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Unique Survivor Builds

VolantConch1719
VolantConch1719 Member Posts: 1,254

We all know by now that Survivors are just skins, with no unique abilities. But I really don't care. If I did, I would be going to Feedback and Suggestions, and I personally don't believe what I'm about to say belongs in General Discussions, which is why I'm posting this here not there.

What I do is run each Survivor with a different perk build based around the description we are given about them. But my mind doesn't want to work sometimes and I have no clue what to do for some of them. Which is why I am here.

I don't care about effectiveness (that's something to worry about on the Killer side). I just want the perks to make sense for each Survivor, for variety's sake, and would like to hear what others in the community think (and also test possibly since all my Survivors are only level 30-33 so I can't actually run the builds normally). Also, the upcoming perks are welcome suggestions, since they might fit other characters as well.

I will list my current builds, the reasons why, what I think should be changed (will be obvious when you read), see what all of you say, and work around that somehow (I'll figure it out). Who knows, this could be a complete failure or a semi-large community project.

Dwight (Nervous Leader) - Leader (obvious enough), This is Not Happening (shows nervousness), Spine Chill (nervousness), Prove Thyself (I have it for leadership, but I feel like I should replace it with Alert later)

Meg (Energetic Athlete) - Sprint Burst (seems like an obvious choice, but maybe Lithe would make more sense?), Adrenaline (obvious choice), Small Game (I don't really have any other perks to be honest), Premonition (same with Small Game)

Claudette (Studious Botanist) - Botany Knowledge (does this need an explanation), Deja Vu (being in the trials for a while and studying them, Claudette would probably notice a few things that seem familiar), Bond (I don't really have a good explanation for this), Self-Care (I suck)

Jake (Solitary Survivalist) - Iron Will, Calm Spirit, Spine Chill, Technician (I need to do this one from the ground up honestly)

Nea (Urban Artist) - Urban Evasion (self-explanatory), Streetwise (urban, streets, same thing), Plunderer's Instinct (has a street-gang-like feel to me), Spine Chill (Nea has a serious cat-theme)

Laurie (Determined Survivor) - Breakdown (Determination to deal with hooks? I don't know), Balanced Landing (Determination to get away), Small Game (Determination to get rid of totems), Sole Survivor (The whole survivor part)

Ace (Lucky Gambler) - Up the Ante (useless, but brings additional luck so it stays), Premonition (feeling that it's a good time to gamble), Quick & Quiet (There's really no good perks that I have that fit Ace), Small Game (No good perks to fit him)

Bill (Old Soldier) - Borrowed Time (Just makes sense to me), Unbreakable (Soldier strength?), Kindred (he had a team before coming here), Premonition (Vietnam flashbacks)

Min (Or Feng to those that don't know Chinese naming conventions) (Focused Competitor) - Alert (Focus), Technician (Focus on fixing gens), Premonition (again with the focus), Kindred (I ran out of good perks for her)

David K. (Rugged Scrapper) - Dead Hard (Another chance to fight), Flip-Flop (Made sense at the time), We're Gonna Live Forever (Don't have an explanation), Iron Will (Got tired of listening to him)

Quentin (Resolute Dreamwalker) - Wake Up! (Dream thing, also highly underrated), Empathy (auras have a dream-like thing to them, would prefer Bond though, but I don't have it yet on him), Premonition (Dreams), Open-Handed (Auras)

David T. (Obsessed Detective) - Detective's Hunch (Self-explanatory), Stake Out (Detective thing), Small Game (Detection of totems), Dark Sense (Detection of Killer, only one I think could be changed out honestly)

Kate (Hopeful Songbird) - Hope (Fits too well), Dance With Me (Songbird part), Kindred (I don't have much), Lightweight (Birds are usually light)

Adam (Resourceful Teacher) - Diversion (being resourceful), Technician (being resourceful?), Autodidact (someone who is self taught), Small Game (I have nothing again)

Jeff (Quiet Artist) - Distortion (Hides presence), Small Game, Breakdown, Premonition (I don't have Iron Will or Calm Spirit)

Jane (Influential Celebrity) - Bond (Influence), We'll Make It (Encouraging), No One Left Behind (A good celebrity never forgets her fans), Head On (I don't have Vigil)

Ash (Alone Wolf) - Lightweight, Spine Chill, Plunderer's Instinct, Premonition (Like Jake, needs a ground up redo)