The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Chapter - Amongst the Living

Dwight_the_Locker
Dwight_the_Locker Member Posts: 15
edited August 2019 in Creations

Killer - The Lost

Name - Alex Wende

Lore -

Alex Wende was a high-schooler whom no one would care for, his father abused him and his mother as long as he known. His life was pain as no one looked after him, not even his school batted an eye. The only exception was the School's Math Teacher, Marcus Kean. He slowly lost all hope and eventually snapped within the confines of the school grounds, he cried for 24 hours straight and couldn't look at anyone.

One night Alex broke, he murdered his father via strangling with his own belt. Once his mother came home Alex faked that his father had went out drinking and would be back soon. However his mother came upon the corpse of her husband and called the police.

Alex panicked and quickly tied a noose and grabbed a chair. He attached the noose to the ceiling and positioned the chair underneath said noose. He gripped the photo of his happy family from years ago and stood on the chair.

He never kicked the chair, but the chair was standing whilst Alex disappeared, an open window leaving hope that he didn't use the noose.

Stats

  • Height - Short
  • Speed - 4.6m/s
  • Terror Radius - 8m (0% Essence) 32m (40% Essence) 80m (100% Essence)

Weapon

The Lost has no physical weapon, he swings his fist in an arc to hit the survivors.

Power - Essence of Living

Essence can be found throughout the Trial, Essence is a blue mist on the ground that the lost can gather to effect him and the survivors. Windows refresh with Essence every time it is Vaulted.

The Power you can use is located in the top right of your screen, there will be the Current Person Effected ontop and the other on bottom.

You can gain 5% Essence each time you -

  • Vaulting a Window (Refreshed if Vaulted Over by a Survivor)
  • Destroying a Pallet
  • Walk on Scratch Marks for 3 Seconds
  • Damage a Generator (Refreshed if repaired)
  • Grab a Survivor

You gain 10% Essence for every Survivor you hit.

The Power Meter is split into 10 Chunks, the Lost spawns with 5/10 full. The Power Meter will appear Blue if the Power will Effect the Killer and Red for the Survivors. The Effects alternate per use. The Essence of Living will always start with Blue. The Red Stain becomes Blue if the Power Meter is Blue but if it is Red it will appear normally.

Upon Activation of the Power, the effect shall be shown with the screen flashing Blue when it will be used. Also Upon Activation, the Essence of Living shall switch to the opposite color. However the killer can interact with ANY hook to swap to the Other Colour at anytime

The Killer Effects are -

  • 1/10 - 5% Bonus to Damaging Generators
  • 2/10 - 10% Bonus to Damaging Generators
  • 3/10 - 5% Bonus Vaulting Speed
  • 4/10 - 10% Bonus Walking Speed
  • 5/10 - 5% Bonus Recovery Speed from Stuns
  • 6/10 - 10% Bonus Recovery Speed from Stuns
  • 7/10 - Scratch Marks appear 25% longer
  • 8/10 - If aiming at a Pallet (thrown or unthrown), destroy it. (Does 7 if used whilst not looking at a Pallet)
  • 9/10 - If aiming at a Generator, block it and damage it for 30 seconds (Does 7 if used without looking at a Gen)
  • 10/10 - Increase Movement Speed by 25% and gain Bloodlust 50% Faster

The Survivor Effects are

  • 1/10 - Inflict Blindness on 1 Survivor
  • 2/10 - Inflict Blindness on 2 Survivors
  • 3/10 - Inflict Blindness on 3 Survivors
  • 4/10 - Force 2 Survivors to Scream
  • 5/10 - Force 3 Survivors to Scream
  • 6/10 - Force all Survivors to Scream
  • 7/10 - 10% Slower Vault Speed, Cannot Fast Vault.
  • 8/10 - 25% Slower Vault Speed, Cannot Throw Down Pallets.
  • 9/10 - Inflict Exposed on 2 Survivors
  • 10/10 - Gain Ability to Kill a random survivor (Marked with a red arrow on HUD)

The More Essence the Larger the Lost's Terror Radius becomes. Each 10% Essence increased the Terror Radius by 5%.

Add-ons

Common

  • Torn Scraps - 5% Slower Movement Speed but 15% Bonus Essence

"Parts from a Diary found in Alex's room." - Police Report

  • Crude Drawings - Inflict Blindness for 15s after 2 Survivors are killed.

"Detailed Drawings of the lines needed to blind someone with a knife. Perhaps he wanted to not see what he done?" - Detective Jared

  • Belt Buckle - At 100% Essence, gain 5% Movement speed.

"The Belt Buckle from the Murder Weapon, perhaps it was cut in an attempt for survival?" -Police

  • School Tie - Survivors are revealed for 2 extra seconds when screaming

"Part of the Uniform from the High School."

  • Math Book - Survivors suffer from Hemorrhage when hit.

"The Murderer's Math Book. The calculations seem to be about the average blood loss." - Police Report


Uncommon

  • Ripped Page - 10% Slower Movement Speed but 20% Bonus Essence

"Torn page from the Diary of Alex Weane." - Detective Jared

  • Bloody Blazer - You become 25% darker to Injured Survivors

"The Jacket from the Uniform of the Hight School."

  • Hunting Knife - Survivors hit are inflicted with Mangled and Hemorrhage.

"The presumed back up weapon if it went wrong."

  • Mechanics Book - You can fiddle with the hooks to increase their effectiveness by 10% at the cost of 50% Essence.

"The Book depicts the contraption of a meat hook that has some wires cut but the blade seems to be sharpened." -Police Report


Rare

  • Torn Diary - 15% Slower Essence Gain but Survivors suffer from Broken for 15s after one Survivor is put into the Dying State

"Never though that someone could do something like this at such an age." -Police

  • Engineering Text Book - Can cast 50% Essence from Survivor Effect list to remove 10s from a Survivors Hook Time. Can be cast once per survivor.

"Ingenious! Yet quite disturbing..." -Detective Jared

  • Funeral Bouquet - 25% Bonus Essence but 15% Slower Vaulting Speed and 10% Slower Bloodlust Gain

"Flowers that were around during Alex Weane's funeral." -Police


Ultra Rare

  • Leather Belt - Swap out Essence for Rage. Rage activates every 100% Essence and allows you to kill a Survivor by your hands each time. However you cannot activate any of the Powers.

"Pushed to the Point of using clothing as a weapon to kill the man, this is disturbing for the Murderer's actions." -Detective Jared

  • Hastily Made Noose - Essence is gained 20% Slower but each effect has 2x the bonus. Aka. 5% becomes 10%.

"A Noose (that as far as we know) was used by Alex to commit suicide, however the body was not recovered." - Police Report

Perks


Hex: Futile Attempt

Your Dad proved your resistance would be crushed. You grew up in your later years to be afraid of all those around you.

The Hex attaches to any Dull Totem upon a Survivor being hooked.

The Survivor Hooked goes into Struggle 5%/8%/10% Faster and escape attempts are 1%/1%/2% more unlikely.

The Rescuer gets a 20%/25%/30% Healing Debuff and cannot heal anyone for 15s/18s/20s

"You do realise how screwed you are?" - Alex Weane's last received text.

Hex: Drown in Suffering

Your dad's blood still remains fresh on your hands, for each injured/dying/hooked/dead/sacrificed survivor. Healthy/Injured survivors breathe/moan 50%/60%/70% louder and every 120/110/100 seconds are inflicted with Hindered for 20/25/30 seconds. However the Totem's Fire is denied air due to the dense suffering around it. The Totem is cleansed 35%/30%/25% Faster and is 50%/45%/45% louder.

"You don't think I know what I'm doing? I heard a man's last breath and took mine in the same day." - Alex Weane's Diary


Easy Way Out

The Lost knows the Easy Way out like the back of his hand. Survivors cannot Bleed Out when in the Dying State, the groans of the Dying are 30%/35%/40% Louder. However his mother's lesson about second chances still rings, conflicting against his father's no mercy lessons. Survivors recover 10%/12%/15% slower but can recover fully once per trial.

"I know this, but everyone could use a little help." - Alex Weane's 'supposed' last words.

Mori

The Lost puts his hands around the neck of the survivor and strangle him with a belt made of blue mist. The Belt vanishes and The Lost pushes the choked survivor off of him.


Survivor

Name - Marcus Kert

Lore

Marcus was the Maths teacher at Uertor High School and took the job with pride. He knew all his students and their names. He became that infamous 'Cool' Teacher every school seemed to have. He dedicated the hours he should be working to speaking to those who needed emotional help.

He always liked speaking with Alex Weane, Alex had a rough homelife whom Alex and Marcus only seemed to acknowledge. One day after class, he picked up a custom cake with "Hope you find your way!" on the top in a blue and red frosting. He walked up 54 Rael Street's drive and knocked on the door.

Marcus heard pleads inside and barged down the door. The sound of wood breaking would be the last they would know of Marcus Kert.

Perks

Flawed Outlook -

What those who came before you failed to notice, you saw it and took advantage.

You start with 3 Tokens. You gain Tokens by cleansing totems. You lose tokens every time the Perk Activates or you are hit.

Have a 15%/20%/25% chance for a Status Effect to NOT be applied.

But your knowledge of abusing the System did not get overlooked. The Entity punishes you by increasing Status Effect time by 25%/20%/15%

The Following Cannot be Stopped by Flawed Outlook -

  • Hex: Haunted Grounds
  • Hex: Devour Hope
  • Hex: No One Escapes Death
  • Tier III Evil Within
  • Carter's Spark (Shock, Passive Madness can be stopped)
  • Feral Frenzy hit


Way of Survival -

Your will to survive triumphs any other.

You struggle on a hook for 20%/23%/25% longer and take 15%/18%/20% longer to get to the Struggle Phase. You also get 2 Extra Attempts to escape.


Teaching Tips -

You teach those around you how to save themselves.

Survivors gain a 5%/7%/10% Sabatouer/Healing/Searching bonus for 45s/50s/60s after you healed, worked on a Generator with them or been near them for 15s/10s/5s. Teaching Tips has a cooldown of 30s/25s/20s per use and can effect 1/2/3 Survivors at a time.


Feedback will be welcomed.

If you plan to give feedback give it a rating of 1 to 5. 5 Being Good and 1 being Trash and why.


Edit log

1] Fixed Spelling

2] Added what the Weapon would be

3] (See Below)

  • Changed 'Into My Hand' into 'Hex: Futile Attempt'
  • Reworked Survivor Effects
  • Changed 'Correct Calculations' into 'Flawed Outlook'

4] Reworked 'Flawed Outlook' to make it lose Tokens upon hit.

5] Changed the Quote of Hex: 'Futile Attempt'


Post edited by Dwight_the_Locker on