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Some Killer Perk ideas

Just_Playing
Just_Playing Member Posts: 156
edited August 2019 in Creations

I had some killer perk ideas in my mind and i thought i could share them with you hope you like it.

1.Protected Hook:

-When you hook a surviver then survivers can't unhook them for 4/8/12 seconds. Surviver unhooking 4/8/12% slower.

2.Possesed Killer:

When all 5 gens are done this perk will activade. You see all survivers for 4 seconds. you cooldown on missed and successfully attacks are reduced by 10/15/20%. You destroy Pallets 15/20/25% Faster.

3.Totems Strengh:

-If both Exit gates are powered you gain for each Totem that is still standing one Token.

-1 Token: you Destroy Pallets 5/10/15% Faster

-2 Tokens: you Terror Radius in descreased too 4/5/6 Meters.

-3 Tokens: you Cooldown on successfully attacks is increased too 5/10/15%.

-4 Tokens: The Exit Gates Are Blocked for 15/30/45 Seconds.

-5 Tokens: All survivers have the Exposed Status effect.

if you got no Tokens then you your Movementspeed is Increased by 2/3/4%.

4.Kick from the Entity:

-if you kicking a Generator then this Generator will be blocked for 10/12/14 Seconds.

5.Hex: Deadly Wounds:

-Every time you Hit a Surviver you gain a Token.

-4 Tokens: Gen Reparing speed is decreased by 4/8/12%.

-6 Tokens: You Destroy Generator and Pallets 5/10/15% Faster.

-8 Tokens: You vault Windows 0/5/10% Faster.

the Hex effect persist as long as the related hex totem is standing.

6.Possesed for the Hunt:

-When you chase a surviver 16/13/10 Seconds then this perk will activade. The Cooldown of successfully attacks is Decreased by 5/10/15%. You destroy pallets 0/5/10 faster. If the chase ends this perk will be Deactivated.

Hope you like my perk ideas on some perks idk if they are ok but i wanted too give the devs some Fresh ideas.

Post edited by Just_Playing on