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Killer perk idea: Evasive magick
Once per trial, when a hex totem is cleanse instead of being destroyed it will jump to a dull totem in a 40m radius. The killer will not be warned.
Comments
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It's 'Evasive Magic'.
Don't think it'd be a smart idea nor practical or really sensical game mechanics wise.
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Magick is a term used to describe real magick. It is also a term used by wiccan to separate magic(magician and stuff) and magick(wiccan rituals and stuff).
You know a quick google search before posting would've prevented this altercation.
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Well I don't think much people are Wiccans today, sorry. My bad.
Altercation? I don't think we really had an argument.
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True but my english isn't that good. Idk what word to use for a small argument. Lol
But yeah my bad too.
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Let's hug it out and move on friend.
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Yeah xD
Beside "if every pork chop were perfect we wouldn't have hotdog". If you catch the reference you get a cookie cat. XD
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I haven't watched the Steven Universe movie yet and I severely want to.
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*Cry for 6000 years*
It is good ! Very good !
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