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Why do people want desperately a nerf to Spirit?

24

Comments

  • YamiTheFurry
    YamiTheFurry Member Posts: 229

    Well when the best killer Nurse is getting "looked at" its only natural they'll go after the next strongest.

  • PoisonN
    PoisonN Member Posts: 624

    Biased and unrealistic? What's the point of not using perks to gain advantage against the killers in general?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2019

    I agree with the OP. Despite what some claim as having no counter play, she does indeed have counter play. But it's not as easy as other killers because you need to have good prediction and reading skills. You have to understand what is the most optimal choice and take it. You can't hesitate either, you need to make a decision and do it ASAP. The longer you wait to do something the more likely she will get you. Sometimes making a bad decision quickly is better than making a good decision slowly. Remember she has to track you while she can't see you, and scratch marks take about a second to pop up. You have room to work with that.

    Also, people fail to understand a very important thing about Spirit... she can't vault during phase walk. That means windows and downed pallets are your safest option to counter her, even to loop her. While most of the really strong window loops are just good in general against almost any killer, they are ESPECIALLY effective against Spirit because she has to stop phase walk to vault, or waste her power trying to cut you off. Unlike Hag she can't break the loop. Unlike Nurse she can't just ignore the loop and teleport through the wall. Unlike Huntress she can't get a cheeky long range hit at certain angles (which to be fair Huntress is still hurt badly by these loops too, just making a point that she's actually better at those loops than Spirit). So if you want to consistently beat a good Spirit, use windows. LT windows are not nearly as good, and neither are jungle gyms, but depending on the context they can work. If you run to a pallet drop it right away, because pallets are not safe against a Spirit.

    I seriously can't tell you how many survivors, who I've played and are really good loopers, just become complete potatoes against Spirit. It's like their brain just leaks out their ears. Too many survivors just run blindly and don't even try to predict you, some survivors overthink it and do really dumb stuff to try and mind game you, and other survivors don't seem to understand stealth at all. Then there are those few chosen ones that actually understand what to do and do it well and consistently. I had a game the other day I was trying a fun build (Insidious, MYC, Prayer Beads, you can figure it out) and I got a group of players I'm friends with. I decided I will play normally and then ease up, mess around, and let them go because I know PB Spirit is lame and my build was super lame. Anyway, one of them I chased around a small pallet loop for literally like 2 minutes. Granted I was screwing around trying to mind game her, but she didn't fall for ANY of it. I could have easily brute forced the loop, either normal chase or in phase walk, but I was practicing stuff. She predicted everything I did, avoided getting hit for a very long time, and had that been a normal game I would say that she was the reason they all survived (outside of me just letting them survive) because she occupied a lot of my time as this one loop.

    These survivors exist, and counter play does indeed exist against Spirit. Her power is not infallible, it's just very hard to wrap your head around.

    You know there is almost always an optimal choice that she can't beat right? If you see her standing still walk away and break LOS. If she is phasing, no scratch marks. If she is not, you force her to either chase normally or phase after you without knowing your exact position.

    People don't understand that it's not really a guessing game as much as it is a calculation of the available options. There isn't an infinite amount of things she can do in that situation, there are 2. Stand there and wait, or phase walk. And unless you are in a really bad spot most of the time you can get away by just saying to yourself "well if I do this, she will have a harder time tracking me in phase walk and I can use that time to make it to this next loop". It really isn't rocket science. The problem is survivors overthink these things and do really stupid stuff like vault the pallet into her face or try to hide in plain view, or just take off running with no care whatsoever.

    I've been able to consistently beat good Spirit's that use the stand still mind game. And as Spirit, I've had many survivors that don't fall for a single trick I try to pull. They force me to either brute force the loop in a normal chase, or always phase walk and do what is most predictable.

    It indeed is a mind game, one that survivors mostly do to themselves. There is always an optimal choice that will greatly reduce the effectiveness of this trick.

  • ajbustetter
    ajbustetter Member Posts: 70
    edited August 2019

    Okay I've read through this thread and I'm trying to figure this out. I started using spirit about lets say 3 weeks ago and gotten ok with her i think. (killer rank 10 prior to recent reset) Now I'm new and am probably ignorant but i don't see the need for any nerf(YET). I've used prayer beads and didn't see much of a difference in game out come(the first time used i actually got destroyed). I didn't feel super op or anything. I can however see how it would seem so if you had other killer perks so are we just talking high tier play here? I know scooping someone off a gen when they thought you were chasing someone makes people fairly salty.....

  • Acromio
    Acromio Member Posts: 1,737

    Because she happens to pose a slight threat to the survivors' toxic and abusive playstyle.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2019
  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    Because some players just want it easy for them and more fun for them, instead of learning how to go against the killer and counters. Spirit is the most balance killer yet, aside from prayer beads a little cause that has a counter to it, next to that is huntress but no map pressure and then nurse

  • Marcus
    Marcus Member Posts: 2,047

    Actually, Huntress is still weaker than Spirit against these buildings, just yesterday I saw a Huntress being afraid of putting a offering for Autohaven Wreckers just because she might get Wretched Shop, LMAO.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    That's debatable, my point is that these loops are very strong against Spirit, more than all other killers (except Huntress). And unlike all other killers, she can't bring Bambo because that shows when she vaults a window so she loses some mind game potential, meaning she might get better at these loops at the cost of being worse at other loops. Not worth it IMO.

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    There are perks that counter her power

    if your at a loop and you know that she is using her power or think she is, don't stay at the loop, go to another nearby one

    https://deadbydaylight.gamepedia.com/Rin_Yamaoka read her power for that collision

    passive phasing is there to help her confused the survivors more then it being used to mindgame, and its called PASSIVE for a reason, your not really suppose to have full control of it

    Sooooooo you want her to be weak as wraith? and remember, its only her addons that change that, but you barely see anyone use those addons, and her base speed when she comes out of her power is not insane at all

    prayer beads eh it still have a counter to one thing and when being chased? its no different

    My main point is that her power is greatly in her hands, not in the survivors hands cough Ghost face and plague cough and its for the survivors to do their best to work around it and counter it

  • ajbustetter
    ajbustetter Member Posts: 70
    1. Agreed i think she needs a thing like Wraith like when hes invisible
    2. Its more effective after breaking line of site or not going strait back. I think that's more of a situational awareness thing then anything else IMO.
    3. I disagree i feel survivors mind game themselves. I even have done it and i play spirit. The passive phasing is RNG based without additional addons to make it more frequent(correct me if Im wrong)
    4. I didnt know her stain disappeared while passive phasing(Does it really?) it does during regular phasing though.
    5. She does move pretty quick but is not something that she can spam and still takes a bit of skill to pull off. Its not a guaranteed thing that she's going to find you just because she's fast.
    6. i think this is overrated as you need the right perks to make it great instead of just helpful. again IMO I'm probably just bad at the game.
  • Marcus
    Marcus Member Posts: 2,047

    Actually, these loops are very strong against majority of the killers, even 115% speed killers usually avoid chasing survivors on strong buildings ( Ironworks of Misery, Disturbed Ward, Grim Pantry, Haddonfield ), because they are too time wasting even for them.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    You need to re-read my comments.

    I'm not saying these loops aren't strong. I'm saying they are STRONGER against Spirit than other killers for the exact reason she is forced to end phase walk and vault, or continue phase walk and cut you off potentially wasting it.

  • ajbustetter
    ajbustetter Member Posts: 70

    I was literally going to say the same things here.....Thank you!

  • Marcus
    Marcus Member Posts: 2,047

    But if she cuts you off it isn't wasting. Also, she can deal with them better than other killers with certain add-ons.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    But by trying to cut you off she takes a gamble that you will continue the loop. If you run from the loop, or take a different path she won't catch you. Also unless she has MDR at some of these loops she can't make it all the way around in a single phase, especially if she was already phasing before you got to the window. So even if she predict right, she will be ending her phase walk long before she gets back around to you, which means you are now getting chased by a 110 killer.

  • Marcus
    Marcus Member Posts: 2,047

    Sometimes she still catches up before you vault that window, depending on the add-ons she has, how far are you to the loop and your positioning. I saw plenty of Spirits hitting survivors right before jumping on the Grim Pantry window.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 380

    Survivors uh uh uh get gud. Nothing needs a nerf from Spirit. Not even prayer beads. I've played so many games where the beads didn't do crap to good players. Just crouched away during gens and she'd appear too late everytime lol

  • Milo
    Milo Member Posts: 7,383

    Wait. I only thought people want Prayer Beads nerfed. (which i kinda agree on)

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    Ah yes, because Spirit sure takes a lot of skill to use! Standing still is very difficult btw

  • Mew
    Mew Member Posts: 1,832

    Because against a “good” spirit (and by a good spirit i mean a spirit with headphones) the survivors skill is ignored as long as the spirits power is off cooldown.

    Not saying she needs any nerfs, but spirit is incredibly boring to play against for that reason.

  • Kikki
    Kikki Member Posts: 536

    Because People crying over everything.Killers should ALWAYS stronger as Survivor's.

  • snowflake102
    snowflake102 Member Posts: 2,188

    She's been around for a while and now they want the devs to nerf her? I bet these are some new players or just some players that like to complain about everything.


    And agian she's been around for a while and now they say this?

  • snowflake102
    snowflake102 Member Posts: 2,188

    Plz tell me there not nerfing her plz noooo:(

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    Because killers will always complain that mindgames and loops requires them to use skill. Whiney little cry babies and nothing more. So fed up of this forum

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    Mate, every time I see you, it's cringe.

    I'm not running one of the worst perks in the game in the case of facing ONE out of SIXTEEN killers.

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    And I can't wait, not for Nurse because I find her fine but for Spirit.

    She can get outta here :D

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    Yeah guess I'll "stand still" as survivor and let you kill me 🙂

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Spine Chill is far from the worst perk in the game. It's actually one of the best. It gives you so much info, it hard counters stealth killers and PB Spirit, it can help you make better plays against Nurse. Spine Chill is a great perk dude.

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    First off, spine chill is useful against like Two killers (Spirit and GF)

    Secondly, every red rank survivor (minus a few) know when and when not to get off a gen or stop healing if a killer is coming straight to them.

    Spine Chill is useless against more than half the killer roster.

  • PoisonN
    PoisonN Member Posts: 624

    Why do people always bring the difficult topic? When I play survivor idgaf If you are a skilled Huntress ir Billy btw

    This game has diferent playstiles

  • Cymer
    Cymer Member Posts: 946

    Prayer Beads get countered by Spine Chill. I don't see a problem.

    Spine Chill is a useful perk in general so not a waste of a slot.

  • PoisonN
    PoisonN Member Posts: 624

    You came here with 0 arguments, just being sassy with everyone lol

  • anarchy753
    anarchy753 Member Posts: 4,212

    They aren't even remotely comparable. One makes hiding even slightly possible while injured. The other turns the entire game into cheese where, from the get go, you can be instantly grabbed and hooked with 0 warning. It simply isn't fun, nor fair gameplay.

  • snowflake102
    snowflake102 Member Posts: 2,188

    Plz tell me she's not getting g nerfed plz noooooo :( why are they saying this now

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    LOL No it's useful against every killer dude. It's not just about getting off a gen, it's knowing which path is the safe one during a chase. Or when the killer is looking at a hook when you are about to rescue. Or when they see you with BBQ or Nurse's or other aura reading.

    It is far from useless. If you think that I seriously question your abilities as survivor.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Freudentrauma that was my suggestion.

    Btw for the long distance thing you could make it so the trail only lasts a finite distance, specifically it could last only within your terror radius.

    Thus if you phase walk in a straight line then the trail only will last for 2/3rds of the distance traveled. But if you phasewalk to a survivor 10 meters away (such as in a chase) then the entire trail would be visible.

    As a consequence that means if you phase walk 25 meters out and then move over a bit before heading back towards your husk then the trail will be discontinuous.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The existence of a wrong guess implies that there is also a right guess.

    And if there is a guess at all then the Spirit has to make the same set of guesses.

    The details are irrelevant. If the Spirit can't guarantee a hit on reaction and you can't guarantee a miss on a reaction then you can have a mindgame.

    Standing still in this case is a great example of a mindgame because outside of the psychological aspect there is no strategical advantage to doing it. The only reason to stand still is to make your opponent think you aren't standing still, and if the opponent correctly predicts this fact then they get a ton of free distance, enough to avoid a hit.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    All mindgames eventually boil down to a guess, no matter what type of mindgame it is.

    This is why you can have success with things like moonwalking simply by flipping a coin to decide of you are going to fake it or not.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    the skill cap for spirit is how much money you spend on your headphones

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    I use dead hard, Adrenaline, DS and currently WGLF because I want Bill levelled up (PS4).

    I've done fine without Spine Chill l, just because I dislike Spine Chill doesn't mean you should doubt my abilities as a survivor, I for one find it useless and it really doesn't help in a chase because when a killer moonwalk they aren't looking at you so spine chill doesn't activate.

    It's useless for my playstyle, my playstyle is to distract the killer, not be an Urban Evading Meg who can't loop with Sprint Burst and Spine Chill

  • Chaddad2169
    Chaddad2169 Member Posts: 748
  • YaiPa
    YaiPa Member Posts: 1,929


    No, this infinite rock paper scissors logic doesn't work out. As you go into the match you understand the killer, if he double backs often, moonwalks, you can use these informations, since the red stain gives you informations even when you don't see it. The only way to tell if Spirit is phasing is trying to blind her. Plus, standing still hasn't any downsides, if they GUESS right, and leave the loop, you just phase back and reach them instantly.