Will Quentin's perks ever get reworked/buffed?
Quentin's perks are pretty much underwhelming in their current state and no one really uses them. I've never personally seen anyone using Wake Up! and Vigil.
The only perk used more often is Pharmacy, mainly because it's good for item hunt.
Vigil used to be a decent perk, however, since you don't recover from Exhaustion while running anymore, it has lost its main purpose. The other status effect affected by Vigil are mostly permanent till something else is done (e. g. if the killer has Sloppy Butcher, you need to heal in order to get rid of the status effects).
Wake Up! wasn't really used at any time.
Pharmacy just needs a buff. Wake Up! should get an update, similar to the Legion. Vigil, in my opinion, should get a major rework.
Comments
-
You want Wake Up! to get worse?
11 -
Lol, no. It's just not a major rework.
0 -
virgil should revolve around boats
I mean, Vigil should still revolve around status effects, but do more so like apply to broken and other effects, longer deep wounds
9 -
I'd be happy if they made vigil recover exhaustion while running but reduce the the rate by 67% (or more) so it would take 2 full minutes (or longer) to recover while running.
0 -
I feel like 20% doesn't make a big difference. Maybe 50% on Tier III.
Status Effects are not a default feature of any match, so the perk remains a bit situational.
If it applied to exposed, then it would be a bit OP, but...
3 -
Yeah, if you could recover from Exhaustion while running if you have Vigil on, it'd be a nice feature.
1 -
Is this a repost? I swear I commented on this exact thread.
0 -
Not exactly.
0 -
I guess Vigil could just get a buff in its percentage and work on all status effects. A new feature such as recovering from exhaustion while running would be nice.
0 -
I wonder if Vigil will be the new meta if Vigil allowed recovery while running with Exhaustion. My bet is it will, I know Megs used to be able to infinitely kite the Killer with Sprint Burst before they changed it.
0 -
Yeah, but it's still better to have a new meta perk than another bad perk.
0 -
It could also be a bit different for exhaustion (e. g. you recover at 50% of the normal exhaustion recovery speed). This would apply only if you are running
0 -
I don't really have any ideas for Wake Up!
0 -
Was it?
Oh, ok. That sounds nice.
0 -
Vigil should allow exhaustion to recover while running.
Yeah, yeah...recovering from exhaustion while running was OP as a baseline ability, but would it really be too much if it took a perk slot?
0 -
I don't think so. It could be implemented so that you recover from exhaustion at 50% or 60% of the base exhaustion recovery speed while running. This means it would take approximately 80 seconds to recover from exhaustion while running. Pretty much what it was before but now it take a perk slot.
Post edited by FichteHiro on0 -
I don't know if Vigil should apply to Exposed, as it would be pretty OP. The only way this could be implemented is so that it only works on Exposed inflicted by perks.
0 -
Id like if vigil shortened status effect time (idk by how much tbh) and also make permanent status effects go away in a certain amount of time (like having Sloppy butcher give you mangled, itll go away in x amount of seconds)
0 -
I think it would still be underwhelming as not many people use/have Vigil. You would also need to be nearby for the perk to stack. The exhaustion recovery speed could be decreased further, it could get a buff at its percentage, it could apply to all status effects, or even be reworked fully (different functions).
0 -
Yeah, would be good as well.
0 -
Yeah, they can only stack together if other people have it. It's very unlikely that all four Survivors have Vigil on, unless you've got a 4-man SWF.
It could be pretty OP if they did, but it's unlikely to happen. Having an 80% faster time recovering from exhaustion sounds very OP, but it doesn't help mid-chase. As for other status effects, it could be absolutely massive.
0 -
In my opinion, they're ok
0 -
I think Pharmacy is ok, but I think Wake Up! and Vigil need some kind of update, buff or rework. No one uses them.
0 -
That isnt the problem though. Range isnt the reason why Vigil is weak. The real problem is how its effect, when it does trigger, is useless. How many times have you seen in the past year a situation in which you wished Clown's/Wraith's blindness add-ons lasted slightly less, or Huntress'/Chainsaws' mangled add-ons lasted a few seconds less?
Vigil needs something else entirely.
0 -
Also think so.
0 -
I do disagree with having the ability to recover exhaustion while running. That should never make it back in no way or form.
0 -
Vigil should get a moderate buff, but it's only active when you're crouching. You're sacrificing movement speed for faster recovery, and it should affect all status effects.
Wake Up! should hide the progress lights from the killer, but not from the survivors. If a survivor progresses the Exit Gates without Wake Up! then the progress lights will be restored back to the killer's view.
3 -
I agree that it's unbalanced and shouldn't be implemented again. I just think it should get a new feature rather than just a percentage buff. If multiple people were to use Vigil, your idea would be pretty good.
I think the usage of Vigil should be extended, it is just useful on very specific scenarios in its current state. A new feature added to it would be a nice way of doing it.
The perk working on all status effects except exposed would be also an interesting buff.
0 -
He's joking about the bug that increased ur action speed across the board
0 -
But think about that. If all 4 people take vigil and it applied globally, and decreased the duration of exhaustion by 80%, that's 80% of 40. That's 32 seconds of exhaustion shaved off so Surviviors only get an 8 second exhaustion duration. All they have to do is win 2 pallets and then they get their exhaustion perk back. Meaning if a Survivior wins 2 loops, they pretty much can run the killer all game without even getting hit.
If all the maps were reworked like Badham so there were more pallets, but less safe pallets, then I'd be on board with a change like yours. But as it stands I'd rather Surviviors get to recover from exhaustion while running if they use Vigil than to have it on 8 seconds which means they get SB back for winning at 2 God pallets.
0 -
Yeah, thinking that way, exhaustion for 8 seconds is pretty OP. You could recover from exhaustion by only camping a window/pallet. I really don't know what the best option would be.
0 -
Vigil is one of my favorite perks but i only it with an exhaustion perk and, i rarely use any exhaustion perk. Vigil issue is that the number is a bit weak and there's also the fact that most status effect are permanent until an action is complete (third seal , sloppy butcher).
Killers never use status effect add-ons that's why this perk isn't used a lot and considered being useless, being able to recover the exposed effect faster isn't that bad of a idea. If that can change the meta a bit i'm all for it.
0 -
I love Wake Up!
It's good support Perk.
0 -
Vigil should affect more status effects, especially exposed when it's a timed debuff (not like Tier 3 Myers)
Mangled/Haemmorhage should really be put on a timer when you have vigil so it has any effect whatsoever on the most common debuffs, as their infinite time ruins it.
No. No "exhaustion recovers while running."
0 -
Yeah, but I think it should affect exposed, but only inflicted by perks/or a lower percentage for exposed inflicted by powers.
If you use Vigil now, you only have 4 seconds of reduced cool down. If you're doing a Generator, this doesn't make practically any difference.
I also think it could apply a time for infinite status effects to recover, for example mangled and hemorrhage caused by Sloppy Butcher would now recover 60 seconds after you got hit.
0 -
I think Wake Up! should get a new feature as well, to make it less situational. You only open gates 3 seconds faster with it, which could sometimes on a very specific scenario save your life. Seeing Exit Gates can help you as well, but it's not a big deal in most situations as you'll see the locations of the exit gates (bubbles popping) when the last Gen is powered. Others seeing you can be useful if they are in a chase and didn't pay attention to the locations (bubbles popping).
It's not really a horrible perk but it needed a new feature so that it's worth a perk slot. Not many people use it.
0 -
Make it spawn a third exit gate, or an extra 1 or 2 generators.
0 -
@Peanits To be fair enough, except the fact that Wake Up increased the gen speed it was a really good perk. I mean you could do this to resilience. increasing everything (cleansing, healing, vaulting, whatever) except gen speed.
It wouldnt be too crazy. Sth like Leader in good
0 -
Pharmacy I think is fine as it is. It's not a great perk but it's not a bad perk either. If you are hunting for items it's a good choice. The only thing I would change is that you find the medkit if you are injured.
Wake Up and Vigil need something though, that's for sure.
0 -
i think vigil is ok if your playing with swf but wake up is not very good i just can find build with it also i have a question about vigil does the quicker exhauseted recovery stack because that the firrst perk iam using when crossfreind come since a lot of my freinds play on x box and i think it will be cool if it does stack so insted of 20% quicker 40% quicker recovery from exhauseted effecet
0 -
While I sometimes use Wake Up! (Mainly for the open a gate with x character daily) I would love to see it being buffed/get another effect with the other Quentin Perks as well. Combine that with his face rework and I will have a main survivor to play !
0 -
Hmm interesting you respond to a thread about buffing survivor perks but any thread asking about killer perks, you ignore. I wonder why that is..
0 -
The devs can’t do anything right with people like you, can they?
i am pretty sure Peanits has responded to threads with killer perk reworks/buffs as topic before, at least I have seen them respond to many threads and not only those ‚biased‘ towards survivors.
0 -
You should probably look at the date the response was sent.
1 -
Sounds like you need Game Designers, Where do I apply? 😉
0 -
And in that time killers got nerfed and ruin got nerfed lol
0 -
Vigil is a good perk when used in combination with Sprint Burst and Fixated.
Though his other perks .. meh.
0 -
You know you don't need ruin to actually play the game right? And of all these killer nerfs are we just by chance going to ignore the BUFFS they've also received? Look at doc rework, plague corrupt fountain, trapper being unsaboable. The map changes?
But yeah let's keep spinning the ruin nerf as the end of times.
2 -
I feel like it should never go back to the exhausting thing. That would make it too strong. But if all status effect would get a small rework, then vigil can shine again.
For example if every status effect has a duration (Sloppy gives mangled for maybe 180 seconds or something) and vigil can effect status effects like oblivioused too, then it would be damn nice.
About Wake Up! I would say it's suppose to be a team-perk so I think it should show everyone the exit gate, show survivors in the exit gate (so u know they are safe or waiting for you) and increase the speed to open the exit gate to 25%. Maybe that could help.
Pharmacy is about taking care and heal, right? So maybe add the effect "Spawn with an emergecy med-kit." So you can have two in the trial. One for you and one for someone in need? Not sure if thats okay'ish enough.
0