"Left Behind" + Key
I'm just curious what do you think? When i played SWF with some friends and we looked for a hatch escape with keys, it was difficult to find the hatch in most games. Even with a map, the radius of the map was too low to find the hatch. Now it's...let's not call it easy...ok let's call it easy! (i'm a bit hyped woop woop)
EDIT: I'm dumb and didn't read, that it only works if your whole team is dead. Still strong with a key tho. What do you think?
EDIT: The reworked "Left Behind" shows you the hatch in a radius of 32m, if you are the last one in the trial.
Comments
-
What does left behind do
0 -
But Left Behind only works when you are the only one remaining in the trial, you do know that? So the aura of the hatch is only shown to you when every other one of your team mates is dead.
7 -
So basically you can hide in the basement with the key for the whole game. Then wait till everyone is dead. Find the hatch and escape. And is has no counterplay.
1 -
"Territoral Imperative" lul
3 -
You can also camp on the edge of the map. And jump into the lockers when killer is about to hook someone. What about that?
0 -
If you do nothing, then crows start appearing.
2 -
If you stand still and emote all the tine you won't get crows
0 -
Just a jk man. :)
2 -
I dont like it as it discourages team play
2 -
I don't like that idea, but its cool.
0 -
Finally this perk has a use.
1 -
Same as now if you have a key only.
0 -
I don't think this perk will be used a lot in the higher ranks, but will probably become meta in the lower ranks. Higher ranks usually know common hatch spawns and when in a tough situation they'll go look for it before it's too late. It's still a neat change for Left Behind and now it's not useless anymore. I hope they keep reworking perks.
0 -
Time to slug for the 4 k
1 -
No, he means that you can find the hatch easier now, even in lower ranks.
0 -
I will do like Uma and just make sure to kill Bill.
Also slug the one of the last two survivors like always.
0 -
So, as a killer I get one guy hiding with his key and his perk while I get an easy 3v1 and I'm worried about counter play to the one guy? Based on your scenario I get 3 easy kills with a great gen protector score, but I get butthurt about the one guy with a key? Who care what that loser did. He gave me a great game. Survivors are the one who should be upset at your scenario, not killers.
1 -
You're thinking small time my dude. It's the start of a new era, a new age of oppression by obsession!!!!!!!
MAY THE SURVIVORS TAKE WAR TO THEIR BROTHERS AND SISTERS AS THE END TIMES COMETH!
- Bond, it shall become our first weapon in world domination.
- Object of Obession, if bond is the trigger, than this is the bullet
- Sole Survivor, the more we slay our siblings the stronger our chances become
- Left Behind, alone useless... But!
- Key, OUR PLAN IS COMPLETE. WE HAVE ACHIEVED ENLIGHTENMENT
2 -
1v1v1v1v1 for the win!
1 -
Well, the survivor handicapped themselves to be able to have a strong endgame — I think it's fair in my opinion. However, I feel like a condition should be tied to this perk to encourage team play!
Maybe it acts like premonition where it gives you an auditory sound cue when it's within a 64 meter range in a 45° cone. Has a 20/15/10 second cool-down. If the hatch is closed, you get a bonus to opening speed?
This gives to the killer time to find the hatch because the survivor doesn't get an exact location, and they have a cool-down.
0 -
But it does.
It's called slugging.
0 -
Yeah I feel like I'm always gonna have to slug the last 2 people once that perk goes life. As if keys weren't strong enough before.
0 -
Darn it @NMCKE you're too positive! This is a time for fratricide amongst survs! A struggle for dominance amongst they prey as they too try to become predators with the new, improved, and Ark approved Object of Assassin build!
0 -
Wow, the survivor player either
- plays normally and prays they're the last person alive and the killer doesn't slug
- hides the entire game doing nothing, handicapping other survivor and giving the killer 3 free kills as long as they aren't horrible.
To escape via hatch?
So when survivors sacrifice an entire portion of the game to be strong in the endgame it's wrong, but when killers do it it's """strategy"""?
These forums sure are a joke sometimes
0 -
Literally nobody is going to do this.
0 -
But key escapes will rise. :/
0 -
How many times have you got that claudiette croutching in the corner of the map when you were hanging on the hook and nobody was comming for you?
0 -
You never had selfish survivors in the team? You think random solo players care about you?
0 -
The last survivor won't mind waiting 4 minutes till slugged survs bleed to death and will escape anyway
0 -
Survivor don't mind waiting another 4 minutes till the slugged person dies and that surv will escape anyways.
0 -
Like never?
The whole "immersed claudette" meme is so outdated.
1 -
Learn to track. Then your slug will be more effective.
0 -
Then it's basically 4 minute hide and seek on the whole map. Learn to track? It's luck based if you find survivor on a very large map or not. This survivor may be in every locker. There is nothing to learn about going around, checking lockers and looking for survivor.
0 -
If they stay in a locker, they'll get crows before the slug bleeds out.
Speaking of crows, give them some credit. Use them. See a crow land nearby? Someone's been here.
And tracking is never luck based. It's skill based.
0 -
LOOKS LIKE FRANKLIN IS BACK ON THE MENU BOYS
1