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Moris and Keys need to be changed.

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Comments

  • Nenkie
    Nenkie Member Posts: 43

    Ebony mori, insta heals and hatch keys should be removed to make the game more fair and balanced.

  • Derp
    Derp Member Posts: 157

    The better survivors aren't the majority, which is what I'm talking about. Even if they know where all the hatch spawns are, it's still based on rng so they have to run all over the map to find it. It can take a while or it can take a short amount of time, but in the end, it's still inconsistent.

    Finding someone without any aura perks/addons will take ages and you know that. Even if you found another survivor, they can get chased by the killer or become preoccupied with other objectives. You don't get many situations where its possible or better to open the hatch than doing the last 1 or 2 remaining gens, which is what I've been trying to say. It's too situational and you seem to be agreeing with me since you're saying it doesn't happen all the time.

    Once again, I mentioned this because it's situational. You won't always get a chance to show a survivor you got a key since everyone is doing their own thing.

    My point was that even if survivors knew you had a key, it wouldn't matter that they have that knowledge since it won't work on them anymore. Also, some survivors won't remember or know you have it most of the time so you have to remind them, which is why I said that if they die, then letting them know you have a key was just pointless. If a survivor doesn't like bringing one in game because it doesn't work often, then that means it's too situational, not because they're incompetent. Any other item in the game works throughout the match even without addons but keys only work towards the end, when all the gens are done or when survivors get killed with most of the gens done. If you add the fact that the hatch spawns randomly, the way keys work is mostly based on rng.

    Okay, so now you're contradicting yourself again. I said keys need a buff because it isn't that good for solo que players and then you said you don't disagree with me, but now you're saying I can't convince you that keys need a buff.

    This honestly feels like a pissing contest at this point since you're just making me repeat myself over and over again so if you don't have anything new to say, I'm not responding any further.

  • TAG
    TAG Member Posts: 12,871

    "The better survivors aren't the majority, which is what I'm talking about. Even if they know where all the hatch spawns are, it's still based on rng so they have to run all over the map to find it. It can take a while or it can take a short amount of time, but in the end, it's still inconsistent."

    One, we ought to be balancing the game around high-level play, so I'm not concerned with the lower-level players in this case. Two, I'm not convinced that finding the Hatch takes as long as you seem to imply, even if you get the raw end of RNG.

    "Finding someone without any aura perks/addons will take ages and you know that. Even if you found another survivor, they can get chased by the killer or become preoccupied with other objectives. You don't get many situations where its possible or better to open the hatch than doing the last 1 or 2 remaining gens, which is what I've been trying to say. It's too situational and you seem to be agreeing with me since you're saying it doesn't happen all the time.

    Once again, I mentioned this because it's situational. You won't always get a chance to show a survivor you got a key since everyone is doing their own thing."

    I don't agree with your assessment. Also, me saying "it doesn't happen all the time" is not me agreeing that it is too situational.

    "My point was that even if survivors knew you had a key, it wouldn't matter that they have that knowledge since it won't work on them anymore. Also, some survivors won't remember or know you have it most of the time so you have to remind them, which is why I said that if they die, then letting them know you have a key was just pointless. If a survivor doesn't like bringing one in game because it doesn't work often, then that means it's too situational, not because they're incompetent. Any other item in the game works throughout the match even without addons but keys only work towards the end, when all the gens are done or when survivors get killed with most of the gens done. If you add the fact that the hatch spawns randomly, the way keys work is mostly based on rng."

    If the person you were hoping to hop into the Hatch with dies before the Hatch is there, you just find someone else. This isn't as hard as you are making it out to be. Also, what you're describing is starting to get into the whole "incompetency" thing. And yes, I would very much argue that it is a sign of lack of skill. That's like saying "I don't like bringing in Adrenaline because it's too inconsistent."

    "Okay, so now you're contradicting yourself again. I said keys need a buff because it isn't that good for solo que players and then you said you don't disagree with me, but now you're saying I can't convince you that keys need a buff."

    NOOOOOOOnonononono. I thought you said that in general solo play needs some sort of buff. That I can get on board with. I did not realize at the time that you meant that we should buff keys. I am 100% against the idea of buffing Keys.

  • Derp
    Derp Member Posts: 157

    It's best if the game was balanced around low level and high level play, otherwise you'll have players quitting in the lower ranks due to how unbalanced the game is.

    Okay, then lets just end the discussion here. No matter what I say, you'll still disagree with me, even though my points are valid. I mean, I don't know what else to say since you're not explaining why you still disagree with me. Also, saying it doesn't happen all the time still implies that its situational.

    I now understand that you got confused with what I was trying to say but like I said, the only reason keys are good in swf and bad in solo que is because of the disparity in information the two modes give to survivors, which is why I think it needs a buff.

  • TAG
    TAG Member Posts: 12,871


    The game should still be enjoyable in low play, but that does not necessarily mean that it should be balanced around it. Many games strive to be balanced around high-level play, and they are more than able to do so without compromising low-level play.

    I disagree with you because I think it is very possible to find the Hatch in a reasonable time, I think it is very possible to find one or more people to take with you once the Hatch has spawned, and I don't think being in solo play prevents that.

    Furthermore, I disagree that keys are bad in solo queue. They don't need to be buffed IMO.

  • Mochan
    Mochan Member Posts: 2,886

    Both key and Pink Mori are bad for this game, and I say this as a guy who abused Plunderer to hunt keys down when EGC hit.

    Key not as bad, and certainly not as prolific, but both are bad for the game and the Ebony Mori in particular is really frustrating for survivors to go against.

    Mori's equivalent is the key.

    Insta-heal's equivalent is insta-down. You take out Instaheals, you should also take out Insta-downs. I think most killers will object to that.

  • Mochan
    Mochan Member Posts: 2,886

    You are the reason Moris are bad for the game.

    Ebony Moris are bad because they are so frustrating to go against that many survivors just suicide or DC when they see it.

    And that is BAD for the game no matter how anyone spins it.

    Keys are not as bad because #1 they are harder to use anyway and #2 killers can counter it in the lobby using Franklin's, or just by tunneling the key holder.

    Meanwhile the only "counter" for Ebony Mori is to DC or suicide. "Playing perfectly" is not a valid counter, sorry.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mochan That's wrong. Pink insta-heals are the equivalent to moris, not the key:

    Usually, a killer needs to down a survivor 3x to kill him. (I'm not counting flashlight saves etc.) With a mori, a killer needs to down a survivor only 2x to kill him. With a pink insta-heal and without a mori, a killer needs to down a survivor 4x to kill him. With the insta-heal and the mori, the killer needs to down 3x.

    Also, insta-down attacks take skill. Using an insta-heal is completely skill-free. I suggest you start playing killer on a regular basis. It would really broaden your horizon and change your view on things.

  • FuelSauce
    FuelSauce Member Posts: 125

    Just gonna say that anyone who thinks these are fine is a dumba*s.