives me pinky toe cancer every single time.

  • immortalls96
    immortalls96 Member Posts: 4,652

    I dont count that because as long as your running an exaustion perk it doesnt hurt the survivor in the slightest

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
    edited August 2019

    I'd like to see a debuff to running when injured for so long. Perhaps if you are injured for 60 seconds after the chase is broken or after being removed from the hook, you suffer a 1% debuff to run speed as you are losing blood and are unable to coordinate as well. That debuff increases by 1% every 60 seconds outside of the killer's TR to a max of 5%.

    If you are the last remaining survivor, you no longer suffer injury debuffs.

    Edit: Along with this, I think SOME of the healing nerf should be rolled back. Between the two, we might find some balance and encourage a change in gameplay for both sides. Playing injured will be more dangerous, as will focusing too much on one survivor. It will be more advantageous to let an injured survivor go in order to pressure another and injure them, letting the first stay injured long enough to get the debuff and become easier prey. If they heal, that is one less set of hands on a gen, two if someone heals them.

  • Gorgonia
    Gorgonia Member Posts: 1,607

    Being injured is worse than being exposed both for the survivor and the killer. As a survivor, if you don’t have Iron Will, you will be heard, and even if you do you still bleed. The chances of being found are higher.

    Now; from the killer’s perspective, an exposed survivor won’t have dead hard available to use so it’s better to go after in a chase.

  • Aceonfire
    Aceonfire Member Posts: 304

    I've never had a killer get mad for survs. not healing and I've not seen it come up on the forums as killer complaint before either. What info led you to think killers get upset if you don't? Even the kings of gen-rushing 4 man swf's heal but as with most things, it's very situational.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    “Adapted” as in equipping a broken perk. Okay....

  • DaS_only
    DaS_only Member Posts: 656

    Adapted as in removing a perk (self care) and deal with it to be injured most of the time. Nice mental gymnastics you are doing, hardcore killer main or just newbie?

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Rank 1 survivor and killer, actually. Adrenaline is obviously busted, especially in a group.

  • Financial_Stability
    Financial_Stability Member Posts: 467

    Honestly, there should be a downside to being injured at base. There are a good few ideas that were in here, and I'd also think something along the lines of a scaling repair debuff, say 20% over 70 seconds regardless of proximity to killer would be neat. I'm just spewing ideas, but you have the same running potential being injured as you are healthy. I think there's a lot you could do with that.

  • DaS_only
    DaS_only Member Posts: 656

    So hardcore killer main. Good to know, nice to avoid.

  • DaS_only
    DaS_only Member Posts: 656

    Uhm, there us a downside. You leave blood, killer can hear your pain noises and you are one-shot. U can't see the forest with all the trees.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Me playing survivor makes me a hardcore killer? Interesting logic 🤔

  • DaS_only
    DaS_only Member Posts: 656

    Just because you play survivor doesn't make you automatically unbiased.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    It also doesn’t make me a hardcore killer main lol. I see the game through both perspectives. Survivor is incredibly easy compared to killer. I have limited juking ability as survivor but since i know the loops and tiles, I can abuse them and waste a ton of the killer’s time. And that’s just basic survivor; add perks like adrenaline and dstrike and we reach crazy levels of OP.

  • Madjura
    Madjura Member Posts: 2,637

    And just because you throw around ad hominems your argument doesn't automatically get good

    Not healing for the last gens to get Adrenaline to go off was always a thing. The Self-Care nerf didn't improve this tactic at all

  • avilmask
    avilmask Member Posts: 599

    Jokes on you, not healing counters exposed effect (by making it irrelevant).

    When I see injured people do gens, and it's 1-2 gen situation, it's an obvious adrenaline play. When survivors do gens injured "it's a high risk high reward adrenaline play" (no way survs use it for whoopnig 5 seconds of speed boost). On another hand, when killer let gens go to get noed activated faster it's "bad killer gets rewarded for being bad".

    Anyway, being injured is dangerous most of the time, but dangerous play stops being dangerous when the danger gets removed in matter of seconds. So basically the whole complain about survivors not healing themselves is actually more about survivors getting healed without actually spending time healing.

  • DaS_only
    DaS_only Member Posts: 656
  • Kenshin
    Kenshin Member Posts: 912

    ppl dont heal against m1 killers since they are no threat and can be easily looped to death (depends on the map too). but they usually heal against spirit/nurse since this two killers are feared. i think there should be a penalty for staying injured for too long.

  • Usui
    Usui Member Posts: 531

    YEEEP!! NAILED IT! THEY WANT YET ANOTHER PERK NERFED.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited August 2019

    That's not true. The exposed status effect applies often in unexpected moments taking survivors off guard*, but a injured survivor knows and changes his playstyle to be sure to always have his guard up and not be taken by surprise.

    *and when it doesn't, it's way less effective and there are high chances it will be wasted.

  • Marcus
    Marcus Member Posts: 2,047

    But killers with NOED also plays with just 3 perks untill the end game, so that is a major draw back ( especially because killers needs perks more than survivors ). Also, if survivors find the Hex totem ( which they will, totem placements are garbage ), then the killer gets just a single down due to NOED.

  • anarchy753
    anarchy753 Member Posts: 4,212

    We aren't talking time in the sense of "128 seconds from all survivors injured to all survivors healed," we're talking about 128 second of work between the survivors.

    In the same sense a generator takes 80 seconds, but 4 survivors completing a gen in slightly more than 20 seconds is still 80 seconds spent between them.

    It's important to know the distinction, as it's why things like self care need AT LEAST a 50% penalty, as any less would make it take less time for the whole team.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423
    edited August 2019

    Not healing sounds like It'd work in the killers favor on paper but in actuality it all depends on the situation.

    There's a couple of killers that could capitalize on it like Nurse, Spirit, Hag, Huntress, Freddy or Hillbilly but against these killers people know it's dangerous to be always injured so they will in fact heal.

    The problem lies with the Weaker killers being essentially just M1 killers with nothing to help in a chase so they can be looped for long periods of time. Just look at the Plague, She's a perfect example of this. When all survivors are Broken and refuse to cleanse to heal she has instadowns but becomes an M1 Killer with no real power.

    If a Survivor is somewhat decent at running why would they waste time healing against a killer who has nothing to help in a chase when they could just sit on Generators and Loop until they get adrenaline.