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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The atmosphere in this game is too bright-- It makes it seem like...

it has no horror aspects to it. Why has the new engine been so bad in terms of graphics?

Credit to the rightful owner:

So what happened? Has the new engine totally broken down on graphics just for performance and bug fixes? Many of these cool ambient and atmospherical sounds are now.... gone? Bring these back with even more ambient sounds and turn back the lighting like it used to be! Heck! maybe even make it a bit darker. Who knows, but the game lacks the dark atmosphere that it used to have.

Comments

  • immortalls96
    immortalls96 Member Posts: 4,652

    They had to change the lighting because certain characters were nearly invisible with the new saturation in the colors..the price of balancing was the lighting I'm afraid

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    Hell, I have it even brighter through my Nvidia features.

    Why? It's called bad eyes.

    But it does make me chuckle when survivors do offerings to thicken the mists. Yeah, that doesn't make a difference for me. 😂

  • Horus
    Horus Member Posts: 850

    Cause crappy blendettes and the devs wont brighten her base or prestige clothes

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    Honestly this is what it should be like. To hell with balance, it's not like they really care about balance, considering they have items that flip the game on it's head and make things extremely difficult for the other side to the point where it's almost a guaranteed win for the side that brings them and is only "balanced" if all 5 bring their biggest guns.

  • Mochan
    Mochan Member Posts: 2,886

    It's called cheating actually. Using 3rd party programs to gain an advantage in the game. Worse are the players who edit the game textures and other graphical settings to make everything look simple, so everything sticks out like a sore thumb.

  • Star99er
    Star99er Member Posts: 1,530
    edited September 2019

    I think it’d be fine if they brought back the Moon Bouquets to kinda bring back the ominous atmosphere. Just make it to where they don’t stack.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited September 2019

    They've brightened Claudette's clothes to the point where she sticks out like a sore thumb practically anywhere. The only time I've ever had problems actually losing someone now was when I was chasing a Jake and he had on the light brown jacket. Turned out he was self caring near a fence that was practically the exact same shade as his jacket. That was on Haddonfield, and while I lost him, it was only for a second. I saw him shortly after passing by him.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited September 2019


    I'm playing on PS4. My setting isn't any brighter than anyone else's, unless you're talking about the game itself. And again, her CLOTHES are brighter, if the map was darker, it wouldn't change that fact and her clothes would likely stick out more. Also, you don't have to be a Blendette to hide from the killer, or didn't, until they lit up clothes, and now no one can hide from them really, aside from being out of line of sight.

    I know Jake isn't a Blendette, as well. I'm saying I've never lost one since they brightened clothes. I see them quite easily in fact when they're sitting there eating trees thinking I won't see them. It actually disappoints me considering people who pretty much only play killer want hiding from them nerfed, while also asking for loops to be nerfed as well. Hiding is no longer really worth doing, and I had more fun with them not finding me than looping them.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    New Moon Bouquet on MacMillan? You won't be able to see Claudettes there. The same goes for some corners on other maps.

  • Star99er
    Star99er Member Posts: 1,530

    It was only an issue back when Claudette’s cosmetics were darker. Also you could stack bouquet offerings back then as well. It would be fine if they brought it back and made it to where they no longer stack.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Claudette's cosmetics are still dark enough for it to be a problem. Stealth is supposed to require skill (=evading LOS), not being "invisible" just because everything is too dark.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Hell my TV has a brightness setting that does pretty much the same thing.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,185

    That wasn't the problem; the problem was that with each map release thay had to make copies with different brightness just for those addons which was becoming too much work and took too much space.

  • MemberBerry
    MemberBerry Member Posts: 394

    The horror in dbd died when:

    1. People realized survivor was the power role
    2. Flashlights got implemented ( for BM purposes)
    3. DS, Adrenaline, instaheals, toolboxes and keys got implemented
    4. The loudest, most alerting killers became the best killers (billy, nurse, spirit without prayer beads)
  • MJ_Out
    MJ_Out Member Posts: 184
    edited September 2019

    As if a game becomes to a horror game if u turns the brightness down. -.- DBD wasn't a horror game in the really beginning and isn't meant to be a horror game either.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    they need to fix objectives then make it creepy as hell. Like right now i feel nothing being chased by a murderer. The music should be more eerie instead of metallic. It should be darker but survivors should be brighter or heard easier. Make generator lights actually light the area but flicker so stealth killers have it easier. ######### like that after dedicated servers PLEASE

  • Mochan
    Mochan Member Posts: 2,886


    Survivor has been nerfed consistently over the last three years so killers are in a good spot. Don't pretend they aren't. The actual official game stats aren't with you.

    Flashlights got nerfed a long time ago.

    Adrenaline was there from Day 1. The only reason it became meta, is because healing got nerfed to the ground.

    And you can complain all you want about toolboxes and instaheals, killers still have moris and instadowns and several ways to defend gens and slowdown repair.

  • Mochan
    Mochan Member Posts: 2,886

    How are you still having trouble finding Blendettes today? The map is so bright and her clothes are practically shining, even the dark brown shirt, the black shirt and P3.

    Blendette Stealth hasn't been a thing for at least a year. Or at least not since the November 2018 patch.

  • MemberBerry
    MemberBerry Member Posts: 394
    edited September 2019


    I wonder where you read me calling flashlights OP, I specifically said for BM-ing purposes. Also I'll happily trade my ebony mori (not ivory tho), noed and haunted grounds for your toolboxes, instaheals, keys and ds

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @Mochan Actually, it isn't. A couple months ago several of us asked @Peanits about it in a thread. EAC doesn't flag Nvidia GeForce Experience, which came with my graphics card. It's fair game.

    And I use a pre-loaded brighter setting to avoid severe headaches from eye-strain, which this game caused before I upgraded my graphics card for other reasons and found that it came with GeForce Experience.

  • Mochan
    Mochan Member Posts: 2,886

    Isn't that more EAC doesn't check it, but technically it still goes against the TOS.

    Regardless, there's no denying someone who is brightening the game with third party software is getting an unfair advantage that you normally shouldn't get in the game.

  • Mochan
    Mochan Member Posts: 2,886
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @Mochan Well, then at the end of the day, it's up to BHVR to code so it can't be used.

    And it can be done. Overwatch was actually way too bright once all the particle effects are going off in a team fight. I wanted to test GeForce Experience by darkening the game somewhat. And although it pops up on the screen when Overwatch loads in, GeForce Experience is inaccessible once inside Overwatch.

    Obviously Blizzard coded something so such graphics cards programs can't be used. So, it can be done.

    Which is their right. But if DbD goes back to giving me headaches due to my eyes, I'll just have to leave. I'm just one cog in the consumer gears, so not like it matters in the end.

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019

    So the reason why the game has becoming brighter and brighter... is to discourage players from using NVidia to overbrighten the game? :D


    Hahhaha.

    Anyhows. I'm not gonna be a hardass. Anyone can brighten their game if they want. It's their choice. I don't agree with it, but I'm not going to stop anyone from doing it. I find it a strange inconsistency in BHVR's game design and philosophy.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I really wish I played the game back then the brightness now makes the game way to bland

  • Knayter
    Knayter Member Posts: 117

    this game is extremely inconsistent, the way they add perk like prove thyself and hex ruin, thanatophobia, aka perk that change the overrall flow of the game hurt it, same thing with the tone of the game, they dont want the survivor to feel completely hopeless and dominated by the killer all time, but they also want to have op killer, and the result being a big gap between strongest killer in the game and weakest in the game, same thing could also be applied to survivor's perk, and I believe they nerf the darkness of the game just because the poor optimization and pretty low quality enviroment(im glad map is getting big quality boost now with hawkin lab and new springwood rework with some updated texture). I personally find the game current brightness is at a good rate, and I think it's really up to the gameplay element and enviromental design to scare the player, not heavily shifted in the graphic part

  • SureSpear
    SureSpear Member Posts: 211

    As a survivor, I love Yamaoka's. I've been in situations where the killer literally had to walk right on top of me to find me. That said, I understand how unfun that must be for killers. I say brighter lighting is fine if it helps y'all out.

  • ABannedCat
    ABannedCat Member Posts: 2,529


    I mean, survivors use 3rd party programs like Discord to gain an unfair advantage, so I think its only fair.

  • thedevalex
    thedevalex Member Posts: 283

    um..... 2, 3 and 4 have been in the game from the start (with the exception of ds and spirit) in even stronger forms.

  • Larisa
    Larisa Member Posts: 176

    hey man slow down. blendettes are scared as hell already. make the game scarier and they will just hide on the loading screen

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited September 2019

    The thing is, the dark map has nothing to do with the clothes. If the map was darker, the brighter clothes would likely stick out even more tbh. As for what you're talking about. I have had a game last over an hour, as Hag, in the corn fields. There were 2 gens left and 2 people left, I kept hitting them, they'd run off, and I'd lose them. That was before the brightened clothing but either way, I don't see it as a problem. Survivors are practically fluorescent flashing lights now. As for the frame rates, I highly doubt the map being lighter made them better. Whatever update they did probably did, but the lighting itself was not something that was necessary I'm sure, outside of nerfing survivor stealth. They've doubled down on it now. Right now there's only one map that keeps a similar horror styled vibe, and that's because it actually is night outside. Every other map is in broad daylight, which makes no sense to me.

    Don't get me wrong, survivors should not be pitch black, but the fact that their clothes are brightened is more than enough to bring back the old lighting.

  • MemberBerry
    MemberBerry Member Posts: 394

    That's my point: dbd was never a horror game to begin with.

  • thedevalex
    thedevalex Member Posts: 283

    Point 3 is invalid because these 3 killers that you mentioned (billy, nurse and spirit) are intimidating, and thus, scary. When I first started playing, the revving of billy's chainsaw would be enough to scare me.

    Toolboxes? BNP for sure. But toolboxes in general did not make the game less scary.

  • MemberBerry
    MemberBerry Member Posts: 394

    Intimidating? Only time those 3 are intimidating is when you're the last survivor during EGC. Otherwise they're simply fun. Toolboxes make you not fear failure whatsoever.

  • thedevalex
    thedevalex Member Posts: 283

    Uhhhh what... you must obviously play at rank 20 if you think nurse, spirit and billy aren't the most intimidating/strongest killers in the game.

    And lmao what? "toolboxes make you not fear failure" ????? how does it make you not fear failure???? it's literally just an increase in repair speed how does that change fear of failure.

    Anyway I'm done with this part of the thread, I'm going back to talking about atmosphere

  • Peasant
    Peasant Member Posts: 4,104

    Actually, Nvidia filters are perfectly fine. I know because I use them to make the game darker sometimes.

    I've also made Dead by Daylight brighter on occasion and you wanna know what happened? I couldn't see the scratchmarks.

    The filters can make the game brighter, but guess what? You can counter this by hiding behind solid objects.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Considering there are no colorblind filters in the game, Nvidia is the only option for some.

  • MemberBerry
    MemberBerry Member Posts: 394

    I never called them weak, they just aren't scary. It's fun to verse them because it involves mindgames.

  • ad19970
    ad19970 Member Posts: 6,759

    Wouldn't it be possible to make the maps seem darker for survivors than for killers? Like killers have vision that helps them to see better in the dark? Cause I feel that's the only counter argument, that killers would have a too hard time seeing certain survivors. And I would so love the game to be darker again, when playing as survivor.

  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943

    @Horus they did fix her and all characters that blended in, in the 2nd to last patch. Before that patch they lightened all maps... To say the Devs aren't trying or aren't doing anything is malarkey. Give credit where it's due....