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DbD real enemy

aurum_exe
aurum_exe Member Posts: 182
edited September 2019 in General Discussions

After more than 430 hours of gameplay, i can state without any doubts who's the real enemy in this game:

1) the real enemy in the map isn't the killer himself. He is actually a poor fella struggling against four potatoes to make his job done. The real enemy in the map are your teammates.

a) they unhook you right after behing hooked, when the killer has made just 2 meters... he came back and down you and the other potato too.

b) unreliable at healing... healing wrong skill checks. Really?

c) you're working on a gen, they bring the killer right straight to you... and fun thing is they do it by purpose, to see if the killer get distracted so they can run away.

d) you unhook them and instead to make you heal them right there, they run away to the other side of the map, crying like babies... my god

The killer actually is way less dangerous than i thought. I feel simpaty for them now.

2) And the other worst enemy in the map are windows and other voulting obstacles. They are actually obnoxious. You think you're going to be safe voulting that window but it's just an illusion. The killer stabs you ALWAYS in the back. ALWAYS. Hadrly happens you escape after voulting. 1st cause of death in this game are vaulting objects. Avoid them at all cost! They're pest!

Post edited by Inji on

Comments

  • Milo
    Milo Member Posts: 7,384

    1) Yeah but:

    A) at ranks 12+ people get to get a brain and stop doing that (that often)

    B) yeah

    C) how do you know they bring them on porpouse? Maybe they were just running and just happens to get by your gen

    D) i mean healing under a hook (against stealthy killers) ain't a great idea, but running to the other side of the map oof.

    2) And not really, this mostly happens if you mid vault. You could say to avoid this at all cost - not vaulting in general

  • martin27
    martin27 Member Posts: 700

    Sometimes if i spot or hear something that makes it sound like there are survivors where i'm heading i hit a hard 90 degrees turn left or right to avoid it. I watch someone while i was on the hook messing about with the killer and when they eventually got hit they booked it right to the hook where someone was coming to unhook me. You can guess what happened, the killer broke off the chase and targeted me instead.

  • aurum_exe
    aurum_exe Member Posts: 182

    A) i'm at rank 7 and they still do it.

    C) Well, you can clearly see it because, if you're working on an isolated gen, without any stones or pallets around (so no protections), these type of players start running towards you. With all the places they can run away, right there. :D C'mon. Coincidence? I don't believe in these type of coincidences.

    D) Yes it depends from the killer, but when you know that the killer isn't around, c'mon... you can heal at the hook most of the times.

    2) Well, not always mid vault. It happens very often also when you have already vaulted. Now i stop vaulting... i run straight to the window, to make the killer thinking i'm going to vault, and then i move left or right. Most of the times killers hit the window, letting me escape on their back. Don't work always but most of the times.

  • chieftaco
    chieftaco Member Posts: 230

    @aurum_exe

    you're absolutely correct about the potato teammates being the worst thing in the game, far worse than the sweatiest of killers.

    sometimes there is more at play than people realize tho. i have 5k hours and i commonly get blamed by less experienced players for "farming" someone or unhooking them in front of the killer, even tho i'm not farming them at all. every now and then it may go bad for whatever reason, but we can say easily 9 out of 10 times they are safely unhooked and run away without issue.

    the 1 out of 10 times it goes bad can either be an unsafe unhook where the survivor is downed again within 10 seconds due to them not getting borrowed time, me getting pulled off of the survivor before unhooking, or me getting downed without getting the unhook.

    the majority of the time i make these unhooks in front of the killer there is no other way and it is a last chance effort before they switch hook states. there is nothing worse in this game than allowing someone to switch hook states, even tho that isn't the popular opinion. personally if my team allows me to switch hook states i'm very likely to get up and go get a drink or use the bathroom or something instead of pressing the struggle button..

    as for the player bringing the killer to you on the gen, there are many reasons that can happen too, and most of them aren't a bad thing on their own. if someone is being chased, they have to go where they have to go in order to avoid getting downed for as long as possible.. sometimes you're just at the next (closest) pallet or window and there's no choice.

    if they are injured already and have been getting chased, they may swing by there on purpose to see if the killer can switch targets so they can get healed up and do something other than be chased for the whole match. if you are at full health which you should be, you should have no complaints about taking the killer for a little bit and helping your teammate get patched up & back in the game. if you are working cooperatively on the gen with other teammates it's even better because it's more confusion for the killer to process and decide their next move. you could also think of it as multiple people who can take protection hits without actually being downed and hooked.

    this should not make you sad, as your scoring events have just begun to skyrocket in categories you may not have points in yet. you get points for reuniting with the chased survivor, you get boldness multiplier on what you're doing for being so close in the terror radius, you get boldness, distraction, even protection and chase points. your teammate gets an opportunity to heal up, making them useful again if things go south for you. they have already demonstrated at least a decent ability to win chases against the killer at that point.

    on the other hand if you do your best to avoid contact with the killer in the moment where your teammate needs your help, essentially saying "hey, you're on your own pal..", you may have just convinced your teammate to do everything in their power to try and get you killed for being a blendette (regardless of the character you are playing in that moment, as blendette now refers to a play style even tho originally it was reserved for the character herself).

    as for the survivor you unhooked running away like babies or whatever, that happens a lot.. when it happens to me, i just go with them :).. if they don't want to do anything but run to the other side of the map and spend a few minutes hiding and healing super far away from the action, why should i stay over there and do gens or whatever? i will chase them leaving scratch marks all the way to where they want to go, and once we get there together, if they insist on self healing instead of letting me heal them i'll happily keep spinning around them in circles leaving bright red scratch marks on the vertical wall next to them that the killer can see from a good distance away. if possible i'll drop a pallet or jump thru a window a few times just to "see what happens".

    most of the time they get the idea and cut it out. sometimes they commit and you get to see who dies first.. it's usually pretty fun either way imo..


    your window and pallet suggestion tho, phew, where to begin..

    i guess the best place to begin is by asking you not to make statements like "Avoid them at all cost! They're pest!" when talking about windows and vaults.

    windows are a very good resource, and once you learn how to use them properly they're literally overpowered..

    lithe is an exhaustion perk for feng min that is activated when jumping thru a window. it gives you a speed burst for a few seconds with the killer behind the window still needing to vault it just to continue chase. using this perk in the beginning of a chase is not great and will still result in your being downed and hooked typically by a decent killer.

    while using it tho, you learn to use it after you've looped something a couple of times, and you learn what directions not to run in after vaulting a window.

    brace yourself for the magic: once you learn these 2 things you end up finding out that windows actually work exactly the same even without the perk, minus the speed burst of course.

    windows are your "windows" to game play without using exhaustion perks.

    if you weren't supposed to take hits at windows at certain times, windows would be essentially infinite loops within themselves. you need to learn how to use the windows to minimize the hits that you take. you can actually use the hit you take in the window as a "free" version of lithe without even running the perk. windows remain a free exhaustion perk that you don't even have to equip!

  • aurum_exe
    aurum_exe Member Posts: 182

    @chieftaco

    thank you for your well explained clarification and i'm sure that i will learn better this game as more as i practice . I know my statements can be a little hard but some mechanics in this game are a little frustrating. When unhooked survivors run away from the hook, to my opinion, it exagerate the "trauma" (this game has tons of psichological mechanics involved). I go with them, wherever they go and i heal them, but seriously some of them don't stop even when the distance from the killer is far more than reasonable. Some killers, when someone is unhooked, come back at the hook, but most don't, maybe because they are chasing someone else. Most of my death came from survs who unhook too early, while they should understand that "the most you stay far from gens the higher the chances to die in there". Leave somebody on the hook 10/20 seconds more and do gens ffs!

    Regarding the vaulting objects, i recon their value, but 90% of the times you get hit even if you are already landed to the other side. I know that killers has arms, but some vualt hits are just pure nonsense to my opinion. Killers don't have just "arms", they have spring/plastic arms that goes against physics. XD

    Thanks for the advices!

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    The real enemy on the map is the map!

    #changemymind

  • chieftaco
    chieftaco Member Posts: 230

    to help you out with that, yes, you are 100% correct. once a player actually gets better at the game, they realize that "seconds count" and they get an understanding that for every second they let pass gets them closer to losing.

    when you unhook someone, 100% of the time you actually should immediately start healing them under the hook until the moment you know for a fact that the killer is actually coming back. it is best when the hook isn't somewhere that blocks visibility so you can actually see the killer coming back if he chooses to, but even in that scenario you don't need to run super far away, just move 8-10 feet to somewhere where you actually can see (but only if the killer is on the way back).

    more advanced players will understand that every bit of healing you put into them after being unhooked before they run off is that much closer to being fully healed. they will also understand that many times even when the killer is coming, there is more than enough time to finish the heal and doing that is actually much better than running away still injured.

    these things being said, not all players who are experienced actually understand the game, nor are they all "advanced players".

    there are plenty of people out there who think they're super awesome, but really their entire goal is to watch everyone else die so they can keep thinkin they're "the best".. these are the exact people who when injured run all the way across the map and hide, heal (maybe), and wait for you to all die so they can win.

    pulling you off of the hook quickly gives them points and gets you that much closer to being out of the game in a last-man-standing sort of fashion instead of a teamwork kind of fashion..

    this is why when you have these people on your team and you have identified them, its usually better to switch focus from trying to accomplish the goals of the round (which leaves you as a much easier bait for the killer than someone hiding in a useless part of the map waiting for you to die) and better off going and seeing if you can get them to somehow die before you for all of their "effort".

    simply having them on your team makes your game a wash at best if you continue focusing on objectives and try to complete the round in the traditional sense. attempting to join their last-man-standing round that they're working on and pulling them back into the action with the killer may very well end up the difference between depipping and double pipping depending on how things work out, but it usually easily without real effort will allow you to get to a safety pip for your troubles at the very least.. much better than depipping because the squatters let or helped you die super quickly.

    this causes the complaints about "what are rando's actually doing in game" to be a circular one. people don't want to do anything because they think nobody is doing anything and they themselves don't want to die while everyone else is hiding, forcing them to also hide and forcing everyone to not have fun. if someone wants to play last man standing, doing it tournament style is much more fun than hide and seek no contest.

    it's very important to be able to distinguish between having a team that is doing something and having someone or a few people on your team that are just worthless. i used to use a method where i would turn on 1 generator when i loaded into a game, and then for every gen that activated that i did not do, i would do 1 more, but until then i'd just run around looking for more interesting things to do.. it was a very good method.

    these days i've upgraded my tactics to just not doing generators solo. i will run around and patrol gens similar to the killer, difference being if there are people on a gen I join them and work on it as long as they do, but the second they leave me on the gen and begin to walk or run away, i just leave the gen and go with them.. if they're not doing the gen why should i? plus i get double bp for cooperative actions thanks to Prove Thyself (dwight perk), so i don't want to block my chance at doubling bp by doing it solo..

    don't get me wrong, even if i'm maxed out in the objective category, i will still help anyone who i see actually trying to play the game as much as i can help them. i will stick with them til the end and do what i can to make sure they get out, but if they're not actually trying to play the game & they're just waiting for everyone to die off so they can be victorious, i will do the exact opposite and focus my energy into trying to make sure they are not victorious.. doesn't always work, but it's always fun :)