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Perk Idea for a survivor perk and Hex Totems buff
Hello dear Community of Dead by Daylight,
I wanted to share this 2 ideas with you and I'd would like to hear Feedback:
First the perk:
After dropping a pallete, you get a sprintburst for 3 seconds. Causes exhausted Status Effect for 60/50/40 seconds. If no pallete is remaining in the trial, you can repair ONE breaked pallete in the location you want. The killer needs one kick to break it instead of two kicks and if this pallete is breaked again, you can't repair this pallete anymore. You can also see a small number at the perk, how many pallets are remaining.
My thought: I think it would be a great perk. If I get chased, sometimes I wish I would had sprintburst ready in that situation, so you can run to another pallete. You can repair ONE pallete because this perk would be useless if no pallete is remaining, so you can repair one pallete and you can use your perk again.
Hex Totems Buff:
I know that many killers hate their totem spawn, it's way too obvious to find them. So I was thinking that the killer can decide where the totem should spawn. So if you have ruin it becomes active if you have placed the totem. During that time, the totem isn't active.
Now it's your turn. How would you rate the perk and the buff? I know, nurse-players don't know what a pallete is but maybe you can write down your thoughts!
Thanks for reading
Comments
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i like the perk idea except for where you can repair a pallet i feel like thats unique enough to be a separate perks and the both just being a good pairing.
As for the hex buff i don't know why they haven't done that already, i mean its like a balance scale you want have right at the beginning of the game anymore but you can pick a possibly better and much more hidden place for it.
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