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Will Quentin's perks ever get reworked/buffed?

Quentin's perks are pretty much underwhelming in their current state and no one really uses them. I've never personally seen anyone using Wake Up! and Vigil.

The only perk used more often is Pharmacy, mainly because it's good for item hunt.

Vigil used to be a decent perk, however, since you don't recover from Exhaustion while running anymore, it has lost its main purpose. The other status effect affected by Vigil are mostly permanent till something else is done (e. g. if the killer has Sloppy Butcher, you need to heal in order to get rid of the status effects).

Wake Up! wasn't really used at any time.

Pharmacy just needs a buff. Wake Up! should get an update, similar to the Legion. Vigil, in my opinion, should get a major rework.

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Comments

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    Lol, no. It's just not a major rework.

  • indieeden7
    indieeden7 Member Posts: 3,400

    I'd be happy if they made vigil recover exhaustion while running but reduce the the rate by 67% (or more) so it would take 2 full minutes (or longer) to recover while running.

  • FichteHiro
    FichteHiro Member Posts: 711

    I feel like 20% doesn't make a big difference. Maybe 50% on Tier III.

    Status Effects are not a default feature of any match, so the perk remains a bit situational.

    If it applied to exposed, then it would be a bit OP, but...

  • FichteHiro
    FichteHiro Member Posts: 711

    Yeah, if you could recover from Exhaustion while running if you have Vigil on, it'd be a nice feature.

  • HatCreature
    HatCreature Member Posts: 3,298
    edited August 2019

    Is this a repost? I swear I commented on this exact thread.

  • FichteHiro
    FichteHiro Member Posts: 711

    Not exactly.

  • FichteHiro
    FichteHiro Member Posts: 711

    I guess Vigil could just get a buff in its percentage and work on all status effects. A new feature such as recovering from exhaustion while running would be nice.

  • HatCreature
    HatCreature Member Posts: 3,298

    I wonder if Vigil will be the new meta if Vigil allowed recovery while running with Exhaustion. My bet is it will, I know Megs used to be able to infinitely kite the Killer with Sprint Burst before they changed it.

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    Yeah, but it's still better to have a new meta perk than another bad perk.

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    It could also be a bit different for exhaustion (e. g. you recover at 50% of the normal exhaustion recovery speed). This would apply only if you are running

  • FichteHiro
    FichteHiro Member Posts: 711

    I don't really have any ideas for Wake Up!

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019
  • Nescau_Fernando
    Nescau_Fernando Member Posts: 44

    Vigil should allow exhaustion to recover while running.

    Yeah, yeah...recovering from exhaustion while running was OP as a baseline ability, but would it really be too much if it took a perk slot?

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    I don't think so. It could be implemented so that you recover from exhaustion at 50% or 60% of the base exhaustion recovery speed while running. This means it would take approximately 80 seconds to recover from exhaustion while running. Pretty much what it was before but now it take a perk slot.

    Post edited by FichteHiro on
  • FichteHiro
    FichteHiro Member Posts: 711

    I don't know if Vigil should apply to Exposed, as it would be pretty OP. The only way this could be implemented is so that it only works on Exposed inflicted by perks.

  • Mew
    Mew Member Posts: 1,832

    Id like if vigil shortened status effect time (idk by how much tbh) and also make permanent status effects go away in a certain amount of time (like having Sloppy butcher give you mangled, itll go away in x amount of seconds)

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    I think it would still be underwhelming as not many people use/have Vigil. You would also need to be nearby for the perk to stack. The exhaustion recovery speed could be decreased further, it could get a buff at its percentage, it could apply to all status effects, or even be reworked fully (different functions).

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    Yeah, they can only stack together if other people have it. It's very unlikely that all four Survivors have Vigil on, unless you've got a 4-man SWF.

    It could be pretty OP if they did, but it's unlikely to happen. Having an 80% faster time recovering from exhaustion sounds very OP, but it doesn't help mid-chase. As for other status effects, it could be absolutely massive.

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    In my opinion, they're ok

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    I think Pharmacy is ok, but I think Wake Up! and Vigil need some kind of update, buff or rework. No one uses them.


  • PigNRun
    PigNRun Member Posts: 2,428

    That isnt the problem though. Range isnt the reason why Vigil is weak. The real problem is how its effect, when it does trigger, is useless. How many times have you seen in the past year a situation in which you wished Clown's/Wraith's blindness add-ons lasted slightly less, or Huntress'/Chainsaws' mangled add-ons lasted a few seconds less?

    Vigil needs something else entirely.

  • PigNRun
    PigNRun Member Posts: 2,428

    I do disagree with having the ability to recover exhaustion while running. That should never make it back in no way or form.

  • NMCKE
    NMCKE Member Posts: 8,243

    Vigil should get a moderate buff, but it's only active when you're crouching. You're sacrificing movement speed for faster recovery, and it should affect all status effects.

    Wake Up! should hide the progress lights from the killer, but not from the survivors. If a survivor progresses the Exit Gates without Wake Up! then the progress lights will be restored back to the killer's view.

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    I agree that it's unbalanced and shouldn't be implemented again. I just think it should get a new feature rather than just a percentage buff. If multiple people were to use Vigil, your idea would be pretty good.

    I think the usage of Vigil should be extended, it is just useful on very specific scenarios in its current state. A new feature added to it would be a nice way of doing it.

    The perk working on all status effects except exposed would be also an interesting buff.

  • PickCollins
    PickCollins Member Posts: 495

    He's joking about the bug that increased ur action speed across the board

  • PickCollins
    PickCollins Member Posts: 495

    But think about that. If all 4 people take vigil and it applied globally, and decreased the duration of exhaustion by 80%, that's 80% of 40. That's 32 seconds of exhaustion shaved off so Surviviors only get an 8 second exhaustion duration. All they have to do is win 2 pallets and then they get their exhaustion perk back. Meaning if a Survivior wins 2 loops, they pretty much can run the killer all game without even getting hit.

    If all the maps were reworked like Badham so there were more pallets, but less safe pallets, then I'd be on board with a change like yours. But as it stands I'd rather Surviviors get to recover from exhaustion while running if they use Vigil than to have it on 8 seconds which means they get SB back for winning at 2 God pallets.

  • FichteHiro
    FichteHiro Member Posts: 711

    Yeah, thinking that way, exhaustion for 8 seconds is pretty OP. You could recover from exhaustion by only camping a window/pallet. I really don't know what the best option would be.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    Vigil is one of my favorite perks but i only it with an exhaustion perk and, i rarely use any exhaustion perk. Vigil issue is that the number is a bit weak and there's also the fact that most status effect are permanent until an action is complete (third seal , sloppy butcher).

    Killers never use status effect add-ons that's why this perk isn't used a lot and considered being useless, being able to recover the exposed effect faster isn't that bad of a idea. If that can change the meta a bit i'm all for it.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I love Wake Up!

    It's good support Perk.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Vigil should affect more status effects, especially exposed when it's a timed debuff (not like Tier 3 Myers)

    Mangled/Haemmorhage should really be put on a timer when you have vigil so it has any effect whatsoever on the most common debuffs, as their infinite time ruins it.

    No. No "exhaustion recovers while running."

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    Yeah, but I think it should affect exposed, but only inflicted by perks/or a lower percentage for exposed inflicted by powers.

    If you use Vigil now, you only have 4 seconds of reduced cool down. If you're doing a Generator, this doesn't make practically any difference.

    I also think it could apply a time for infinite status effects to recover, for example mangled and hemorrhage caused by Sloppy Butcher would now recover 60 seconds after you got hit.

  • FichteHiro
    FichteHiro Member Posts: 711
    edited August 2019

    I think Wake Up! should get a new feature as well, to make it less situational. You only open gates 3 seconds faster with it, which could sometimes on a very specific scenario save your life. Seeing Exit Gates can help you as well, but it's not a big deal in most situations as you'll see the locations of the exit gates (bubbles popping) when the last Gen is powered. Others seeing you can be useful if they are in a chase and didn't pay attention to the locations (bubbles popping).

    It's not really a horrible perk but it needed a new feature so that it's worth a perk slot. Not many people use it.

  • Kamikazi
    Kamikazi Member Posts: 144

    Make it spawn a third exit gate, or an extra 1 or 2 generators.

  • Akito
    Akito Member Posts: 673

    @Peanits To be fair enough, except the fact that Wake Up increased the gen speed it was a really good perk. I mean you could do this to resilience. increasing everything (cleansing, healing, vaulting, whatever) except gen speed.

    It wouldnt be too crazy. Sth like Leader in good

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Pharmacy I think is fine as it is. It's not a great perk but it's not a bad perk either. If you are hunting for items it's a good choice. The only thing I would change is that you find the medkit if you are injured.

    Wake Up and Vigil need something though, that's for sure.

  • GreenPufferFish
    GreenPufferFish Member Posts: 498

    i think vigil is ok if your playing with swf but wake up is not very good i just can find build with it also i have a question about vigil does the quicker exhauseted recovery stack because that the firrst perk iam using when crossfreind come since a lot of my freinds play on x box and i think it will be cool if it does stack so insted of 20% quicker 40% quicker recovery from exhauseted effecet

  • Mooks
    Mooks Member Posts: 14,800
    edited June 2020

    While I sometimes use Wake Up! (Mainly for the open a gate with x character daily) I would love to see it being buffed/get another effect with the other Quentin Perks as well. Combine that with his face rework and I will have a main survivor to play !

  • Perelie
    Perelie Member Posts: 433

    Hmm interesting you respond to a thread about buffing survivor perks but any thread asking about killer perks, you ignore. I wonder why that is..

  • Mooks
    Mooks Member Posts: 14,800

    The devs can’t do anything right with people like you, can they?

    i am pretty sure Peanits has responded to threads with killer perk reworks/buffs as topic before, at least I have seen them respond to many threads and not only those ‚biased‘ towards survivors.

  • Digwiid
    Digwiid Member Posts: 311

    You should probably look at the date the response was sent.

  • Sounds like you need Game Designers, Where do I apply? 😉

  • Perelie
    Perelie Member Posts: 433

    And in that time killers got nerfed and ruin got nerfed lol

  • xBEATDOWNSx
    xBEATDOWNSx Member Posts: 636

    Vigil is a good perk when used in combination with Sprint Burst and Fixated.


    Though his other perks .. meh.

  • Digwiid
    Digwiid Member Posts: 311

    You know you don't need ruin to actually play the game right? And of all these killer nerfs are we just by chance going to ignore the BUFFS they've also received? Look at doc rework, plague corrupt fountain, trapper being unsaboable. The map changes?

    But yeah let's keep spinning the ruin nerf as the end of times.

  • The_Daydreamer
    The_Daydreamer Member Posts: 744

    I feel like it should never go back to the exhausting thing. That would make it too strong. But if all status effect would get a small rework, then vigil can shine again.

    For example if every status effect has a duration (Sloppy gives mangled for maybe 180 seconds or something) and vigil can effect status effects like oblivioused too, then it would be damn nice.

    About Wake Up! I would say it's suppose to be a team-perk so I think it should show everyone the exit gate, show survivors in the exit gate (so u know they are safe or waiting for you) and increase the speed to open the exit gate to 25%. Maybe that could help.

    Pharmacy is about taking care and heal, right? So maybe add the effect "Spawn with an emergecy med-kit." So you can have two in the trial. One for you and one for someone in need? Not sure if thats okay'ish enough.