Bois I fixed inner strength.
Once the 10/9/8 seconds are over you get removed out of the locker by the entity, and then the entity blocks the locker for 20 seconds, preventing camping inside the locker with decisive strike.
Comments
-
No.
I don't even think Inner Strength + DS will be much of an issue. BUT if it does become an issue then the problem is with DS, not the Lockers or Inner Strength (1 minute for DS is pretty long in DBD) and that is what should be addressed if anything.
1 -
Inner Strength needs no fixing. I am looking forward to Iron Maiden with Inner Strength. Will require a bit of luck being nearby, or Nurse/Billy/Spirit, but could be funny.
3 -
The problem is that if someone has ds and head on you can't grab someone out the locker and you'll get stunned if you wait the 60 seconds, making iron maiden effectively useless :/
0 -
It doesn't need to be "fixed"
1 -
Then really, you got yourself in a situation you cannot get yourself out of because you could've easily went after the rescuer. Furthermore, the survivor did sacrifice 3 perks slots to prevent tunneling, so of course they will have a huge advantage against a killer that tunnels — they should when they sacrifice 3 perk slots. :)
2 -
This is such a ridiculous thread. It isn't that good of a perk. It isn't going to be the new meta. Sitting here talking about Inner Strength vs Iron Maiden is like having a debate about Saboteur vs Hangman's Trick. None of these perks see a lot of play. The likelihood of seeing that interaction after the first month of the new release is very low.
Or worrying about a survivor that is running Inner Strength, Decisive Strike, and Head On is equally pointless. That only leaves one slot left in their build. And for using up 3/4 of their build, what is the best they can hope for? They managed to get off a free heal or stun the killer once. Big deal. I would gladly take a lobby full of survivors running those perks vs the normal meta (which includes decisive strike anyway).
0 -
The only reason a killer would worry about Inner Strength/DS (or any thought including DS) is if they're dumb enough not to juggle survivors, and think tunneling is intelligent just because it nets a kill some of the time. All it does is reduce pressure on other survivors.
1 -
That requires a very specific scenario that will not likely come up often.
1 -
The problem is not DS nor inner strength. The problem is the killer who hardcore tunnels.
0 -
Decisive Strike is becoming less of an "Anti-Tunnel" perk and more of a "1 minute of Killer immunity". Depending on the killer, in one minute's time I can potentially down and hook another survivor, re-find the careless DS Survivor and question if he's even worth going after knowing his DS is still up.
Currently I think Borrowed Time is doing a much better job of being a fair "anti-tunnel" perk. 30-45 seconds for DS would be adequate, considering it doesn't have the "unhooking within Killer's Terror Radius" pre-requisite or 15 second window that BT does.
0