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New Killer Creation Video - The Ringmaster

Tarvesh
Tarvesh Member Posts: 776

I hope you all enjoy it! Let me know what you think of the killer and survivor here or in the video comments section!

Comments

  • CashelP14
    CashelP14 Member Posts: 5,564

    First of all great work on the editing of the video. It was very easy to watch and the ten minutes flew by. The design of the perk icons and ability are really good and I wish I had your talent when I was writing my chapter lol

    I like the idea of the ability but I think it needs slightly buffed. To get all of his stacks he needs the survivor to vault a lot and doesn't feel like he can end chases that quickly. Maybe he darkens the map and puts the spotlight on you when using his ability. While your in a chase it charges up at 1 stack per 5 seconds up to a maximum of 3. And the stacks are lost after the chase is over. I was going to give it a maximum of 5 stacks but that feels way too long.

    Jumping Through Hoops: The thing is I'd only use this if I had bamboozle but I'd use bamboozle over it. Maybe if a survivor vaults a window 3/4/5 seconds after you they get the hindred status effect applied for 5/10/15 seconds.

    Extravaganza: Would couple really nice with tinkerer. It will also help when survivors try and finish a generator infront of you.

    Ring Leader: It sounds a bit too strong. It is very easy to get while also lasting for a very long time. Also if it stacks then a 133% killer is just broken. I'd say it needs to last a lot less time and also have a cooldown.

    Spy Cam: Very Strong. Full 4 man swf all running this perk would be brutal for the killer. Set this up in loops all the killer has no mind games he can play. They should only be able to place one the whole game in my opinion. Makes placing them more strategic.

    Destroying Evidence: This would be a strong perk. I like the idea of increasing cleaning speed based off destroying dull totems but I think the starting value should be decreased. Maybe 10/20/30% but I could be wrong. It's hard to judge these things till we see them in game.

    Snitch: This would be really annoying in the games where the survivor works with the killer. Trolling perks are fun but very hard to balance in this game.

    I hope this feedback was helpful mate. I'm giving my opinions as someone who plays primarily at rank 1 so I hope that helps.

  • Tarvesh
    Tarvesh Member Posts: 776

    Thanks for the feedback! I'm still trying to work on how I want to present these but this at least made me feel better about how I'm doing so far.


    I actually considered having the tokens increase during the length of the chase, but thought free stacks just for chasing would have no counter play. I used the vaulting system because the survivor would have to choose whether to utilize a vault and give the killer ammo for his power, or hindering their own ability to get away by giving up vaults.

    If the survivor doesn't vault, it makes the killer's time easier when it comes to catchign them. If they do vault, they give the killer the ability to stun them. i thought the counterplay and built in mind game was more balanced.


    Jumping Through Hoops: I wanted some different then Bamboozle. Where Bamboozle stops the vault from being able to be used, JTH forces the survivor to choose whether or not its worth using the vault when they know the killer will get a speed boost. I like my mind games, and the Ringmaster was a killer I really wanted to put a lot of chase mind games into his power and perks.


    Extravaganza: This was the exact reason I created this perk. It's a perk that you can break out when you see a bunch of toolboxes in higher ranks. Most survivors will stay till the very last second if they think they can get the gen done. This perk punishes that.


    Ring Leader: I considered this as well. But I don't think you'll ever get it to stack very often simply because it won't take long for the survivors to realize that you have it. It's another chase disruption perk that punishes looping, so a survivor will have to wait three seconds before choosing to retrace the same steps. It's a perk that mostly punishes small loops. Jungle Gyms are still pretty safe from this perk.


    Spy Cam: I honestly brain farted on four survivors bringing this perk so one cam likely would be more balanced. Perhaps allowing the survivor to move it after they complete the equivalent to one full generator?


    Snitch: I admit that I made this one to be annoying and trollish. These are perks I think are fun. DBD always asks the question whether you'll work with your team or if you'll prefer to take care of yourself first. I don't think there are enough perks in the game that really put yourself above the other survivors. So Snitch was my answer for that.



    Thanks very much for the feedback! I helped me consider how to design/redesign perks in the future. I'm usually at best a purple ranks player, occasionally hitting red, so that's probably the difference between our mindsets.

    But I always appreciate feedback because it means that people have at least checked out my work and feel its worth responding to. So always feel free to let me know what you think!

  • CashelP14
    CashelP14 Member Posts: 5,564

    Yea honestly it was very well edited which made it easy to follow along with. Also the designs for the perk icons and ability were really good.

    I think the problem I have with the stacks is that you can save them for the next chase which gives the next survivor no counter play.

    Jumping Through Hoops: It just don't think it will have enough of an effect in chases. If survivors loop the tile well enough the additional speed from vaulting won't really help. It also doesn't work well with your ability when you want them to keep vaulting stuff.

    Ring Leader: Most perks that give killers extra speed are easily lost such as PWYF but yours let's them have it for 30 seconds which can be a lot especially with bloodlust. If it didn't stack I still think the time should be reduced a bit.

    Spy Cam: I wouldn't allow them to move it. I wouldn't place it near my gen but I'd place it near loops where I have less visibility. Then once I use the pallet in that area I would move it to a new loop later which would give the killer zero mind games. For each tier it should show 4/8/12m around it.

    Snitch: I tried creating a perk with this in mind before but it didn't work. It's just hard to make it a save yourself while not completely trolling your team. Maybe when you begin a chase the nearest survivor has their aura shown to you for 4/5/6 seconds. This gives you time to try and lead the killer to them without completely trolling them. It then also can be used for normal, non trolling purposes also.

    Yea this took an hour to correctly write lol I had to keep going back to the video just to check little details. Mettle of man was probably not that bad against purple ranks but once it got to red ranks then it became extremely OP since people knew how to loop. Like the perk Spy Cams may not be used properly at lower ranks but would be extremely strong with teams who know how to use it.

    Also did you seriously draw the perk icons and ability?

  • Tarvesh
    Tarvesh Member Posts: 776

    I actually use a lot of clip-art for the power and perk icons with editing in photoshop to make them sharper, pop more, and still look like they belong in the game. My tablet was stolen almost a year ago so I can't do much in the way of drawing icons right now.

    I'll try and keep your suggestions in mind as I continue the series. It's tricky to make these things, but it's a lot of fun to do it so even not getting things perfect still makes it enjoyable.