Please, stop what you're doing and...
Look at the base problems of Dead by Daylight. We all understand that an asymmetrical game is nearly impossible to have a 50/50 balance in every aspect of the game, and attempting a non-stop trainride to achieve that has been making this game an utter headache that's turning into a migraine for both survivors and killers. Some things need to be more at an advantage of The Killer, and others need to be at an advantage of the survivor. I often see too many threads pointing at the greediness of advantages needing to be more survivor-based, or more killer based.
Things like buffing The Trapper, an outdated Killer, was a step in the right direction. It was looking at the core mechanics and asking yourselves, "Is this currently viable with the state the game has evolved in" and the answer was no.
What we really need to look at is the game as a whole, and stop adding little changes to things bit by bit. That needs to end. This game requires an overhaul, and I'm saying a massive update to both sides.
A prime example would be the Trap-based Killers. Instead of making minor adjustments, they took the character as whole and completely adjusted their abilities, strengths, and weaknesses rather than just tweaking the trap setting time and leaving it as nothing more. We need to stop applying band-aids to the bleeding wound, but get down right to the cause of the bleeding and address it by fixing it.
Here are the things we need to address mainly:
- Pallets & Their Loops
- Generator times & trial lengths
- Killer abilities
- Perks
A Few Suggestions:
Remove pallets to a high limited amount and create another way to break Line of Sight similar to Pallets, Windows, & Lockers. This will be promising in reducing the amount of loops created, and offer many more ways for the survivor to escape rather than outrun the killer. A problem commonly expressed throughout this community is the safety net a pallet provides, as well of how ######### boring it is that the most viable option in this game is running around in a damn circle until all generators are completed or they get tired and drop you. Making Killers more of a threat in chases with the removal of many pallet loops, will result in more apt to the survivor dropping the chase as soon as possible. With that considered, there needs to be a new option that is fair for both survivor and killers that offers the survivor a new escape route and a way to break LoS.
Generator times and trial lengths is a tremendous problem in this game. If survivors are smart and well coordinated, they would make sure one survivor is on a generator at all times. This would result in really quick matches. The downfall is, there's a lot of times (And I speak from experience) there are times where generators are the biggest burden of the game, and not the Killer itself. Some middle ground has to be met. If generator times were tweaked to make the process a bigger hassle, perks like Hex: Ruin must be adjusted to accommodate the given changes. If more Generators were added to the total amount of generators needed to be completed, more than just perks itself would need to be adjusted. Some solution needs to have serious thought, as it's been 2 years, there's no longer an excuse.
Killers abilites. Some are proven to be too strong in some aspects, others (most) lack in other aspects. In my personal opinion, a majority of The Killers (excluding stealth-based killers such as Wraith, Freddy, The Pig, and The Shape) need to be at the level where The Nurse is at. Strong and threatening in chases, balanced map pressure, but horridly bad against stealthy plays and jukes. You should be a threat around open spaces and pallets, but a major disadvantage at things like broken Line of Sight.
Perks. I think we can all agree on this one. Stop right there with the Bitter Murmur changes and Dark Sense. That will seriously detriment a huge point of the game making these two perks the strongest in the game. I'll go into more detail about other perks, but these ones need the light first and foremost. I get these perks are outdated, but we all know how strong aura reads in this game can be. Just look at BBQ & Chilli for instance, which nearly allows a survivor to be hooked one after another by revealing a position of another survivor after one is hooked. Not Overpowered, but definitely the strongest perk in the game. Think of a better, creative idea rather than just reveal of position. It's annoying and if you want stealth to be a viable option, this is not in the right direction. Things like Decisive Strike, why not just let only the obsession use it and nobody else? This would resolve the 4-time use of Decisive. And if pallets were properly addressed, you'd see a lack of complaints in general since most of them are revolved around such a long chase and then getting hit with a D-Strike. The perk itself is fine, but it's allowance to have 4 people use it in the current state of the games allows for a lot of complaints to surface. Please, be more creative, and be more practical. It needs to be a balance of giving the community what they want, but not by completely destroying the original intent.
There's more, but a TL;DR would be: Stop jumping around and putting band-aid fixes. Do a major change, test it through PTB and not two weeks before the damn release. It needs to be in public testing at the same time you're testing it. Two weeks is TOO early as you're rushing to push out results before having enough time to complete the process. It must go concept, test, accumulate, public test, accumulate, and conclusion. And that process at two weeks seems too early to do before two weeks of promised releases of the update. We all know BHVR is really slow at doing things but quick for the wrong things. Things like the hatch changes and d-strike testing is a prime example of how it should be done. Multiple ideas with multiple tests.
Comments
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You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.
Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.5 -
the ptb is the most pointless way of testing things. NOBODY plays in the ptb seriously because there is no reward or progression made. they can also skiew the stats by intentionally failing over and over if it is a buff to killers they don't like and vice versa for killers.
the only way to test updates is to put them in the live game for 2 weeks and see what happens. you get real stats and it is not a choice to test it. if it is bad then change it, i fail to see why this is so hard for these devs.
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@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
They've released $10 skins, and other DLC. Instead of putting that money towards use of resources, they state it'll be going for more future content.
It's an extensive overhaul, but look at these forums. Look at the Steam forums. Look at Youtube. It's all just complaints. That's it.
It's a lot for a $30 game, you're right, but I mean, if it means it'll improve the community, who knows.
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Brady said:
@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
They've released $10 skins, and other DLC. Instead of putting that money towards use of resources, they state it'll be going for more future content.
It's an extensive overhaul, but look at these forums. Look at the Steam forums. Look at Youtube. It's all just complaints. That's it.
It's a lot for a $30 game, you're right, but I mean, if it means it'll improve the community, who knows.
The improvement to pallets not being able ti be dropped and slingshoted through was a huge improvement and helped a lot. Small changes like these are slowly helping with the balance ans the core game and I think it'll be best to not cripple the game with huge changes which might make it much worse.3 -
@Azakura said:
Brady said:@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.
Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
They've released $10 skins, and other DLC. Instead of putting that money towards use of resources, they state it'll be going for more future content.
It's an extensive overhaul, but look at these forums. Look at the Steam forums. Look at Youtube. It's all just complaints. That's it.
It's a lot for a $30 game, you're right, but I mean, if it means it'll improve the community, who knows.
Every game has complainers, Siege had diving and hacking but its a huge game. This game is a really highly played game for a small dev team and for being half priced of AAA games.
The improvement to pallets not being able ti be dropped and slingshoted through was a huge improvement and helped a lot. Small changes like these are slowly helping with the balance ans the core game and I think it'll be best to not cripple the game with huge changes which might make it much worse.
I see your point, and understand it, but I disagree. Let's agree to disagree. Of course, I don't think the changes should be forced through in the base game, obviously undergo some serious testing. But a lot of what their fixes include are just bandaid fixes.
I mean, I get more pallet stuns than ever. Pallet loops are still there. Even though the vaccuums gone, doesn't mean the original problem isn't there.
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@Hillbilly420 said:
@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
https://www.youtube.com/watch?v=aeFuq5Q0OXo
Let's break down this bit of mental gymnastics:
"You're asking for huge changes"
Yes, that's the only thing you got right. These would be big changes.
"that would cost lots of money to change, test and refine."
That's debatable. Very debatable because there's maybe 6-10 people overall working on DbD on varying aspects of the game from coding, to QA'ing and designing assets. So, would let's say removing the number of pallets in certain maps cost -as you put it- a ton of money? Probably not because that would come down to 1-2 people figuring out how to do that. And they would save money in the QA process with a PTB.
So would it cost hundreds of thousands of dollars to remove pallet lands and windows like you're trying to spin it? Probably not.
"This is a $30 game not a game with a monthly subscription where something like that could even be realistic."
I don't know what country you're from where the currency exchange might be poor but this is a $20 game. It's actually a $10 game during a sale. Plus it just had it's highest number of players online at once at 46K during the Double BP Event. So try again. Plus there's no dedicated servers to host so Behavior isn't paying the bill for a server farm. They're doing very well right now.
" Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game. "
Just like you whining right now? And this is why they have a PTB system.
" Or they can make small controlled improvements that is cost effective and keeps the core of the game strong."
Which is what they're already doing... I'm sorry, did you even have a point to make or do you just enjoy writing a bunch of nonsense so you can read it to your self?
Get off my thread if you're going to be rude about this discussion.
Just made points as to what she thinks, if you don't like it either nicely say why or get out of here
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Hillbilly420 said:
@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
Let's break down this bit of mental gymnastics:
"You're asking for huge changes"
Yes, that's the only thing you got right. These would be big changes.
"that would cost lots of money to change, test and refine."
That's debatable. Very debatable because there's maybe 6-10 people overall working on DbD on varying aspects of the game from coding, to QA'ing and designing assets. So, would let's say removing the number of pallets in certain maps cost -as you put it- a ton of money? Probably not because that would come down to 1-2 people figuring out how to do that. And they would save money in the QA process with a PTB.
So would it cost hundreds of thousands of dollars to remove pallet lands and windows like you're trying to spin it? Probably not.
"This is a $30 game not a game with a monthly subscription where something like that could even be realistic."
I don't know what country you're from where the currency exchange might be poor but this is a $20 game. It's actually a $10 game during a sale. Plus it just had it's highest number of players online at once at 46K during the Double BP Event. So try again. Plus there's no dedicated servers to host so Behavior isn't paying the bill for a server farm. They're doing very well right now.
" Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game. "
Just like you whining right now? And this is why they have a PTB system.
" Or they can make small controlled improvements that is cost effective and keeps the core of the game strong."
Which is what they're already doing... I'm sorry, did you even have a point to make or do you just enjoy writing a bunch of nonsense so you can read it to your self?
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@Hillbilly420
Sir, you have some serious problems with understanding the comments.0 -
Hillbilly420 said:
@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
Let's break down this bit of mental gymnastics:
"You're asking for huge changes"
Yes, that's the only thing you got right. These would be big changes.
"that would cost lots of money to change, test and refine."
That's debatable. Very debatable because there's maybe 6-10 people overall working on DbD on varying aspects of the game from coding, to QA'ing and designing assets. So, would let's say removing the number of pallets in certain maps cost -as you put it- a ton of money? Probably not because that would come down to 1-2 people figuring out how to do that. And they would save money in the QA process with a PTB.
So would it cost hundreds of thousands of dollars to remove pallet lands and windows like you're trying to spin it? Probably not.
"This is a $30 game not a game with a monthly subscription where something like that could even be realistic."
I don't know what country you're from where the currency exchange might be poor but this is a $20 game. It's actually a $10 game during a sale. Plus it just had it's highest number of players online at once at 46K during the Double BP Event. So try again. Plus there's no dedicated servers to host so Behavior isn't paying the bill for a server farm. They're doing very well right now.
" Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game. "
Just like you whining right now? And this is why they have a PTB system.
" Or they can make small controlled improvements that is cost effective and keeps the core of the game strong."
Which is what they're already doing... I'm sorry, did you even have a point to make or do you just enjoy writing a bunch of nonsense so you can read it to your self?
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@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
There are free to play games who completely depend on cosmetics store, and still they make a fortune.
If devs dont want to balance the game because of monetary reasons, then we can let the game dieDevs even purchased rights on their own game, so there shouldnt be any money problems btw
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Yes and if they had money problems, then you would not consider such a step
and looking at the steam stats, DBD is doing quite well and then they get additional revenue from console and cosmetics
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Or they wanted to buy back their game because the publisher was forcing them to make bad business decisions and they thought this way, they could do it better. Note how most balance changes that were actually necessary only came after they bought back the rights from the publisher. I don't think it's a coincidence.
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@Azakura said:
You're asking for huge changes, that would cost lots of money to change, test and refine. This is a $30 game not a game with a monthly subscription where something like that could even be realistic.Even if they did make sweeping changes they would still have some people unhappy or possibly ruin their game.
Or they can make small controlled improvements that is cost effective and keeps the core of the game strong.
Some people have passions about games, how do you think games become good?
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Nah , I think the devs rather buff every killer more and more till you cant loop them more than 10 seconds because if you do then the game is unbalanced.
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