http://dbd.game/killswitch
Anti Bleeding Perk?
Killer have Sloppy and Bloodhound. And...survivors? In the beginnings were always a yin to the yang.
I mean with more and more indoor maps it becomes a problem as survivor to make stealth jukes during a chase (obv. with iron will) if every killer just finds you at last second through your own blood...
Please, it would be such a good perk.
Comments
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I would like a perk like that. would pair exceptionally well for stealth playthroughs with iron will and urban evasion. Could have a downside like making yourself harder to heal, offsetting the power of the perk.
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No mither, serious.
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Would be great if they added it to Botany Knowledge since it already says it "Slows down bleeding". When I was knew I actually thought it did just that. Make the perk an exact counter to Sloppy Butcher as well since it makes you bleed more and makes you take more time to be healed. Botany would heal you faster and make you bleed less.
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Yes please. I'd carry Botany in my stealth builds if it was buffed to slow or stop bleeding
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Coagulate:
From spending a while in the Entity, your blood is thick and coagulates quickly.
While injured, bleed Slightly/Moderately/Considerably less and grunts of pain are reduced by 0/0/25%.
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No mither hehe
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No Mither is the perk for you, my lad.
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"Oh you want a perk that affects bleeding? Bring this perk that gets you downed in one hit and makes injured music play constantly."
That's basically what four separate people felt the need to say for some reason 😅
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Remember? Survivors don't get to have decent perks. How foolish of you to think so.
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...Maybe it's because No Mither gets rid of your bloodstains the second they hit the ground?
Which means it's an anti-bleeding perk?
Kind of funny, you asking for an anti-bleeding perk and being given an anti-bleeding perk. Almost like...people were answering the question....for some reason... Huh. Weird. 🤔
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Except as someone who runs No Mither for 99% of their games you would know it is not a true anti bleeding perk because you can pick yourself up which means slugging shall never come into play. It's useful for other reasons but calling No Mither a anti bleeding perk when it never comes into play properly because of it's other effects is ridiculous
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..It stops your bleeding. This makes it an anti-bleeding perk. The OP did not say 'Except for No Mither because of arbitrary reasons I did not tell you; we need an anti-bleeding perk'
It stops you bleeding for the entire match, regardless of if you're standing or on the ground. This makes it an anti-bleeding perk. It literally stops you from leaving blood trails. It's anti-bleeding regardless of what you think or what silly requirements you attach to someone else's question.
..But imagine giving people a snarky reply when they answer the question...for some reason...
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It's pretty obvious that I and others are asking for an anti bleeding perk that doesn't have MASSIVE downsides. Not only that, if you want a stealth build, which is what an anti bleeding perk would be for, you'd need to take Iron Will to not be moaning in pain all the time.
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Haha.. imagine if the devs released an anti bleeding perk and the downside was you were always exposed. Who the ######### would carry that?
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Here's the problem; blood is a huge way for a Killer to track someone, or see that an injured Survivor is in a locker.
To stop blood pools, the perk is going to have downsides. You're removing one of the best ways to track someone, and some Killers can see blood puddles better for easier tracking.
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The perk could make blood disappear faster or just make you bleed less frequently. It doesn't have to completely remove blood. That's why it would be good added to Botany Knowledge. Because by itself simply reducing bleeding isn't worth a perk slot. Combine it with faster healer? I'd say that's worth it.
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I actually know one cool perk idea.
Healing: stops bleeding after being healed.
Seriosuly, though. All bleeding perks of a killer work only when survs are injured and countered by not being injured. I guess in current meta healing is too much work to do?
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The idea is to help you lose the killer when you're already in a chase. Not sure how healing accomplishes that. 🤔
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If you can edit the title, I suggest you edit it to say "besides No Mither" because that's what everyone is gonna say. It's what I almost said coming in before i read others comments
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instacough-cough
Anyway, so basically you want a perk that permanently removes bleeding from the beginning, or activates immediately when demanded? Preferably also removing groans and scratch marks?
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I'd suggest reading my other comments because I've already addressed the second half of your comment.
As for instas.. they are rare, one time use and should be nerfed. That's like telling a killer to bring a Mori if he's struggling to get any sacrifices. Not a realistic or helpful solution.
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So far you said that you would use botany knowledge if it slow or stop bleeding (but let's be honest there, what use of it if you still can be tracked by blood, so we're saying it stops bleeding). Did you imply after healing (because that's a point a perk) or actually passively (activating instantly/on demand)? Also you said there is no point in a perk with ani-bleed if you also groan in a process.
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I can't understand some of what you're saying but no I did not say there is no point in an anti bleeding perk if you still moan in pain. I said if you use No Mither for its antibleeding then you need to take Iron Will because No Mither means you will be moaning in pain 100% of the game.
Sorry but I don't want to have to keep correcting things you have misunderstood and reiterating points I already made so I'll be leaving this discussion.
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