http://dbd.game/killswitch
Mint rag + Rusty shackles is not ok
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I dont wanna link this person's twitch video, because I dont want ppl to witch hunt these guys. Unfortunately, I dont have the software or know how to edit it into a short clip and remove their names.
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Ok, but you also don't run into 4 instaheals often.... But this doesn't mean it's better for the game leaving them as they are now
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Maybe you could DM me?
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i think its ok to keep insta heals as long as we keep this kind of killer addons and add some more survivor ultra rares while theyre at it, i like the variety sometimes (not moris tho) i love that some killers can just completely change their playstyle and i think survivors should have something equivalent to it
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I dunno how to leave messages to ppl on here besides leaving comments on their profile page. Is that what you meant?
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Oh yeah I almost forgot. You can unhook while the Killer is placing the traps and thus is looking straight down.
If you start the unhook when the Hag is placing the trap then she won't have time to grab you afterwards and you get proc BT and avoid MYC because she is right there.
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You can just place 3 traps, since the flashlight can't break them all in one shot if you put them as if they were in a triangle's vertices ∆
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Traps take 2 seconds to get placed, so maybe 20 seconds max. Anyway you don't need to place 10 traps, you just need 3, since a flashlight can't destroy ehm all immediately
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Use discord. My username is the same as here and I'm on the DBD discord
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Solution: More flashlights. Have 2 people with flashlights go in and destroy all the traps.
Or wait until the Hag isn't looking when you do it.
Or do it anyways and keep doing it until she hits you and unhook during that time.
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Or just treat it like camping and do gens
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Guys Imma answer to all your statements tomorrow. Now it's late , here in Italy it's 2:30 a.m., I need to sleep. But don't you worry. Tomorrow you WILL get answered
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Don't complain about something you died to when it only happened once and isn't a common occurrence. Please and thank you.☺
Post edited by ASAPTurtle on2 -
If the killer is just camping, then yes, gen rushing is a counter they can get three gens done before the survivor gets to phase 2 (if each are working on seperate ones).
People bring flashlights all the time, and if they know you're a hag, they know to check certain spots for traps, since hag can be very predictable.
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This post is pretty much nothing But you complaining and not wanting to accept any answer that doesn't agree with your view.
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Did you ever play as a hag? Or mint rag hag? Or are you just posting because monto made a hag video?
Mint Rag and Shackles can be powerful, but you give up your ability to "trap". With Mint Rag you need to be extra careful where to place your traps, so that you don't teleport to the wrong one. Shackles removes the camera yank too, so you cannot longer misguide survivors away from loops and teleport hits are almost impossible unless the survivor stands still at the trap.
These add-ons gives hag the power to protect a hook, gen and area better. And beside cutting of a loop, there is not much she can do during a chase.
Mostly you proxy camp your hooks with MYC to synergies well with the add-on.
Still, crouching don't trigger a trap, flashlights and firecrackers disable traps.
DS and BT guarantee almost a successful unhook or at least wastes her time.
She is loopable. Just don't let her decide in what direction to run.
With Mint Rag, look behind you while in a chase, the moment she teleports, change direction.
If she is in a chase you can run around and clear the area of traps.
There are a lot of options.
I really advice you to playtest her for a while before mindlessly post and whine in the forum.
She is a strong killer in the right hands, but has clear weaknesses to exploit.
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oh yeah I forgot about Firecrackers.
Throw one into the center of your triangle of traps and it should clear all of them
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Show same energies for op stuff of both roles instead of whining to nerf this bcz it feels unfair
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It's a strong combo but not something you can't beat. Just requires some extra immersion and some awareness of traps.
The only time it becomes super tricky is when you need to make a save or do a totem since she can just teleport and grab you super quick.
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I feel a lot of people defending the combo aren't Hag players or are a bit high on her power level. She has gotten nothing but buffs and is a monster. She was my main for quite some time before she got dump trucks of buffs and Survivors got nerfed followed by nerfs with a side of nerfs. I'd probably feel guilty playing her now with the state of things till I got to the higher ranks.
On the other hand, this is a rather rare and particular combo that actually feels over kill anyway. Just using her Yellow or Green add on are enough for a easy win in most matches, going rarer really ain't needed! Don't really think of it as a high priority on the nerf or change list. Much bigger fish need fried!
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Oh boy can't wait for the "answers" for tomorrow that are gonna be hypothetical answers, I was gonna ask or say something else, but seeing all the "answers" Leonardo1ita has given, lol nevermind that anymore, guys just keep asking good logical questions at Leonardo1ita, eventually Leonardo1ita will run out of excuses, and lets keep in mind that Leonardo1ita said that all of your logical, common sense and some factual replies as "statements" that alone should tell you who Leonardo1ita is.
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To be fair, both sides don't really know what they are talking about. I remember stun when teleporting Hag as well as old Mint Rag where Teleport was also Space Bar where you'd end up teleporting across the map instead of picking someone up or vaulting a window. Hilarious times.
Times newer players or greedy players ignore in their conquest of my side got to be OP cause I can't handle losing some matches.
Calling the Hag weak in this current era is laughable and seems to indicate the player has no idea what they are remotely speaking about in terms of the Hag and how far she has come. But also it's a bit weird to be picking Hag and these addons when the Nurse and Hillbilly were already considered "strong, border OP" back before the Survivors ate a buffet of all you can eat nerfs.
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Em, make hag teleport and rush the hook after, 15 seconds cooldown remember.
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The OP is right however he is pretty exaggerated. imo from using mint rag (im not gunna talk about rusted shackles cause its mainly mint rag) the addon is without a doubt one of the strongest addons thats never used. since it allows you to tp to any trap every 15s and you can still tp to traps 40 meters from you if they are activated so the addon is a beast when used right. The reason people dont use it like this and instead for just camping or traveling is because its disorienting as hell if you barley use it and tping to the right trap is a pain again if you dont use it.
The only downfall of mint rag is that it can consume a lot of your traps so your going to need to replace them more often if your constantly tping to inactive traps. If you face a camping hag use a flashlight thats the only counter to her camping but then again she could just put another trap nearby.
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Id like to correct you, the 15s cooldown is for tping to any trap however when on cooldown you can still tp to activated traps within 40 meters of you so assuming the hag didnt tp very far you might get grabbed off the hook.
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Her only weakness is trap management when using mint rag along with tping to the correct traps. since she can still tp during the 15s cooldown to activated traps within range shes still not very loopable like you said, if anything she plays the same way but with the power to tp at will. Also what do you mean dont let her decide what direction to run that is what happens at loops and in chases.
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If you die to a Hag that puts all her traps on a hook, you deserve to get sacrificied. And it has a counter, altruism rushing.
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You win some, you lose some. Sometimes it's fair, but often it's not.
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That's fairly strong but it's nothing too crazy. Now prayer beads Spirit, Irihead Huntress and triple blink Nurse is something to actually cry about.
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she is broken, when i play her with that build is only beated by the best squads in the world equipped with flashlight.
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As someone who mains hag I can say the set up is strong however mint rag has a cooldown 15s and a good set up for using the mint rag, shackles, make your choice combo means limiting some trap placement so that you don't end up popping multiple ports in one big hit.
The best counter plays are a flashlight, crouch or just run through the area popping the traps before the save, apply a liberal dash of basic caution and you have a save. Its a strong set up but its not without counter play.
I love it when survivors crouch into the hook save and then run out of it triggering a trap. Its as if once unhooked all sense goes out the window and people just scatter like flies, triggering any traps nearby.
Its a potentially powerful but rather narrow (all your eggs in one basket type) set up that's fun every now and then and I'd rather have a web of traps around the map to auto port to for a hit, jump scaring the crap out of folks.
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So basiacally if we choose to discount any suggested counters then there are no counters. Can't fight that logic.
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Hag is one of the least played killers in the game and you have something against her perks? Cmon.
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Why the ######### is this thread from SEPTEMBER OF LAST YEAR being necro'd?
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I had a good laugh. When I noticed that this thread is from 10 months ago, I was already through half of the comments XD
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+Make Your Choice
Yeah I'm a Necromancer.
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Can you imagine these types of gamers attempting games like Cuphead or Darkest Dungeon?
They would be in the forumsa asking for nerfs....
"Boss on Third Isle is too hardz"
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the counter can't be something like use borrowed time, because perks are not supposed to be essential, it wouldn't be fair
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That's wasn't one of my suggestions. Crouch, flashlight, coordinated run through, a dash of caution and lateral thinking. The last being hardest to come by.
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Crouch: mint rag lets you teleport everywhere at any time, even if the trap is not activated
flashlight: ok, that's the counter? A counter can't be an item, because if you don't have it or can't find it in a chest you're literally screwed.
No coordinated run through, you just wait for the rescue animation to complete fully and you teleport. instant down for the rescuer with make your choice
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Does it matter? The topic is still just as relevant, nothing has changed.
People have this kneejerk reaction to old threads being dredged up, yet nearly every site recommends "search for something before you repost."
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He's right, the add ons do remove almost all counterplay.
Crouching is redundant with Mint Rag. Flashlights are not an adequate counter as they have to be equipped before knowing it's Hag, the same way Iron Will is not an acceptable 'counterplay' to Spirit. And the last 3 are all counteracted by Hag being able to teleport at any time, at worst she just replaces the trap in front of the hook, then you've wasted a little of her time and a lot of the time of the person on hook.
It's especially gross in the basement. Run in or out? Get teleported on. Unhook after crouching for 30 seconds to go down the stairs? Get teleported on.
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I EXPLAIN THIS ONE LAST TIME:
YES, YOU CAN ACTIVATE THE TRAP AND WAIT. SO THE HAG TELEPORTS, HITS YOU, AND 1 YOU JUST EXCHANGE WITH THE BUDDY ON THE HOOK OR 2 JUST GO AWAY INJURED AND SHE PUTS HER TRAP AGAIN
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Yes searching for something so you dont have the same post 10 times a day.
As in noed threads, ds threads, bugs, egc threads, "is this bannable" threads.
If its STILL relevant, make a new thread about why its still untouched.
Make it known it's an ongoing issue, not just a one off thread from a year ago.
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It does not matter in the slightest, the threads on the front page and it's being discussed, "bUt It'S a NeCrO" doesn't actually matter.
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I only use those two addons when running a full Hex build (usually Devour, Retribution, Thrill and Ruin or Haunted Grounds) to nab them wannabe totem breakers.
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Sprintburst is also pretty good against this build and a CLEAR counter. SB is also pretty common because it's the best exhaustion perk.
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That's kind my point about coordinated run through. You don't unhook straight away that's the lateral thinking part. The most annoying thing for a hag is to have traps constantly tripping with little advantage to it. As in run around the hook and run off, the hag will either have to start dropping traps again or initiate chases allowing for someone else to unhook. A good hag won't take the bait but most will. This is thought out counter play. Make your choice won't proc if you force the hag to port early. If they port to the unused trap then there is a cooldown.
crouching works just fine as the hag won't have an audible cue to port until you unhook, yes MYC comes into play then but if you get 2 people involved in the unhook, then you may get away with it.
flashlights are a direct counter just like calm spirit is a direct counter to doc maps to trapper etc. Yes you can't always know what to bring but that's part of the game. You can't have everything handed to you on a silver platter.
All this is valid counter play that works. Yes it takes more thought and coordination to counter than usual but that's the benefit of bringing rare addons. Once its clear you have a mint rag shackles hag then it becomes a drag her into chases and be careful around hooks as she probably doesn't have a lot of traps down in general but will likely over trap hooks. If she is caught up in a port to hook chase game then she isn't pressuring gens allowing one to two survivors free reign to complete them.
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That's why survs are always potatoes, because based on the comments, it seems that all killers are rank 1 semi gods survivors.
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No I'm a complete potato survivor but am improving, but I know what I find hard to play against as killer and many survivors do those things and do them well.
Many survivors do one thing, try and loop and when that fails they dc or suicide on first hook. You don't get much varied play from survivors and you get a lot of really stupid behaviour, such as returning to the gen next to the hook you just got off, while injured, and wondering why you got downed again. I think a lot of the "this has no counters" comes from people who just can't problem solve, adapt, or switch things up. As I said lateral thinking is hard to come by (this goes for killers too).
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